Andy Klema Know Your Enemy

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Andy Klema Know Your Enemy is the Dark constructed list Andy Klema posted on DeckTech.[1]

Deck info

  • Player: Andy Klema
  • Published: 6 February 2001 (DeckTech)
  • Published title: Know Your Enemy
  • Format: Premiere - Reflections II
  • Side: Dark
  • Starting Card: My Kind Of Scum
  • Starting Interrupt: Prepared Defenses
  • GEMP Importable deck: Download (omits Grabber: not in GEMP)
  • Strategy: More RATM song titles. It's a MKOS deck, non-swarm so don't tell me to add Abyssins. Similar to Stimmed Jim's, but built before it, so please don't knock me for originality. Undefeated in tournament play and in playtesting.

Decklist

Objective

Character

Creature

Weapon

Starship

Location

Effect

Interrupt


The post also lists 2x Grabber, which matches no known card; it is shown as posted and counted in the published total.

Original post

Know Your Enemy

  • Author: Andy "RexBanner7" Klema
  • Published: February 6, 2001
  • Rating: 4.5
  • Description: More RATM song titles. It's a MKOS deck, non-swarm so don't tell me to add Abyssins. Similar to Stimmed Jim's, but built before it, so please don't knock me for originality. Undefeated in tournament play and in playtesting.

Strategy

That should be None Shall Pass x2. My fault. Classic MKOS. Retrieve, battle (not necessarily in that order), and have huge destinies. The game text on the flip side of MKOS is huge, especially when you can draw multiple destinies. You flip with one of your two Abyssins (easy to get because of Ornament and Chall Bekan) and then use Myo to block drains or destinies, battle with him, and send him to the used pile. That's why Abyssins are the best species for this. Then you pull out all your JP sites and set up Galid + Search and Destroy. That's amazing damage, and your opponent will have trouble stopping it thanks to No Bargain, None Shall Pass, Barriers, Projective Telepathy, etc. Some particular choices

Sniper/Dark Strike More versatile than the original, despite the lower destiny. Great for setting up beatdown, acting as Dr E, or getting rid of undercover spies. Hutt Smooch is in there for the same reason.

Elis Helrot One is enough, and I wouldn't waste a card slot on IAO. Insurrection is too popular to play more than one, but it can mean a beating if it gets through.

Three Ships? It's all you need. This kills EBO and Hidden Base because of Hutt Influence anyway, but now you can retreive and clear systems because of the destinies.

Jabba's Through With You Adds a destiny for firing a weapon. You'll do that a lot.

No Vibro-Ax? Honestly, I want to, but I can't find the room. If you want me to put one in, tell me what to take out.

Sandwhirl Mad tech for making mains go missing. Any mains deck that can't get into the Palace will try to set up the drain of 2. Sandwhirl stops that.

Baby Jabba Immune to Alter he makes Scum. That is key. Getting Scum Alter'd sucks.

Low Activation? NO Everything in here goes dirt cheap. And no 0s floating in the deck. That's a good thing.

Deckmatchups you can figure out on your own. I trust you. If you have any questions, d-mail me, I'll be happy to hear them. Good luck.

Original card list

As posted on DeckTech
Starting Jabba's Palace Tatooine Desert Heart Prepared Defenses There Is No Try/Oppressive Enforcement No Bargain Power of the Hutt MKOS Locations Jabba's Palace Audience Chamber JP Lower Passages Starships Boba in Ship Bossk in Ship Zuckuss in Ship Creatures Bubo Characters Abyssin x2 Ephant Mon Myo x3 Dr E Mighty Jabba Galid Jabba Boelo Chall Bekan Bib Fortuna Dannick Jerriko Dengar with Gun 4-LOM with Gun EPP Fett Guri Iggy with Gun Mara Jade Prince Xizor Snoova Effects Search and Destroy Grabber x2 Resistance Disarmed Scum x2 Sandwhirl Hutt Influence First Strike Interrupts Imperial Barrier x2 Hutt Smooch Masterful Move Ghhhk Projective Telepathy x2 Abyssin Ornament None Shall Pass Jabba's Through With You Elis Helrot Sniper/Dark Strike Twi'lek Advisor Weapons Mara's Saber


See also

Sources

References

  1. ↑ Know Your Enemy, DeckTech (Andy "RexBanner7" Klema, 6 February 2001). Preservation copies: Stephen Skilton; GitHub Pages; Wayback Machine.