2001 Decipher World Championship Hayes Hunter Hayes' HDADTJ SOLID

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2001 Decipher World Championship Hayes Hunter Hayes' HDADTJ SOLID is the Dark constructed list Hayes Hunter posted on DeckTech after finishing 3rd at 2001 Decipher World Championship. The post says this list is two cards off the deck he played there (a second Thrawn instead of Admiral Chiraneau, IG-88 With Riot Gun instead of Janus Greejatus).[1]

Deck info

Decklist

Objective

Character

Weapon

Starship

Vehicle

Location

Effect

Interrupt

Defensive Shields

These cards were posted as Defensive Shields outside the 60. They do not count toward the 60.

Ten shields named in the strategy text ('These are the shields I use'), outside the 60.

Original post

Hayes' HDADTJ SOLID

  • Author: Hayes "Hayes" Hunter
  • Published: December 1, 2001
  • Rating: 5.0
  • Description: HDADTJ SOLID to the extreme.

Strategy

Damnit. This is what I get for posting at 2am. Ditch one We Must Accelerate Our Plans for Fear Is My Ally. These are the shields I use

A Useless Gesture

Allegations Of Corruption

Battle Order

Come Here You Big Coward

Do They Have A Code Clearance?

Fanfare

Resistance

We'll Let Fate Decide, Huh?

You Cannot Hide Forever

You've Never Won A Race?

BTW, there are only 4 Vaders because Blizzard 4 is in the deck.

Adapted from my original HDADTJ SOLID (seen in my DPC Phoenix TR) by Brad Reinhold, this deck is 2 cards different from what Brad and I each used to finish top 8 with at FCon. (The deck I played at FCon had a second Thrawn instead of Chiraneau, and IG-88 With Riot Gun instead of Janus.)

This deck is pure beats. It absolutely walks all over anything that isn't LSC (Light Side Combat) but that game is still winnable. An excerpt from my (incomplete) FreedomCon TR

Semi Finals

HDADTJ Vs Martin Akesson's LSC

My dark is a cinch to play against everything... except LSC. What does LSC do? It kills Dark Jedi-dependent Mains and Toys. So what do you have to do to beat the deck if you are using Dark Jedi dependent Mains and Toys? You can't avoid them and drain, obviously, so you have to fight them. But how do you do that when they can kill off one of your Jedi each of their move phases (if they are lucky)? The key is to get 2 of your Dark Jedi to one of their sites so they can't duel all of your fighting power off at once (allowing you to retaliate with substance).

So here's the ideal set up you get some activation going, then drop Maul and Vader and some fodder to where ever they are on Naboo, and cancel/prevent their anti battle stuff (Dodge, Barrier, Blast The Door, Kid, etc.) and do some battle damage, and lose your fodder.

Here's how it usually goes drop on them, and they Dodge away cause you can't spend the entire game drawing for your cancel cards.

It really doesn't matter which way it goes, except you need to make sure 2 of your Jedi are alive on their turn. With your Jedi on their sites they are forced to come at you since they can no longer drain, and this is where you lay the beats. You can drop that Fett and whatever you've been holding in your hand and really do some damage. Let them run away again, if they want. You are now draining and they are not. They are wasting cards to run away and you are not, and you can keep deploying Jedi to keep pace with whomever they duel off. Sooner or later, however, you will get some nice destiny tracked so you won't have to keep losing your character though. So you'll win.

Anyway, here's the jist of my game with Martin

I start No Escape over Crush cause Honor rapes.

Get Carida, activate, search for DB, Accelerate for BFHI and play it, then drop Palp to the Holotheatre.

We lose to Visage.

He gets the JCC out and draws.

We lose to Visage.

I drop ZiMH to Carida and draw.

We lose to Visage.

He gets out Threepio and draws.

We lose to Visage.

He plays the Battle Plan Shield, I pay to drain, then draw.

We lose to Visage.

He gets out Qui with his destiny 5 stick and draws.

We lose to Visage.

We fight some or something, and, you guessed it, lose to Visage.

I pay to drain again and draw my twelfth card. I now have 2 Mauls in hand (no other doubles mind you, I was checking my deck every turn with Palp to make sure I didn't draw any doubles of Vader or whatever) and now we have to lose to Visage. I see that the top card of my deck is foil (I don't own/use any foils, so any foil in the deck has to be a Maul). I decided to lose the Maul off the top of my deck instead of one from hand, and he loses something. Then on his turn he Grimtaash's me for the other 2 Mauls, and I lose the game.

Had I not been greedy I very well could have won the game, and gotten myself into the finals (and I really liked how my decks matched up against Bastian's). But I didn't. It was a pleasure playing you, Martin, and I congratulate you for playing flawlessly (or for at least not making any mistakes that I could take advantage of).

FL –12

Highs Losing to one of the best in the world.

Lows Coming ever so close, and not accomplishing my goal. Here's to hoping there's a next year.

I must have drained about 10 times at Carida that game, so basically the Chiraneau is there to make that drain game-winning. Janus is a much needed addition to help set up destinies to ensure I don't lose any LC by 5 or more.

The TR, which explains why I switched from SOLID Senate to HDADTJ last minute and why I wasn't using Chiraneau or Janus, will be up in the next 2 weeks. It's final time now, and I have 3 papers due by December 5th, then I have 3 final exams. Ick.

Oh yeah, I've also discovered the LotR TCG. It's actually pretty cool and I enjoy it, so in the event that Decipher loses the license, I may play that. Right now, it's just a good way for me to unwind. It reminds me very much of some old skool hackneyed RPG (You know the type the classic Medieval setting, Wizards, Rangers, Goblins, Orcs, and Elfs and such.) transformed into card form. Of course, given that the game was just created the number of effective strategies out there is limited, but it's a dramatic improvement compared to when Premiere came out and all you saw was mains and destiny adders and SA. Starters are all fixed (except for the 3 rares) and play very well right out of the box, so I highly recommend that you pick up two just to learn.

That's it.

-Hayes ”Hayes” Hunter

Original card list

As posted on DeckTech
Unknown Type Carida Cloud City East Platform (Docking Bay) Death Star Docking Bay 327 Executor Docking Bay Executor Holotheatre Executor Meditation Chamber Characters (18) 4-LOM With Concussion Rifle x2 Admiral Chiraneau Boba Fett, Bounty Hunter x2 Darth Maul With Lightsaber x3 Darth Vader, Dark Lord Of The Sith x2 Dr. Evazan & Ponda Baba Emperor Palpatine x2 Grand Admiral Thrawn Grand Moff Tarkin Janus Greejatus Lord Vader x2 Vehicles (1) Blizzard 4 Starships (4) Chimaera x2 Zuckuss In Mist Hunter x2 Interrupts (17) Evader & Monnok Force Field Ghhhk & Those Rebels Won't Escape Us I Have You Now Imperial Command x3 Imperial Supply x2 Maul Strikes x2 Prepared Defenses Sniper & Dark Strike We Must Accelerate Our Plans. x2 Weapon Levitation You Are Beaten Effects (11) Bad Feeling Have I x2 Blast Door Controls Crush The Rebellion First Strike Imperial Arrest Order & Secret Plans Lateral Damage x2 Mobilization Points No Escape Visage Of The Emperor Weapons (2) Vader's Lightsaber x2 Unknown Type Hunt Down And Destroy The Jedi/Their Fire Has Gone Out Of The Universe


See also

Sources

References

  1. ↑ Hayes' HDADTJ SOLID, DeckTech (Hayes "Hayes" Hunter, 1 December 2001). Preservation copies: Stephen Skilton; GitHub Pages; Wayback Machine.