2004 Mystic Visions Scott Lingrell DS Bespin: Cloud City

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2004 Mystic Visions Scott Lingrell DS Bespin: Cloud City was the Dark Side constructed list played by Scott Lingrell at 2004 Mystic Visions, finishing 1st; the list below is as posted on DeckTech by Scott "CRingwell" Lingrell (2004-10-07).[1]

Deck info

Decklist

Character

Effect

Interrupt

Admiral's Order

Location

Starship

Defensive Shield

Original post

Mystic Visions DS Winner

  • Author: Scott "CRingwell" Lingrell
  • Published: October 7, 2004
  • Rating: 4.79
  • Description: I was lucky. I was able to design Weather Vane (V) always knowing I would build a deck off this platform. Its good.

Strategy

Who says good decks are not put on DT.

I built this deck because I always felt that getting an early start against certain decks would help a lot. In addition, knowing full well I am guarenteed 5 force on turn one. Most likely more depending on the matchup.

Turn 1:

First action - pull Wakeelmui

Second Action (if they do not pull Dont Do That Again) Ditch the effect for Security Precautions

Play as normal.

The thought for pulling Wakeelmui is that people might expect a Tie deck instead. Obviously that suprise is out the window now :).

So after turn 1 you are now guarenteed to get 7 force a turn if you never got force from your deck or from the opponent.

This is a good start in guarenteed force generation without having a ton of cards on the table early because of an objective.

Some card by card choices.

Combat Response - I chose this because having Bossk with Super Fett on Hounds Tooth and Vader/Zuckuss/4 Lom on Mist Hunter means you own 2 locations with ease.

The power of the BH ships (V) are immense, especially since they will both be immune to weapons (Vader and Mist Hunter subract -6 from weapon and battle destiny which is amazing.)

Wampa Cave

Dagobah Cave

Desert Landing Site

Flagship Bridge

Ice Plains

With the locations, they all can be pulled with Dark Times or WMAOP except for the Landing Site which is critical to getting Free Mauls mid/late game with Elis.

In addition the Dago: Cave is always good for causing Yoda some problems.

Darth Vader (V) x2 - He makes the deck work. Subtracting -3 from a destiny draw during battle is amazing, especially on the Mist Hunter, affecting Weapons, Battle Destiny, etc. I really want to go to 3 Vader (V) but just like having a DLots in the deck too.

Black Fleet Sun - I think everyone realizes the power of the card by now. Its good.

Sense / Uncertain Is The Future x4 - This is good versus anything that has a lot of pulled/important cards in players hands. Eg - MBO, RST, TRM, etc. I actually had 6 in the deck, but lowered it because it was a bit silly.

Unsalvageable x3 - This card wins games against HB and WYS.

Effects (7)

Presence of the Force x2 - Allows me to make any location a BG or add onto my force generation.

I am lazy so I will not give specific matchups but I will mention that a straight Profit Mains deck is the toughest opponent because of the ability to get lots of characters back.

Other decks like HB, WYS, QMC, etc are pretty easy to beat because you take them over in space, doing a lot of drains and hit and run on the ground, allowing them no where to hide.

MBO can be an issue too but make sure you use Sense/Recoil when you get them and take over the system and thier sites as early as possible. You definately want to do as much damage as possible quickly.

Either way, you normally activate around 18-20 by turn 3 or 4 which is a bit obsurd actually.

Have fun.

Original card list

As posted on DeckTech
Starting (6) Fear is my Ally Bespin: Cloud City Prepared Defenses Weather Vane (V) Mob Pts/ You Cannot Hide Forever Combat Response Locations (6) Wampa Cave Dagobah Cave Desert Landing Site Flagship Bridge Ice Plains Wakeelmui Characters (16) 4 Lom with Gun x2 Dr E / Ponda x2 EPP Maul x3 Darth Vader (V) x2 Darth Vader, Dlots Boba Fett, BH x2 The Emperor (V) Zuckuss (V) Bossk (V) x2 Ships (5) Mauls Sith Infiltrator Mist Hunter (V) x2 Hounds Tooth (V) x2 AO (1) Black Fleet Sun Interrupts (19) Elis x2 Sense / Uncertain Is The Future x4 A Dark Time For The Rebellion (V) x2 Alter x2 We Must Accellerate x2 Control / SFS Maul Strikes I Have You Now x2 Unsalvageable x3 Effects (7) Presence of the Force x2 Security Precautions No Escape After Her! Lateral Damage Ability, Ability, Ability (V) Shields Come Here You Big Coward Reactor Terminal (V) A Useless Gesture Fanfare We'll Let Fate-a Decide, Huh? Secret Plans Oppresive Enforcement Firepower (V) Allegations of Corruption Battle Order

See also

Sources

References