Boba Fett (persona)

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Boba Fett is a persona: every card that represents this character counts as the same character, whatever its title, and each player may have only one card of a persona on the table at a time.[1] The 18 card pages of the Boba Fett persona fall under 5 card titles, listed below in release order (Decipher cards first, then the Players Committee's Virtual cards).

Cards

Boba Fett

Image Card Set Type Stats Changes Game text
Boba Fett
Decipher final (Glossary Supplement; supersedes Glossary Version 2.0)
Cloud City Character deploy 5, power 4, ability 3, forfeit 6, destiny 1 First card of this persona Adds 3 to power of anything he pilots. When piloting Slave I, also adds 2 to maneuver and may draw one battle destiny if not able to otherwise. When escorting a captive, captive is forfeit +5. May 'fly' (landspeed = 3). Immune to attrition < 3.
Boba Fett (Errata)
errata (Decipher Glossary Supplement; supersedes Glossary Version 2.0)
Cloud City Character deploy 5, power 4, ability 3, forfeit 6, destiny 1 Errata: game text differs Adds 3 to power of anything he pilots. When piloting Slave I, also adds 2 to maneuver and may draw one battle destiny if not able to otherwise. When escorting a captive, captive is forfeit +5. May ‘fly’ (landspeed = 3). Immune to attrition < 3. When transferring a captive to a prison, Fett modifies that captive's forfeit value for the purposes of resolving any Bounty effects.
Boba Fett Special Edition Character deploy 5, power 3, ability 2, forfeit 4, destiny 1 power 4 → 3; ability 3 → 2; forfeit 6 → 4; game text differs Adds 2 to power and 1 to maneuver of anything he pilots. May deploy -1 as a 'react' to same site as a gangster or smuggler. When firing weapons, any 'hit' characters are forfeit = 0. May 'fly' (landspeed = 3). Immune to attrition < 3.
Boba Fett Reflections Gold Character deploy 5, power 4, ability 3, forfeit 6, destiny 1 power 3 → 4; ability 2 → 3; forfeit 4 → 6; game text differs
Boba Fett Reflections Gold Remastered Character deploy 5, power 4, ability 3, forfeit 6, destiny 1 Same title, stats and text (reprint or new image)
Boba Fett (V) Virtual Set 6: City In The Clouds Character deploy 4, power 4, ability 3, forfeit 7, destiny 1 deploy 5 → 4; forfeit 6 → 7; game text differs Adds 3 to power of anything he pilots. May ‘fly’ (landspeed = 3). Draws one battle destiny if unable to otherwise. Your cards with “Bounty” in title are immune to Aim High. During your control phase, may take a card with “Bounty” in title into hand from Reserve Deck; reshuffle. Immune to attrition < 4.
Boba Fett (persona only) (V) Virtual Set 8: Jabba's Court Character deploy 4, power 4, ability 3, forfeit 7, destiny 1 game text differs Adds 3 to power of anything he pilots (4 if Slave I). May ‘fly’ (landspeed = 3). During battle, may target an opponent’s character present with Boba Fett. Draw destiny. Target captured if destiny +2 > ability. Immune to attrition < 3 (< 5 while with Han or Jabba).
Boba Fett (V) Virtual Block 1 Character deploy 4, power 4, ability 3, forfeit 7, destiny 1 game text differs Adds 3 to power of anything he pilots. May 'fly' (landspeed = 3). Permanent weapon is Projectile Grappling Hook (may target a character for free; draw destiny; target captured if destiny +1 > defense value). Immune to attrition < 3 (< 5 while with Jabba).
Boba Fett (V) Virtual Block 2 Character deploy 4, power 4, ability 3, forfeit 7, destiny 1 game text differs Adds 3 to power of anything he pilots. May 'fly' (landspeed = 3). Draws one battle destiny if unable to otherwise. Your cards with 'Bounty' in title are immune to Aim High. During your control phase, may take a card with 'Bounty' in title into hand from Reserve Deck; reshuffle. Immune to attrition < 4.
Boba Fett (V) Virtual Set 6 Character deploy 4, power 4, ability 3, forfeit 6, destiny 1 forfeit 7 → 6; game text differs Adds 3 to power of anything he pilots. Deploys -1 aboard Slave I. Adds one battle destiny with Vader (or while piloting Slave I). Once per game, if a battle was just initiated here, may exchange a card in hand with a card in Reserve Deck; reshuffle.

