Catman421 B-wing Attack ( HB) (V1)

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catman421 B-wing Attack ( HB) (V1) is a Light constructed list published on Game Players Network.

Deck info

  • Player: catman421
  • Published: 14 March 2003 (Game Players Network)
  • GPN category: Standard
  • Format: Premiere - Original VS3
  • Side: Light
  • Starting Card: Hidden Base
  • Strategy: Hidden Base
  • GEMP Importable deck: Download (omits Gold 1 (V) (Virtual Set 1: Legacy), Wokling (V) (Virtual Set 3), Advance Preparation (V) (Virtual Set 3): not in GEMP) (leaves out Twi'lek Advisor: Dark card in a Light list, as posted)

Introduction

B-wings + Lots of Power + Lots of weapons. Oh yeah, Hidden Base too.

The published list has 61 cards.

Decklist

Objective

Character

Weapon

Starship

Location

Effect

Interrupt

Admiral's Order

Epic Event

Strategy

Strategy - Get many starships out to drain and fight. Qui, Obi, Luke and Leia are ground protection. General Dodonna gets dropped at Yavin War Room, which pulled with Mindful Of The Future, to pull Admiral Orders. The remainder of characters pilot ships. Ive included Death Star kill stuff under my SE, which I can pull out with Adavance Prep (V). The locations were chosen for specific things.

Coruscant: Imps deploy +2, drain for 3

Chandrila: Activation of 4

Aquaris: Also, Activation of 4

Roche: Slayn and Korpil Facilities

Kessel: Drain 3

Endor and Kiffex: Drain 2 each.

All Bwings can be replaced by B-wing Attack Squad and I use Bombers so Concussion Missiles can be fired. Rebel Reinforcements retreives Rebels (all Characters except Qui and all starships, not all at once obviously). MOTF pulls locations and The Signal pulls effects. SWM adds a destiny when a weapon is fired.

S-foils adds to power, Aim High ads to power and slows opponent's retrevial. Weapons Display also adds to power. There are so many power-adding effects, my opponent will likely forget at least one of them. Concentrate All Fire also adds to power. SW-4 Cannons made other ships usless and are destiny +3 on B-wing Bomber and +1 on Attack Squad. Ten and Ship add 4 to all weapon destiny draws. concussion Missiles can be deployed on all bombers and Falcon. Intruder Missiles can destroy most capitial ships. Heavy Turbolaser Battery is a beast on Defiance. All weapon draws are +2.

This is the first attempt at this deck, any suggestions are welcome.

Notes:

Karrde: Didnt think of it. Ill make room for it in the next version.

Cam: Oops! The funny thing is origionally I tried to use Nemoidian Advisors and saved it on my computer as a dark deck.

Swcironecg: I missed the fact that the Yavin site cannot be pulled. I never concitered Stay Sharp!, but it is now going into the deck. I had origionally put power pivot in the deck, but took it out when the deck had too many cards. Steady Aim is unnessesary. Most of my weapons draws are at least +2, most are higher than that. Targetting Computer would be evil, but I dont think I will use it. Firing a weapons twice, is not essencial, since I have some many weapons.

Thanks for the reviews.

See also

Sources


References