Premiere Limited
| Premiere Limited | |
|---|---|
| Game/Set | Star Wars CCG |
| Expansion | Premiere Limited |
| Publisher | Decipher |
| Country | USA |
| Date | 1995 |
| Language | English |
| Cards Total | 324 |
| Card Size | 63x88mm |
Premiere Limited is the 1st expansion of Star Wars CCG. It is published by Decipher in 1995 and consists of 324 cards. This set is sold in 60-card starters and 15-card boosters. There are 36 boosters in one booster box.
The Premiere Limited set was the base set of the Star Wars Customizable Card Game. It consists of 324 cards (162 Dark Side and 162 Light Side) and was introduced in 1995. This set consists of 108 rare, 108 uncommon, and 108 common cards. The Premiere Limited set is different from the Premiere Unlimited only in that it has black borders while the unlimited has white borders. This set introduced many of the classic characters from Star Wars: Episode IV A New Hope. This set, however, did not include some characters and places that were significant in Episode IV like Chewbacca, R2-D2, and the Death Star.
This set was sold in 15-card expansion packs and 36-pack expansion boxes. Also, starter decks were available in 60-card decks and 12-deck displays. Each pack included one rare card, four uncommon cards, and ten common cards. The set went out of print in April of 1996 when the almost identical Premiere Unlimited expansion set came out.
Other languages on CardGuide: ES, JP.
Source
- Premiere Limited at CardGuide Wiki
- Premiere Limited at Wookieepedia
- Star Wars Customizable Card Game at Wikipedia
- Premiere Limited card lists at www.starwarsccg.org
External Links
- Premiere Limited at CardGuide
- Star Wars CCG at CCGTrader.co.uk
Card list
Listed like the Decipher / Players Committee type lists (Decipher archive, PremiereType.html) and the LOTR wiki thumbs table. Images are imported from the PC cardlists. Game text is from the Players Committee / GEMP card database so the page is searchable; it is not a Decipher scan of the printed card.
Light Side
Character
| Image | Card | Type | Rarity | Destiny | Game text |
|---|---|---|---|---|---|
| 2X-3KPR (Tooex) | Character | U1 | 3 | Where present under 'nighttime conditions,' each of your Rebels and aliens at same planet site are power +2, and also have immunity to attrition < 3 if a Hydroponics Station is present. | |
| Beru Lars | Character | U2 | 2 | Forfeit +2 when at same site as Owen Lars or a Hydroponics Station. If lost from table during opponent's turn, Luke is power +3 until the end of your next turn. | |
| Biggs Darklighter | Character | R2 | 2 | Adds 2 to power of anything he pilots. When piloting Red 3, also adds 1 to maneuver and draws one battle destiny if not able to otherwise. | |
| BoShek | Character | U1 | 1 | Adds 3 to power of anything he pilots. May make a Kessel Run in place of a smuggler. Immune to attrition < 3. | |
| C-3PO (See-Threepio) | Character | R1 | 3 | Total power at same site is +2 for each of your droid/Rebel pairs present, including C-3PO. R2-D2 is forfeit +2 when present. | |
| CZ-3 (Seezee-Three) | Character | C1 | 3 | If opponent has just initiated a battle or Force drain at CZ-3's location or an adjacent site, you may 'react' by deploying cards (at normal use of the Force) to that battle or Force drain location. | |
| Dice Ibegon | Character | R2 | 2 | If present where an opponent's character just fired a weapon, may use 1 Force to utilize Dice's poison stinger (once per turn). Target that character and draw destiny. If destiny = ability, target is 'hit'. | |
| Dutch | Character | R1 | 1 | Adds 2 to power of anything he pilots. When piloting Gold 1, also adds 1 to maneuver and draws one battle destiny if not able to otherwise. Adds 1 to forfeit of each other Gold Squadron pilot at same location. | |
| Figrin D'an | Character | U2 | 2 | Once each turn during your control phase, you may use 1 Force to make a 'wager.' Draw three destiny. Opponent draws two destiny. Player with highest total may randomly select one card to be retrieved from that player's Lost Pile. | |
| General Dodonna | Character | U1 | 2 | Increases Rebel Planners by 1, doubles if at same site. May use 1 Force to cancel Wrong Turn. Each Rebel present with him at a Yavin 4 site is power +1. | |
| Han Solo | Character | R1 | 1 | Once during battle, may use 1 Force to cancel and re-draw your just drawn destiny. Adds 2 to power of anything he pilots. When piloting Falcon, also adds 2 to maneuver and may draw one battle destiny if not able to otherwise. | |
