Andy Klema Know Your Enemy
Andy Klema Know Your Enemy is the Dark constructed list Andy Klema posted on DeckTech.[1]
Deck info
- Player: Andy Klema
- Published: 6 February 2001 (DeckTech)
- Published title: Know Your Enemy
- Format: Premiere - Reflections II
- Side: Dark
- Starting Card: My Kind Of Scum
- Starting Interrupt: Prepared Defenses
- GEMP Importable deck: Download (omits Grabber: not in GEMP)
- Strategy: More RATM song titles. It's a MKOS deck, non-swarm so don't tell me to add Abyssins. Similar to Stimmed Jim's, but built before it, so please don't knock me for originality. Undefeated in tournament play and in playtesting.
Decklist
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Objective Character
Creature
Weapon |
Starship Location
Effect
Interrupt
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The post also lists 2x Grabber, which matches no known card; it is shown as posted and counted in the published total.
Original post
Know Your Enemy
- Author: Andy "RexBanner7" Klema
- Published: February 6, 2001
- Rating: 4.5
- Description: More RATM song titles. It's a MKOS deck, non-swarm so don't tell me to add Abyssins. Similar to Stimmed Jim's, but built before it, so please don't knock me for originality. Undefeated in tournament play and in playtesting.
Strategy
That should be None Shall Pass x2. My fault. Classic MKOS. Retrieve, battle (not necessarily in that order), and have huge destinies. The game text on the flip side of MKOS is huge, especially when you can draw multiple destinies. You flip with one of your two Abyssins (easy to get because of Ornament and Chall Bekan) and then use Myo to block drains or destinies, battle with him, and send him to the used pile. That's why Abyssins are the best species for this. Then you pull out all your JP sites and set up Galid + Search and Destroy. That's amazing damage, and your opponent will have trouble stopping it thanks to No Bargain, None Shall Pass, Barriers, Projective Telepathy, etc. Some particular choices
Sniper/Dark Strike More versatile than the original, despite the lower destiny. Great for setting up beatdown, acting as Dr E, or getting rid of undercover spies. Hutt Smooch is in there for the same reason.
Elis Helrot One is enough, and I wouldn't waste a card slot on IAO. Insurrection is too popular to play more than one, but it can mean a beating if it gets through.
Three Ships? It's all you need. This kills EBO and Hidden Base because of Hutt Influence anyway, but now you can retreive and clear systems because of the destinies.
Jabba's Through With You Adds a destiny for firing a weapon. You'll do that a lot.
No Vibro-Ax? Honestly, I want to, but I can't find the room. If you want me to put one in, tell me what to take out.
Sandwhirl Mad tech for making mains go missing. Any mains deck that can't get into the Palace will try to set up the drain of 2. Sandwhirl stops that.
Baby Jabba Immune to Alter he makes Scum. That is key. Getting Scum Alter'd sucks.
Low Activation? NO Everything in here goes dirt cheap. And no 0s floating in the deck. That's a good thing.
Deckmatchups you can figure out on your own. I trust you. If you have any questions, d-mail me, I'll be happy to hear them. Good luck.
Original card list
Starting
Jabba's Palace
Tatooine Desert Heart
Prepared Defenses
There Is No Try/Oppressive Enforcement
No Bargain
Power of the Hutt
MKOS
Locations
Jabba's Palace Audience Chamber
JP Lower Passages
Starships
Boba in Ship
Bossk in Ship
Zuckuss in Ship
Creatures
Bubo
Characters
Abyssin x2
Ephant Mon
Myo x3
Dr E
Mighty Jabba
Galid
Jabba
Boelo
Chall Bekan
Bib Fortuna
Dannick Jerriko
Dengar with Gun
4-LOM with Gun
EPP Fett
Guri
Iggy with Gun
Mara Jade
Prince Xizor
Snoova
Effects
Search and Destroy
Grabber x2
Resistance
Disarmed
Scum x2
Sandwhirl
Hutt Influence
First Strike
Interrupts
Imperial Barrier x2
Hutt Smooch
Masterful Move
Ghhhk
Projective Telepathy x2
Abyssin Ornament
None Shall Pass
Jabba's Through With You
Elis Helrot
Sniper/Dark Strike
Twi'lek Advisor
Weapons
Mara's Saber
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See also
Sources
- Know Your Enemy, decktech.net
- Know Your Enemy, stephenskilton.com
- Know Your Enemy (GitHub Pages)
- Know Your Enemy (Wayback of decktech.net)
References
- ↑ Know Your Enemy, DeckTech (Andy "RexBanner7" Klema, 6 February 2001). Preservation copies: Stephen Skilton; GitHub Pages; Wayback Machine.