Catman421 B-Wing Attack (HB) (V2)

From SWCCG Wiki
Jump to navigation Jump to search

catman421 B-Wing Attack (HB) (V2) is a Light constructed list published on Game Players Network.

Deck info

  • Player: catman421
  • Published: 24 June 2003 (Game Players Network)
  • GPN category: Standard
  • Format: Premiere - Original VS3
  • Side: Light
  • Starting Card: Hidden Base
  • Strategy: Hidden Base
  • GEMP Importable deck: Download (omits Gold 1 (V) (Virtual Set 1: Legacy), Wokling (V) (Virtual Set 3), Advance Preparation (V) (Virtual Set 3), Rebel Reinforcements (V) (Virtual Set 2: Our Most Desperate Hour): not in GEMP)

Introduction

New B-wing attack. All the good stuff, none of the bad.

The published list has 62 cards.

Decklist

Objective

Character

Weapon

Starship

Location

Effect

Interrupt

Admiral's Order

Epic Event

Strategy

Strategy - Get many starships out to drain and fight. Qui, Luke and Leia are for ground beats. The remainder of characters pilot ships. I’ve included Death Star kill stuff under my SE, which I can pull out with Adavance Prep (V). The locations were chosen for specific things.

Coruscant: Imps deploy +2, drain for 3

Chandrila: Activation of 4

Aquaris: Also, Activation of 4

Roche: Slayn and Korpil Facilities

Kessel: Drain 3

Endor: Drain 2 and no activation for opponent with Strike Planning

All Bwings can be replaced by B-wing Attack Squad and I use Bombers so Concussion Missiles can be fired. Rebel Reinforcements retreives Rebels (all Characters except Qui and all starships, not all at once obviously). The Signal pulls effects. SWM adds a destiny when a weapon is fired.

S-foils adds to power, Aim High adds to power and slows opponent's retrevial. Weapons Display also adds to power and brings weapons back from lost pile. There are so many power-adding effects, my opponent will likely forget at least one of them. Concentrate All Fire also adds to power. SW-4 Cannons made other ships useless and are destiny +3 on B-wing Bomber and +1 on Attack Squad. Ten and Ship add 4 to all weapon destiny draws. Concussion Missiles can be deployed on all bombers and Falcon. Intruder Missiles can destroy most capitial ships. Heavy Turbolaser Battery is a beast on Defiance. All weapon draws are +2.

Notes:

PEGD-

Thanks. B-wings rock. I might add Out Of Nowhere, but I doubt it.

Cam-

I use Chandrila for extra activation. Chandrila requires that TWO star destroyers be present to force a larger drain than Rathial. To combat DSG (V), a fast, heavy strike is in order, which would be easy to do using Hit And Run, blast in, shoot the SD, and leave.

Shewski-

I would use Obi w/stick, but the only one I have is foil, and I don't want to use it. Point about AJR, I might put one in. Strike Planning/Endor is a little weak, so it may go.

Swcironecg-

I may add Luke and the interrupts, but Stay Sharp will definately stay. Its the SATM for space.

Do you have two Rebel Artilleries to trade to me? I would use em, but I don't have any.

Wedge-

I might add one Hit And Run. The problem is I'd rather make them lose a bunch from my excessive power, and because of S-foils, they might not be able to move anyways.

Darth Hoth-

Point about the squadron's recycle ability. Same with WWTBAO.

See also

Sources


References