Boba Fett With Blaster Rifle

Image Card Set Type Stats Changes Game text
Boba Fett With Blaster Rifle Enhanced Premiere Character deploy 5, power 4, ability 3, forfeit 5, destiny 1 New title; deploy 4 → 5; forfeit 6 → 5; game text differs Adds 3 to power of anything he pilots. Adds one battle destiny if with Han or Jabba. Permanent weapon is •Boba Fett's Blaster Rifle (may target a character or creature for free; draw destiny; target hit, and its forfeit = 0, if destiny +1 > defense value).
Boba Fett With Blaster Rifle (V) Virtual Set 22 Character deploy 4, power 5, ability 3, forfeit 6, destiny 1 deploy 5 → 4; power 4 → 5; forfeit 5 → 6; game text differs Adds 2 to power of anything he pilots. Permanent weapon is •Boba Fett's Blaster Rifle (may target a character for free; draw destiny; if destiny > defense value, target captured; otherwise, if destiny +2 > defense value, target hit, is forfeit -3, and opponent loses 1 Force; may not be retargeted).

Boba Fett In Slave I

Image Card Set Type Stats Changes Game text
Boba Fett In Slave I Enhanced Cloud City Starship deploy 7, power 4, forfeit 4, destiny 1 New title; deploy 4 → 7; power 5 → 4; forfeit 6 → 4; game text differs May add 3 passengers. Permanent pilot is •Boba Fett, who provides ability of 3, adds 3 to power, adds 2 to maneuver and draws one battle destiny if not able to otherwise. Immune to attrition < 5.
Boba Fett In Slave I (V) Virtual Block 6 Starship deploy 6, power 7, forfeit 7, destiny 1 deploy 7 → 6; power 4 → 7; forfeit 4 → 7; game text differs Permanent pilot is •Boba Fett, who provides ability of 3. Draws one battle destiny if not able to otherwise. Slave I's power may not be reduced by opponent. Immune to Eject! Eject! and attrition < 5.
Boba Fett In Slave I (V) Virtual Set 0 Starship deploy 6, power 7, forfeit 7, destiny 1 game text differs Permanent pilot is •Boba Fett, who provides ability of 3. Draws one battle destiny if not able to otherwise. Slave I's power may not be reduced by opponent. Immune to Eject! Eject! and attrition < 5.

Boba Fett, Bounty Hunter

Image Card Set Type Stats Changes Game text
Boba Fett, Bounty Hunter Reflections III: A Collector's Bounty Character deploy 5, power 7, ability 3, forfeit 6, destiny 3 New title; deploy 6 → 5; forfeit 7 → 6; destiny 1 → 3; game text differs Text: Adds 3 to power of anything he pilots. Adds one battle destiny if with your alien or Imperial (or adds two battle destiny if with your bounty hunter or Vader). Immune to attrition < 5. End of your turn: Use 2 Force to maintain OR Lose 2 Force to place in Used Pile OR Place out of play.
Boba Fett, Bounty Hunter (V) Virtual Block 6 Character deploy 4, power 4, ability 3, forfeit 6, destiny 1 deploy 5 → 4; power 7 → 4; destiny 3 → 1; game text differs Adds 3 to power of anything he pilots. May 'fly' (landspeed = 3). Adds one battle destiny if with your alien or Imperial. Immune to attrition < 3 (< 5 if with Vader or a bounty hunter).

Boba

Image Card Set Type Stats Changes Game text
Boba Virtual Set 17 Character deploy 4, power 4, ability 3, forfeit 6, destiny 1 New title; game text differs Adds 3 to power of anything he pilots. Deploys free to opponent's Audience Chamber. While opponent has more characters here than you, adds one battle destiny. Opponent's characters of lesser ability are power -1 here. Immune to Hidden Weapons.

See also

References

  1. ↑ Players Committee Advanced Rulebook (2023), Chapter 5, Personas, and Appendix D, Persona Lists. Preserved copy: Internet Archive