Carnage119 Bring Him Before My Domination
Carnage119 Bring Him Before My Domination is a Dark constructed list published on Game Players Network.
Deck info
- Player: Carnage119
- Published: 10 March 2005 (Game Players Network)
- GPN category: Standard
- Format: Premiere - Original VS6
- Side: Dark
- Starting Card: Bring Him Before Me
- Starting Interrupt: Prepared Defenses
- Strategy: Bring Him Before Me
- GEMP Importable deck: Download (omits Captain Bewil (V) (Virtual Set 6), Assault Rifle (V) (Virtual Set 1), Blizzard 2 (V) (Virtual Set 4), Imperial Domination (V) (Virtual Set 4), A Day Long Remembered (V) (Virtual Set 6), Imperial Decree (V) (Virtual Set 6), Ability, Ability, Ability (V) (Virtual Set 6), Imperial Reinforcements (V) (Virtual Set 2), Emergency Deployment (V) (Virtual Set 2): not in GEMP)
Introduction
Yet another Classic Dark deck (sensing a pattern?). BHBM utilizing Imp Domination(v), the first deck I thought of when I first saw Domination(v).
Decklist
|
Objective Character
Weapon Starship |
Vehicle Location
Effect
Interrupt |
The post names no Defensive Shields.
Notes
- Several unique cards are posted in multiples (Emperor Palpatine x2, Darth Vader, Dark Lord Of The Sith x3, Janus Greejatus x2, Mara Jade x2, Thrawn x2, Fel x2, Captain Bewil (V) x2, Saber 1 x2, Imperial Domination (V) x2); dested as posted.
- Original-era (V): Assault Rifle (V) x2 (VS1); Imperial Reinforcements (V), Emergency Deployment (V) (VS2); Blizzard 2 (V), Imperial Domination (V) x2 (VS4); Captain Bewil (V) x2, A Day Long Remembered (V) x2, Imperial Decree (V), Ability, Ability, Ability (V) (VS6). The draft had dropped the (V) on Bewil, Blizzard 2, Imperial Domination and Imperial Decree, listed Mara Jade three times, and split 'Rise, My Friend'.
- Posted 'Endor: DB' dested Endor: Landing Platform (Docking Bay); 'Mara's Stick' Mara Jade's Lightsaber.
Strategy
First turn:
Pull Executor or Rendili(preferable for activation), pull Death Star II: DB, pull Empy, pull Empy’s Power, draw.
Subsequent turns:
Continue to pull docking bays. Try and get Bewil(v) out so that he can start pulling interrupts (Twi'lek is a good choice). Pull and track your Twe'leks to get out your effects. Don't play Vader until your opponent has committed Luke somewhere (preferably space). Inflict direct damage like it's your job. Win lots of battles, and if the opportunity presents itself, capture Luke and convert (or deal even more direct damage via the objective).
Since the major theme of this deck is to battle and deal direct damage, the effects of initiating and winning a battle with everything on table are:
1. Retrieve two Imperials [via Domination(v)].
2. Activate 1 force and retrieve a character into hand [via AAA(v)].
3. Deal at least one damage [via A Day Long Remembered(v)].
4. Stack a card on Insignificant Rebellion.
Not to mention direct damage with Imp Artillery and the death of many a Rebel character due to all of the cards in this deck that cause characters to be immediately lost. Also, winning all these battles makes converting Luke all the more easier.
Card Choices:
DVDLOTS: Helps with winning battles. Personally, he's my favorite persona of Vader (instant death is always good), but feel free to use whichever Vader most turns you on.
Kir Kanos:
The only maintenance cost character allowed in Classic environment play. Great power for cheap, plus he's sexy...
Grand Admiral Thrawn x2:
I wanted another Imperial in the deck. Should I need to go to space, he's my man. Also, he's ability 4, so even on the ground he's guarenteed two battle destinies thanks to Empy's Power and the max destinies that can be drawn are two thanks to Imp Dom(v).
Blizzard 2(v):
Meh...extra power on ground = more wins for me.
Assualt Rifle(v):
Okay, I stole this idea from someone else (don't remember who). I had never noticed that the virtual of this card causes whoever's hit to be immediately lost, plus it can fire at adjacent sites. I'll take two! Also, helps with the whole winning battles thingy that's so big in this deck...
Imperial Reinforcements(v):
K'lor'slug(v) was a b1tch for this deck. Not anymore! Plus, the whole retrieval thing is good and whatnot.
Emergency Deployment(v):
Pulls my Tie Cannons and Rifles. Mara's stick is already pullable, so I figured this card was more reliable than Weapon Lev, even though it's one destiny lower...
Imperial Artillery:
Direct damage seems to be a major theme in this deck. Also, excellent destiny.
Empy's Power:
Everyone's only allowed a max of two battle destinies thanks to Imp Dom(v), so with this I'm guarenteed those two every time. If I end up losing an Imperial to this card, I can simply retrieve him back.
Combat Response:
If I need to go to space, the two Fels and Sabers, in addition to this card and Emergency Deployment with the Tie Cannons can quickly dispose of any pesky Light Side fighters. Saber 1 alone can easily win battles in space with the help of Empy's Power.
A Day Long Remembered(v):
Almost seems like it was created for this deck. It's Classic, so no permanent weapons to begin with. Also, since the whole point of this deck is to win battles and deal direct damage, this card fit perfectly. Oh, and it's an easily trackable 6. Two copies sounds good to me!
Imperial Decree(v):
Can help with my crappy activation, as well as other benefits.
No Escape:
Honor sucks. Make it go away.
Search and Destroy:
Will force opponent to come to ground for the rape-fest and supplies even more direct damage.
Imperial Domination(v):
The center of the whole deck. Creates a never-ending loop of Imperials. Fun card.
Give the deck a try. It's really fun.
As always, any comments and opinions are welcome. If you've got an idea to help make the deck run smoother, or if there's a problem with something in the deck, please feel free to point it out. Anything that'll make the deck better is fine by me.
~ Carnage119
EDITS:
mwod - Thanks for the review, but I'd appreciate it if you'd elaborate a little more next time on what changes you believe are required.
See also
Sources
- Bring Him Before My Domination (Wayback, 20051102154456)
- GPN Star Wars Decks page 1 (Wayback, 20050430203312)