Concussion Missiles
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| Title | Concussion Missiles |
|---|---|
| Side | Light |
| Type | Weapon — Starship |
| Set | Death Star II |
| Publisher | Decipher |
| Era | Decipher era |
| Rarity | C |
| Uniqueness | Unrestricted |
| Destiny | 4 |
| GEMP ID | 9_87 |
| Versions | Decipher — this page (9_87)Decipher — Concussion Missiles (Dark) ( 9_177)Virtual Original — Concussion Missiles (V) (Virtual Set 16: Revenge Of The Sith) ( 1116_52)Virtual Legacy — Concussion Missiles (V) ( 1230_58) |
For the Dark Side card, see Concussion Missiles (Dark).
Concussion Missiles is a Light Weapon (Starship) from Death Star II.
Card Text
Use 1 Force to deploy on your bomber, A-wing, freighter, or transport. May target a starship for free. Draw destiny. Add 1 if targeting a starfighter or squadron. Target hit if total destiny > defense value.
Lore
Used by veteran smugglers. Defend transports from maneuverable TIE fighters. Frequently used to arm Rebellion transports and freighters.
Pulled by
- Lieutenant s'Too Vees (when at a docking bay)[1]
- Portable Scanner
- Rapid Fire
Characteristics
- missile
Counterpart
Sources
- Star Wars CCG cardlists index at Decipher.com (archive, 25 December 2008)
- Complete Card List (Decipher PDF, archive 28 September 2007) — Light Weapon: Concussion Missiles, Death Star II, C
References
- ↑ Scomp: Concussion Missiles; card data swccg-card-json Light.json (commit d4e661ec). Preserved copy: Internet Archive