Carson Swanek OOPS Was that YOUR planet v2 1

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Carson Swanek OOPS Was that YOUR planet v2 1 is the Dark constructed list Carson Swanek posted on DeckTech.[1]

Deck info

Decklist

Objective

Character

Weapon

Starship

Vehicle

Location

Effect

Interrupt

Admiral's Order

Epic Event


Original post

OOPS Was that YOUR planet v2 1

  • Author: Carson "tarkinsaide" Swanek
  • Published: August 1, 2000
  • Rating: 3.5
  • Description: Set Your Course for Alderaan, then BLOW IT UP

Strategy

Basic Strategy Get the War Room first. Get gunners there ASAP. Put Ozzel or Evax at the Conference Room ASAP. IAO is to stop Nabrun beatdowns and add some forfiet fodder. Oppressive Enforcement is to help with destiny and SAC. Blow up Alderaan or the opponents planet. If theyre still alive, drain.

vs. Throne Room Mains Blow up Yavin 4 -) vs. LS Anti-Death Star Objective Use the Death Star Assault Squadron against their Attack Runs. Blow up Y4. Good matchup. vs. EBO Another good matchup. Blow up Hoth while using your space fleet to hold back their ships. vs. Ops Blow up the Subjugated Planet. Use your ground forces to kill some operatives in the meantime. vs. MWYHL Blow up Alderaan, then drain the heck out of them. vs. Profit Start Mara and Zuckuss. Reinforce ASAP. Blow up Alderaan and drain. vs. Odds Odds are dead because of the new effects. Why waste a card space on a dead deck? vs. New LS Objective Dont give Luke a chance to be with your Imperial. After blowing up Alderaan, move your characters to a star destroyer and use them for forfiet fodder. vs. Anything Else Blow up planet if possible. If not, blow up Alderaan and drain.

Specific Cards -Its Worse I once beat a Death Star deck by absorbing 14 damage when he blew up my Hoth. Never want to fall to that. -Lift Tubes are for shuttling people around on the Death Star and destiny. -Speaking of destiny, I have 3 destiny 6s. All the 0s will be out of my deck by the end of the game, except for maybe Ozzel. -Lots of ability 2 star destroyers and pilots -The Admirals Order allows me to pretty much sit a SD and pilot at a system and survive. -I use the ability 3 pilots on the ability 1 star destroyers -I have Sense and Alter in here to cancel opponents major interrupts and effects. -Captain Godherdt rules -DiP1 is for canceling opponents immunity to attrition.

Thats all for now. Remember to tell me what to take out, as well as what to put in. Thanx ---Carson

Original card list

As posted on DeckTech
Starting 8 SYCFA/TUPITU Death Star Alderaan Docking Bay 327 Imperial Arrest Order Oppressive Enforcement Imperial Decree Prepared Defenses Locations 8 War Room Conference Room Yavin 4 Hoth Endor Kashyyyk Sullust Kessel Characters 15 Death Star Gunner x3 EPP Vader Boba Fett Grand Moff Tarkin Captain Piett Mara Jade, The Emperors Hand Admiral Ozzel Officer Evax Baron Soontir Fel Captain Godherdt Admiral Piett Commander Igar Admiral Chiraneau Starships 14 Avenger DiP1 ZiMH Devastator Flagship Executor Thunderflare Death Star Assault Squadron Bossk In Bus Judicator Vengeance Accuser Visage Tyrant Conquest Vehicles 3 Lift Tube Blizzard 2 Tempest 1 Effects 3 Reactor Terminal Return To Base Battle Order Interrupts 4 Alter Sense Put All Sections On Alert Its Worse Weapons 2 Superlaser Mara Jades Lightsaber Epic Events 2 Commence Primary Ignition x2 Admirals Orders1 Were In Attack Position Now


See also

Sources

References

  1. ↑ OOPS Was that YOUR planet v2 1, DeckTech (Carson "tarkinsaide" Swanek, 1 August 2000). Preservation copies: Stephen Skilton; GitHub Pages; Wayback Machine.