| Jawa | Character | C2 | 3 | *To deploy, requires 1 Force from each players' Force Pile. Cannot deploy otherwise. Deploy only on Tatooine, but may move elsewhere. | |
| Jek Porkins | Character | U1 | 2 | Adds 2 to power of anything he pilots. When piloting Red 6, also adds 1 to maneuver and draws one battle destiny if not able to otherwise. | |
| Kabe | Character | U1 | 3 | During your control phase, may target one opponent's weapon or device at same site. Draw destiny. If destiny < target's destiny number, Kabe 'steals' device to use, or weapon to hold and transfer (for free) to a warrior at same site. | |
| Kal'Falnl C'ndros | Character | R1 | 2 | When in a battle, if both players draw only one battle destiny and yours is higher, reduces opponent's destiny to zero. Landspeed = 3. Adds 2 to power of anything she pilots. May not deploy to or board starfighters or enclosed vehicles. | |
| Leesub Sirln | Character | R2 | 4 | Once each turn during your control phase, may use 1 Force to guess a card type and point to a card in opponent's hand. Card must be shown. If guessed correctly, card is lost. | |
| Leia Organa | Character | R1 | 1 | Adds 1 to power of each Rebel present with her at a Death Star site. 'Diplomatic' immunity to attrition < 2. | |
| LIN-V8K (Elleyein-Veeatekay) | Character | C1 | 3 | At any time during your turn, may use 1 Force to 'defuse' (lose) any one mine at same site. | |
| Luke Skywalker | Character | R1 | 1 | While Luke is not on Tatooine your total Force generation is +1. Adds 3 to power of anything he pilots. When piloting Red 5, also adds 2 to maneuver. Immune to attrition < 3. | |
| Momaw Nadon | Character | U2 | 3 | During your control phase, may snare (steal) one Bantha, Dewback, Wampa, Rancor, Bubo, or Dragonsnake present at same site. | |
| Obi-Wan Kenobi | Character | R1 | 1 | When a battle was just initiated where present, may use 1 Force to choose one opponent's character of ability = 1 present to move away (for free), or that character is lost. Immune to attrition < 5. | |
| Owen Lars | Character | U1 | 2 | Deploys free at Lars' Moisture Farm. Power +2 if at same site as Beru Lars or a Vaporator. If lost from table during opponent's turn, Luke is power +3 until the end of your next turn. | |
| Pops | Character | U1 | 2 | Adds 2 to power of anything he pilots. When piloting Gold 5, also adds 1 to maneuver and draws one battle destiny if not able to otherwise. | |
| R2-X2 (Artoo-Extoo) | Character | C2 | 4 | While aboard any starfighter, adds 1 to power, maneuver, and hyperspeed. | |
| R4-E1 (Arfour-Eeone) | Character | C2 | 4 | While aboard a non-creature vehicle, adds 1 to power, maneuver and landspeed. May drive transport vehicles. | |
| Rebel Guard | Character | C2 | 3 | Power +4 when defending a battle. Cannot move. | |
| Rebel Pilot | Character | C2 | 3 | Adds 2 to power of anything he pilots. | |
| Rebel Trooper | Character | C3 | 1 | Deploys free to same site as one of your Rebels with ability > 2. | |
| Red Leader | Character | R1 | 1 | Adds 2 to power of anything he pilots. When piloting Red 1, also adds 1 to maneuver and draws one battle destiny if not able to otherwise. Adds 1 to forfeit of each other Red Squadron pilot at same location. | |
| Shistavanen Wolfman | Character | C2 | 2 | May move to an adjacent site as a 'react'. | |
| Talz | Character | C2 | 3 | May forfeit in place of any other character hit by a weapon at same site, restoring that character to normal. Any Talz is power +2 under 'nighttime conditions'. | |
| WED-9-M1 'Bantha' Droid | Character | R2 | 4 | Adds immunity to attrition < 2 to all your vehicles and droids at same location. Also, if 'bantha' droid is at a docking bay, adds immunity to attrition < 3 to all your starfighters at the related system and related sectors and may cancel Lateral Damage. | |
| Wioslea | Character | U1 | 5 | During your control phase, may use 1 Force to target an opponent's unoccupied transport vehicle or droid present. Draw destiny. If destiny > target's destiny number, use Force equal to target's deploy cost to 'purchase' target (use as if stolen). |
Device
| Image | Card | Type | Rarity | Destiny | Game text |
|---|---|---|---|---|---|
