Annakinstarkiller Local Uprising/Liberation

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annakinstarkiller Local Uprising/Liberation is a Light constructed list published on Game Players Network.

Deck info

Introduction

This deck uses LU/L and Ops to help retrieve your force and even beat down. Please rate.

Decklist

Objective

Character

Weapon

Starship

Location

Effect

Interrupt

Strategy

If it is played right this deck can be hard to lose with. I have lost a few but won many others. You retrieve force constantly and when the right cards are down, you don't really lose from drains either. With LU/L you get to deploy a site every deploy along with an extra from you Op. There are 10 Ops in this deck along with 5 Narshadda Wind Chimes so putting down an Op should be no problem. Once they are down, they add 1 to your force drains and with LU/L flipped, all opponents force drains are -1. Still if one should slip through, you have Baragaining Table to preven a few. Dropping your Ops lets you retrieve one per. After about 5, preferable more, Ops on table, you can use NWC to target them and retrieve your force. To help out your Ops you have your mains, Luke, Leia, Han, Obi and Chewie, all with weapons. You can also place a weapon on your Op and when you fire two at a site, you get +5 power from Aim High. Aim High also makes it difficult for your opponent to retrieve force. The Ishi's are also in there to boost your Ops power as well as the <>Jungle. So any two Ops with blasters at the <>Jungle are power 2 (12 when blasters fired, 14 with Ishi also there and 18 w/all of the above and with an Imperial or AT-AT). When you fire the blasters you can also play Slight Weapons Malfuntion to kill the opponent. If at the <>Forest, they are immune to attrition.

See also

Sources


References