Carl Mike Hardy VSDs R US
Carl Mike Hardy VSDs R US is a Dark constructed list published on Red 32's Star Wars CCG Site as VSDs R US. Carl Mike Hardy posted it on 22 August 2000.
Deck info
- Player: Carl Mike Hardy
- Published: 22 August 2000 (Red 32's Star Wars CCG Site)
- Format: Premiere - Death Star II
- Side: Dark
- Starting Card: Death Star II: Throne Room
- Strategy: VSDs R US
- GEMP Importable deck: Download
Decklist
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Objective Character
Starship
|
Location
Effect
Interrupt
Admiral's Order |
Strategy
I've been wanting to put a Star Destroyer deck together for a long time now. Here's a good one, I think you'll like. It uses cheap deploy Victory Class Star Destroyers and their chief manufacturer, Rendilli Star Drive. Here's how it works: I chose to start with Bring Him Before Me because I like Emperor's Power a lot! Being able to add a Battle Destiny anywhere at anytime is really nice. If your light on Bring Him Before Me (like no Emperor, ect...), you can taylor this deck to start with Set Your Course For Alderaan. Both give you really nice activation while giving away very little. Use Mobilization Points right away to pull Rendilli for you. Rendilli's really nice because it lets you spend three Force to retrieve a Victory Class Star Destroyer. Make sure the Light Side stays away and you'll have a never ending supply of VSDs to fuel your quest for galactic domination. Twilek out the Star Drive and suddenly your 6 deploy VSDs are now 4 deploy. With Piett and Ozzel at Rendilli, you VSD's now cost 2 Force to deploy! Setting something like that up shouldn't be too much trouble as you can pull everything out of the deck with Twileks and Imperial Commands. Imperial Arrest Order makes your pilots jump with forfiet! So if you'd rather not lose the VSD you can dump a pilot or two to make up... Opressive Enforcement makes it VSD's destiny 3 vehicles and will place your Sensed cards back into your Reserve deck for future use. I've selected some nice draining locations for you. Admiral Chiraneau will make very good use of them! Commander Merrejk can get them for you (Admiral Piett can grab Cmdr. Merrejk for you as well). Coruscant is a Force generator that can be used in a Force drain in a pinch (Star Destoryers do get a drain bonus there). Kessel is another system that makes the VSDs cheaper. Both Kessel and Coruscant can be deployed to stop insane LS Force drain strategies by converting their key systems. The character selection was elementary. There are a score of great 2/2 characters in there to make Imperial Arrest Order work for you. There's also Imperial Helmsman in there. These guys draw destiny on a Star Destroyer in unable to otherwise... Important against Test 2 Beat decks. U-3PO is obvious drain protection. Victories are the ship of choice with my starships, obviously. However, I did throw in some cool Imperial Class SD's for back up. Demolisher is the absolute Bomb! The Effect selection is rather academic as well... two Lateral Damages help with the big LS ships and 2 Presences Of The Force help against Test 1. For Interrupts, I have a few Imperial Commands... Excellent card. I also have the underrated Gravity Shadow. Seperate a smaller ship from the main LS fleet and commence Beatdown! Those Rebels Won't Escape Us along with Capt. Godherdt stop Landing Claw in it's tracks! A nasty surprise for Ground decks hoping to skin by with minimal Space support... Finally, the Admiral's Orders... These make your pilots cheap and grant some immunity to your VSDs. If you use your Imperial Commands right, you may not even need to use your Imperial Arrest Order or your Rendilli game text.
See also
Sources
- VSDs R US (Wayback, 13 May 2021)
- Deck designs (Wayback, 13 May 2021)