| Caller | Device | U2 | 6 | Deploy on a Rebel or Jawa. During your control phase, may steal one droid at same site if it is controlled by a Restraining Bolt. After droid is stolen, Restraining Bolt returns to owner's hand. | |
| Electrobinoculars | Device | C2 | 3 | Use 1 Force to deploy on any warrior. At any time, you may peek at the top card of your Reserve Deck by using 2 Force. You may choose to move that card to the top of your Force Pile. | |
| Fusion Generator Supply Tanks | Device | C2 | 4 | Deploy on your starship at a system or sector where a related docking bay is on table. Adds 1 to hyperspeed, power and maneuver. | |
| Hydroponics Station | Device | U2 | 4 | Use 1 Force to deploy on any exterior Tatooine site. Cannot be moved. The first Force you activate during your activate phase may be drawn into hand instead. If a Vaporator on table, the second Force you activate may also be drawn into hand. | |
| Restraining Bolt | Device | C2 | 6 | Deploy on any droid at any site. Droid cannot move and cannot utilize its 'game text.' During your deploy phase, Restraining Bolt may be transferred (for free) to another droid at same site. | |
| Targeting Computer | Device | U1 | |||
| Tatooine Utility Belt | Device | C2 | 4 | Use 1 Force to deploy on any Rebel or alien. While on Tatooine, that character's power and forfeit are +2. | |
| Vaporator | Device | C2 | 4 | Use 1 Force to deploy on any Tatooine site. Cannot be moved. Protects all characters at same site, or an adjacent site, from Gravel Storm. |
Effect
| Image | Card | Type | Rarity | Destiny | Game text |
|---|---|---|---|---|---|
| A Tremor In The Force | Effect | U1 | 3 | Once per game, during your deploy phase, 'insert' (face down) into opponent's Reserve Deck; reshuffle. When effect reaches top it is immediately lost, but opponent may not activate any more Force that turn. (Immune to Alter.) | |
| Affect Mind | Effect | R1 | 5 | Use 1 Force to deploy on one of your Jedi. Unless a Dark Jedi is also present, opponent's total ability at same location is reduced by 2. | |
| Beggar | Effect | R1 | 3 | Use 3 Force to deploy on any exterior Tatooine site (free at Beggar's Canyon). You may use any amount of Force in the opponent's Force Pile during your turns. However, if you use more than 1 of the opponent's Force in a turn, Beggar is lost. | |
| Crash Site Memorial | Effect | U1 | 5 | Deploy on your side of table. If you just lost a vehicle, droid, weapon, or device, may stack it here. Once during your deploy phase, you may exchange any one card in hand with one card stacked here. | |
| Death Star Plans | Effect | R1 | 6 | Deploy on any Death Star site (except docking bay). Target one of your droids (not on Death Star). When target reaches Utinni Effect, 'steal' plans. If target then moves to any Yavin 4 site, draw 3 destiny. Retrieve that much lost Force. Lose Utinni Effect. | |
| Demotion | Effect | R2 | 3 | Use 2 Force to deploy on any Imperial except Vader, Emperor or a stormtrooper. That Imperial is power -2 and its game text is canceled. | |
| Disarmed | Effect | R1 | 5 | If both players have a character with a weapon present at same site, deploy on that opponent's character during any control phase. Character loses all weapons, is power -1 and may no longer carry weapons. (Immune to Alter.) | |
| Ellorrs Madak | Effect | C2 | 5 | Deploy on your non-pilot character (except droids) to give that character [Pilot] skill. Adds 2 to power of anything that character pilots. OR Deploy on your pilot. Adds 1 to power of anything that character pilots. (Immune to Alter.) | |
| Eyes In The Dark | Effect | U1 | 5 | Deploy beside either player's Lost Pile. That pile is turned face down. Cards from that player's Life Force may not be viewed when they are lost. | |
| Jawa Siesta | Effect | U1 | 3 | To deploy (on your side of table), requires 3 Force from both players' Force Piles. Cannot deploy otherwise. All your Jawas are forfeit +1. | |
| Kessel Run | Effect | R2 | 5 | Deploy on Kessel. Target one of your smugglers at another system. X=parsec distance between the two systems. When target reaches Kessel, opponent draws destiny. If = 0, starship lost. Otherwise, by returning to first system, 'retrieve' X Lost Force. | |
| K'lor'slug | Effect | R1 | 3 | Deploy on your side of table. For each unit of ability you have present during a battle, you may use 1 Force to raise your total power by 1. Ability used in this way cannot also be used to draw destiny. | |
