2004 Mystic Visions Scott Lingrell DS Bespin: Cloud City
2004 Mystic Visions Scott Lingrell DS Bespin: Cloud City was the Dark Side constructed list played by Scott Lingrell at 2004 Mystic Visions, finishing 1st; the list below is as posted on DeckTech by Scott "CRingwell" Lingrell (2004-10-07).[1]
Deck info
- Player: Scott Lingrell
- Event: 2004 Mystic Visions
- Finish: 1st
- Side: Dark
- Starting Card: Bespin: Cloud City
- Deck name: Mystic Visions DS Winner
- Format: Premiere - Original VS6
- Source: DeckTech post (preserved copy: Internet Archive)
Decklist
Original post
Mystic Visions DS Winner
- Author: Scott "CRingwell" Lingrell
- Published: October 7, 2004
- Rating: 4.79
- Description: I was lucky. I was able to design Weather Vane (V) always knowing I would build a deck off this platform. Its good.
Strategy
Who says good decks are not put on DT.
I built this deck because I always felt that getting an early start against certain decks would help a lot. In addition, knowing full well I am guarenteed 5 force on turn one. Most likely more depending on the matchup.
Turn 1:
First action - pull Wakeelmui
Second Action (if they do not pull Dont Do That Again) Ditch the effect for Security Precautions
Play as normal.
The thought for pulling Wakeelmui is that people might expect a Tie deck instead. Obviously that suprise is out the window now :).
So after turn 1 you are now guarenteed to get 7 force a turn if you never got force from your deck or from the opponent.
This is a good start in guarenteed force generation without having a ton of cards on the table early because of an objective.
Some card by card choices.
Combat Response - I chose this because having Bossk with Super Fett on Hounds Tooth and Vader/Zuckuss/4 Lom on Mist Hunter means you own 2 locations with ease.
The power of the BH ships (V) are immense, especially since they will both be immune to weapons (Vader and Mist Hunter subract -6 from weapon and battle destiny which is amazing.)
Wampa Cave
Dagobah Cave
Desert Landing Site
Flagship Bridge
Ice Plains
With the locations, they all can be pulled with Dark Times or WMAOP except for the Landing Site which is critical to getting Free Mauls mid/late game with Elis.
In addition the Dago: Cave is always good for causing Yoda some problems.
Darth Vader (V) x2 - He makes the deck work. Subtracting -3 from a destiny draw during battle is amazing, especially on the Mist Hunter, affecting Weapons, Battle Destiny, etc. I really want to go to 3 Vader (V) but just like having a DLots in the deck too.
Black Fleet Sun - I think everyone realizes the power of the card by now. Its good.
Sense / Uncertain Is The Future x4 - This is good versus anything that has a lot of pulled/important cards in players hands. Eg - MBO, RST, TRM, etc. I actually had 6 in the deck, but lowered it because it was a bit silly.
Unsalvageable x3 - This card wins games against HB and WYS.
Effects (7)
Presence of the Force x2 - Allows me to make any location a BG or add onto my force generation.
I am lazy so I will not give specific matchups but I will mention that a straight Profit Mains deck is the toughest opponent because of the ability to get lots of characters back.
Other decks like HB, WYS, QMC, etc are pretty easy to beat because you take them over in space, doing a lot of drains and hit and run on the ground, allowing them no where to hide.
MBO can be an issue too but make sure you use Sense/Recoil when you get them and take over the system and thier sites as early as possible. You definately want to do as much damage as possible quickly.
Either way, you normally activate around 18-20 by turn 3 or 4 which is a bit obsurd actually.
Have fun.
Original card list
Starting (6)
Fear is my Ally
Bespin: Cloud City
Prepared Defenses
Weather Vane (V)
Mob Pts/ You Cannot Hide Forever
Combat Response
Locations (6)
Wampa Cave
Dagobah Cave
Desert Landing Site
Flagship Bridge
Ice Plains
Wakeelmui
Characters (16)
4 Lom with Gun x2
Dr E / Ponda x2
EPP Maul x3
Darth Vader (V) x2
Darth Vader, Dlots
Boba Fett, BH x2
The Emperor (V)
Zuckuss (V)
Bossk (V) x2
Ships (5)
Mauls Sith Infiltrator
Mist Hunter (V) x2
Hounds Tooth (V) x2
AO (1)
Black Fleet Sun
Interrupts (19)
Elis x2
Sense / Uncertain Is The Future x4
A Dark Time For The Rebellion (V) x2
Alter x2
We Must Accellerate x2
Control / SFS
Maul Strikes
I Have You Now x2
Unsalvageable x3
Effects (7)
Presence of the Force x2
Security Precautions
No Escape
After Her!
Lateral Damage
Ability, Ability, Ability (V)
Shields
Come Here You Big Coward
Reactor Terminal (V)
A Useless Gesture
Fanfare
We'll Let Fate-a Decide, Huh?
Secret Plans
Oppresive Enforcement
Firepower (V)
Allegations of Corruption
Battle Order
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See also
Sources
References
- ↑ Mystic Visions DS Winner. Preserved copy: Internet Archive