Enhanced Cloud City
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| Enhanced Cloud City | |
|---|---|
| Game/Set | Star Wars CCG |
| Expansion | Enhanced Cloud City |
| Publisher | Decipher |
| Country | USA |
| Date | December 1999 |
| Language | English |
| Cards Total | 12 |
| Card Size | 63x88mm |
Enhanced Cloud City is the 21st Star Wars CCG product, published by Decipher in December 1999.[1] It is twelve premium cards in four unique die-cut packs (5 Light Side, 7 Dark Side).
Each pack has three premiums (the first visible through the window) plus four Cloud City Limited boosters. MSRP $14.95; 12 packs per box.[2]
The four window cards are Boba Fett In Slave I, Lando With Blaster Pistol, IG-88 With Riot Gun, and Chewie With Blaster Rifle.
Packaging
Display box |
Die-cut pack |
Print sheets
Premiums print 11×11 (121 cards). Light Side: 6 titles 20× plus 1 blank; This Deal Is Getting Worse All The Time / Pray I Don't Alter It Any Further is on the Light sheet. Dark Side: 6 titles 20× plus 4 blanks.[2]
See also
References
- ↑ Enhanced Cloud City at Wookieepedia
- ↑ 2.0 2.1 SWCCG Collecting Encyclopedia 3.2
Card list
The four Cloud City Limited boosters in each pack are not listed.
Boba Fett In Slave I pack
| Image | Card | Type | Rarity | Destiny | Game text |
|---|---|---|---|---|---|
| Boba Fett In Slave I | Starship | PM | 1 | May add 3 passengers. Permanent pilot is •Boba Fett, who provides ability of 3, adds 3 to power, adds 2 to maneuver and draws one battle destiny if not able to otherwise. Immune to attrition < 5. | |
| 4-LOM With Concussion Rifle | Character | PM | 3 | Adds one battle destiny if with Jabba or Zuckuss. Permanent weapon is •4-LOM's Concussion Rifle (may target a character for free; target may not use its game text for remainder of turn). | |
| Any Methods Necessary | Interrupt | PM | 4 | USED: Activate 1 Force. STARTING: Take into hand from Reserve Deck one prison and one bounty hunter (may also take a matching weapon and/or starship). When you draw your starting hand, draw six more cards instead of eight. Place Interrupt in Reserve Deck. |
Lando With Blaster Pistol pack
| Image | Card | Type | Rarity | Destiny | Game text |
|---|---|---|---|---|---|
| Lando With Blaster Pistol | Character | PM | 1 | Adds 2 to power of anything he pilots. Adds one battle destiny if with your other alien on Cloud City. Permanent weapon is blaster pistol (may target a character for free; draw destiny; target hit, and its forfeit = 0, if destiny +1 > defense value). | |
| Z-95 Bespin Defense Fighter | Starship | PM | 2 | Permanent pilot provides ability of 1 and adds 1 to power. May add one alien pilot (suspends permanent pilot). Power +2 at Bespin locations. May be carried aboard starships like a vehicle. | |
| This Deal Is Getting Worse All The Time/Pray I Don't Alter It Any Further | Objective | PM | 0 | Deploy one Cloud City battleground site. May deploy Secret Plans and/or All Wrapped Up. {While} this side up, once during each of your deploy phases, may take Bespin system, Bespin: Cloud City, Dark Deal or Cloud City Occupation into hand from Reserve Deck; reshuffle. Your [Cloud City], [Jabba's Palace] and [Special Edition] characters are immune to Goo Nee Tay when deploying to Bespin Locations. {Flip} this card if Dark Deal on table and you occupy Bespin System and Bespin: Cloud City. | |
| This Deal Is Getting Worse All The Time/Pray I Don't Alter It Any Further | Objective | PM | 7 | {While} this side up, Surreptitious Glance may not cancel Dark Deal, The Planet That It's Farthest From is suspended if targeting Bespin. Opponent loses 8 Force when you play All Too Easy. At each Bespin location you control with an Imperial, your Force drains may not be modified by opponent. If you have an alien/imperial pair in battle, your total battle destiny is +2 (+4 if alien is an Ugnaught). {Flip} this card if Dark Deal is canceled, if opponent controls Bespin or if Bespin is 'blown away'. |
IG-88 With Riot Gun pack
| Image | Card | Type | Rarity | Destiny | Game text |
|---|---|---|---|---|---|
| IG-88 With Riot Gun | Character | PM | 1 | May initiate battle. Permanent weapon is riot gun (may target a character for free; draw destiny; target captured if destiny +1 > defense value). Adds one battle destiny if alone or with your other bounty hunter. Immune to Restraining Bolt and purchase. | |
| Dengar In Punishing One | Starship | PM | 1 | Permanent pilot is •Dengar, who provides ability of 2 and adds 2 to power. When in battle, adds 1 to total battle destiny for each opponent's starship present. Cancels opponent's immunity to attrition here. | |
| Crush The Rebellion | Effect | PM | 4 | Deploy on table. Once per turn, may take I Have You Now or Evader into hand from Reserve Deck; reshuffle. At mobile sites, opponent draws no more than two battle destiny per battle. Evader is immune to Sense. May lose 1 Force to cancel Clash of Sabers. (Immune to Alter.) |
Chewie With Blaster Rifle pack
| Image | Card | Type | Rarity | Destiny | Game text |
|---|---|---|---|---|---|
| Chewie With Blaster Rifle | Character | PM | 1 | Adds 3 to power of any freighter he pilots. Adds one battle destiny if with C-3PO. Permanent weapon is blaster rifle (may target a character or creature for free; draw destiny; target hit, and its forfeit = 0, if destiny > defense value). | |
| Lando In Millennium Falcon | Starship | PM | 2 | May add 1 pilot and 2 passengers. Permanent pilot is •Lando, who provides ability of 3 and adds 3 to power. May not be piloted by Han unless he won a hand of sabacc this game. Immune to attrition < 5. | |
| Quiet Mining Colony/Independent Operation | Objective | PM | 0 | Deploy Bespin system and one Cloud City battleground site. {While} this side up, once during each of your deploy phases, may use 1 Force to deploy a site (or cloud sector) to Bespin from Reserve Deck; reshuffle. Opponent loses no more than 1 Force from each of your Force drains at Bespin locations. {Flip} this card if opponent controls no Bespin locations and you control Bespin: Cloud City and at least two Cloud City sites (one if Lando or Lobot on Cloud City). {Place} out of play if Bespin is 'blown away'. | |
| Quiet Mining Colony/Independent Operation | Objective | PM | 7 | {While} this side up, your aliens, cloud cars and [Independent Starship] starships are immune to attrition < 4. At each Bespin location you control with an alien, your Force drains may not be modified or canceled by opponent. Your [Independent Starship] starships are deploy -1. Once during each of your deploy phases, you may deploy one docking bay from Reserve Deck; reshuffle. {Flip} this card if opponent controls Bespin system (or three Cloud City sites and/or Bespin cloud sectors). {Place} out of play if Bespin is 'blown away'. |