Bounty hunter6 Something Special Planned For Them - Classic

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bounty hunter6 Something Special Planned For Them - Classic is a Dark constructed list published on Game Players Network.

Deck info

  • Player: bounty hunter6
  • Published: 28 July 2003 (Game Players Network)
  • GPN category: Standard
  • Format: Premiere - Original VS2
  • Side: Dark
  • Starting Card: Endor Operations
  • Strategy: Endor Operations
  • GEMP Importable deck: Download (omits Commander Praji (V) (Virtual Set 2: Our Most Desperate Hour), Imperial-Class Star Destroyer (V) (Virtual Set 2: Our Most Desperate Hour), The Empire's Back (V) (Virtual Set 2: Our Most Desperate Hour): not in GEMP)

Introduction

Endor Ops - big drains, tough air, tough ground...Classic

Decklist

Objective

Character

Weapon

Starship

Vehicle

Location

Effect

Interrupt

Admiral's Order

Strategy

This deck is a really fun play and since I use Rebel Strike Team I know what it takes to beat one on ground…With my reacts from my Scout and Vaders beating on the scouts and huge drains in air Rebel Strike Team doesn’t stand a chance unless they draw all 7’s for destinies and get the perfect draws…

Turn One –

Either get Piett or Imperial Command in your starting hand or draw up…If you get one of those two pull Piett deploy him at bunker and pull Battle Deployment…Draw up to get as much diversity in hand as possible…

Notes –

Control Ground First then control air…

Turn Two –

Start Pulling Combat Vehicles and control three sites on ground utilizing Location, Location, Location (V)

Once you control ground start deploying star destroyers and pilots and force drain your opponents to death…when you flip your drains will be 8 at endor and +2 at other air locations…and also up to 5 on ground that can not be modified or canceled…Something Special Planned For Them makes them pay +2 force to move to your destroyers site…

Matchups – already explained RST at top

Hidden Base or HEBO –

Control air…fighters coming in and battle deploying makes them hurt (x-wings power -4 at tops)

Any other matchup just drain them to death…

I might have missed some of the (V)'s for the cards so if you think it needs a (V) pretend it has one...thanks...

  • * Shewski-

Why the 2...I have huge force drains...i forgot to say that starting mob points is optional...if im play HB i start Something Special...and i have 2/5 HB's in my area...and i can move piett to the docking bay and send him up on executor turn 3 or 4...AT-ST's can react and they take up half the card slots that bikers and scouts do...

Be Careful with the ratings…

See also

Sources


References