2001 Atlanta DPC Brad Reinhold The Dark Path to Ultimate Power

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2001 Atlanta DPC Brad Reinhold The Dark Path to Ultimate Power is the Dark constructed list Brad Reinhold posted on DeckTech after finishing 2–2 record at 2001 Atlanta DPC.[1]

Deck info

Decklist

Objective

Character

Weapon

Starship

Location

Effect

Interrupt

Epic Event


Original post

The Dark Path to Ultimate Power

  • Author: Brad "Admiral Twk" Reinhold
  • Published: August 2, 2001
  • Rating: 4.5
  • Description: My final attempt at a SYC Flip. went 2-2 at the Atlanta DPC, 27-4 overall record. Avg. win: 26-35.

Strategy

Update For those of you who thought the deck can't play in tournys...you're wrong. Its record of 27-4 is IN tournaments. If I added all the other games it won...

ALSO, a few cards need to make their way into the deck...take out broken concentration, add resistence or bespin. The card was supposed to help against MWYHL, but only slow the fip, and not enough to make a difference. Resistence will help all around, and bespin will give you another drain location besides teh other 3. The deck DOES work...try it out, and you will see

This is definately not the best deck out there, but I honestly believe it is the best SYC flip out there. IF you play it smart, you should win most of your games. The key is not to hurry yourself. Both of the games I lost, I hurried too much, and it probably cost me the game.

starting against decks where you think they will need all their starting effects, and if you are feeling brave, start mob points. This pulls kuat, which allows for quick setup of the retireval loop. deploy emperor or gunner to DB to increase activation. Once you have the superlaser (usually turn 2) you need to concentrate on 2 things protecting your gunners and getting dark path into play. Dark path, a seldom used card, lets you look at the top 3 destinies of your deck, and place any 2 in your lost pile. Sound bad? it is. Usually. With htis deck, however, once you flip, you retieve phenomenal amounts of force, so a pidly 2 to guarantee a flip when you need it is well worth it.

midgame after blowing away alderaan, concentrate on the opponents game. If they are playing EBO or MBO blow them away asap. If EBO, don't blow alderaan til the return trip. your immunity to battle damage is key. send your gunners to the used pile if there is nothing else you want to blow up, and get emperor + another DJedi to the DB, to satisfy Battle Plan. Also use your characters to disrupt the opponents ground, then retieve them with a SD. deploy systems from reserve deck, drain away.

lategame retrieve and drain, cancel drains. If they kill your ships, you retrieve them by deploying another, ten deploy the retrieved ships using KDY.

I won't go into matchups, but you are advantaged vs. WYS. The laser cannons + ties hurt them very badly, so save them for surprise beatdown. The objective protects you from ground beats early. Maul and guri own palace raiders. The deck has beaten every single WYS it has played. QMC goes the same way, and endor ops should be ok. the massive retrieval helps in most situations, but flipping wont win you the game. The deck is kinda easy to play at first, but in order to play it at a tourny where you expect stiff competition requires mental effort. Its fun to play, and the levels of thought involved and skill put into playing make it suited for almost any player.

If you have a suggestion or comment, or even a question (sorry I didn't go into too much detail...its 340 am and I'm a bit tired...just look at the other SYC flips on my page. Everything that applies there applies here, but more so) don't hesitate to ask. I appreciate any and every review, and thank you again for taking the time to read this.

Brad Reinhold

Original card list

As posted on DeckTech
starting6 [8 with other two effects] SYC Death Star Death Star DB Alderaan Prepped defenses A Million Voices [effect varies] [effect varies] Characters12 Darth Vader, Dark Lord of the Sith Vader with Saber Emperor Palpatine x2 death star gunner x3 admiral chiraneau Darth Maul Captain Godherdt (may be replaced by ghhhk/TRWEU) grand admiral thrawn U-3PO locations5 hoth endor tatooine death star conference room kuat Ships11 devastator executor avenger zuckuss in boat vengeance chimaera tyrant conquest TIE Interceptors x2 Effects12 hell to pay mob points kuat drive yards come here you big coward something special planned for them secret plans there is no try/oppressive enforcement crush the rebellion lateral damage bright center to the universe broken concentration dark path epic events1 commence primary ignition weapons3 superlaser SFS 9.3 LS Cannons x2 interrupts10 force lightning imperial command x2 twilek adviser x2 put all sections on alert x2 evader/monok Tarkins Orders x2


See also

Sources

References

  1. ↑ The Dark Path to Ultimate Power, DeckTech (Brad "Admiral Twk" Reinhold, 2 August 2001). Preservation copies: Stephen Skilton; GitHub Pages.