| Lightsaber Proficiency | Effect | R1 | 4 | Deploy on any character with ability > 2 and a lightsaber. That character is power +3 in battles or may add 1 to Force drain where present. Effect is lost if character loses lightsaber. | |
| Mantellian Savrip | Effect | R2 | 3 | Use 3 Force to deploy on your side of table (free if C-3PO on table). After losing any battle: characters, starships and vehicles may be forfeited directly from your hand (for forfeit value) to reduce attrition or battle damage. | |
| Nightfall | Effect | U1 | 3 | Deploy on any planet system to cause 'nighttime conditions' at related sites. During battles there, both sides add one destiny to power only. Spies deploy free to sites under 'nighttime conditions.' | |
| Obi-Wan's Cape | Effect | R1 | 4 | Use 2 Force to deploy on your Rebel or alien. Character is immune to attrition < 5. Also, When a battle was just initiated where present, may use 1 Force to choose one opponent's character of ability = 1 present to move away (for free), or that character is lost. | |
| Our Most Desperate Hour | Effect | R1 | 6 | Deploy on Alderaan. Target one Rebel at Tatooine. When Target reaches Utinni Effect, retrieve one lost Force for each Force-Attuned character you have on table, two for each Force-Sensitive or Jedi. Lose Utinni Effect. | |
| Plastoid Armor | Effect | U2 | 5 | Deploy on a Death Star site where a stormtrooper was just lost. Target one of your characters not on Death Star. When target reaches Utinni Effect, relocate to target. Target is now 'disguised:' gains spy skill, power and forfeit +2, and armor = 5. | |
| Rebel Planners | Effect | R2 | 4 | Use 1 Force to deploy at Massassi War Room or any docking bay. Adds X to total power of your starships at the related system and related sectors, where X = the number of your starships present. | |
| Restricted Deployment | Effect | U1 | 3 | Use 3 Force to deploy on opponent's side of table. All opponent's warriors are deploy +1. | |
| Revolution | Effect | R1 | 3 | Use 3 Force to deploy on any location. Rotate the location so that icons and game texts switch direction. (If Expand the Empire present, it also switches.) If Revolution later canceled, location rotates back again. | |
| Rycar Ryjerd | Effect | U1 | 4 | Deploy on any non-smuggler to give that character smuggler skill. OR Deploy on any smuggler. That character is power +1. (Immune to Alter.) | |
| Sai'torr Kal Fas | Effect | C2 | 4 | Deploy on any non-warrior character (except droids) to give that character [Warrior] skill. OR Deploy on any warrior. That character is power +1. (Immune to Alter.) | |
| Special Modifications | Effect | U1 | 3 | Use 1 Force to deploy on any starship to add 2 to its armor or maneuver. If on Falcon with Han, Lando or Chewie piloting, also adds 2 to power and forfeit. | |
| Traffic Control | Effect | U2 | 3 | Use 1 Force to deploy on your side of table. During your control phase, you may return any cards from your hand to the top of your Used Pile. | |
| Tusken Breath Mask | Effect | U1 | 4 | Deploy on any Tatooine site where you have just won a battle. Target one of your characters not at Tatooine. Upon reaching, target takes mask. While on Tatooine, target's power and forfeit are +2 and has immunity to attrition of exactly 3. | |
| Yavin Sentry | Effect | U2 | 3 | Use 2 Force to deploy at any Yavin 4 site. Declare one of the following to affect that site and adjacent sites while 'sentry' present: Opponent's deploy +1. OR Opponent's ability required for battle destiny +1. OR Your total power +1. | |
| Yerka Mig | Effect | U1 | 3 | Deploy at any location. You may move Mig like a character. Target an opponent's character, who may apprehend (cancel) Mig by reaching same location. Until then, during all battles at same and adjacent sites to Mig, opponent's total power is -1. |
Interrupt
| Image | Card | Type | Rarity | Destiny | Game text |
|---|---|---|---|---|---|
| A Few Maneuvers | Interrupt | C2 | 6 | Add 2 to hyperspeed and maneuver of any starfighter for the remainder of this turn. (Interrupt may even affect the result immediately after a destiny draw targeting the starfighter's maneuver.) | |
| Alter | Interrupt | U1 | 4 | Cancel one Effect (or Utinni Effect) by drawing a destiny < ability of your highest-ability character on table. OR Cancel one Sense card just played. | |
| Beru Stew | Interrupt | U2 | 4 | Each player must immediately activate 2 Force. Also, you may activate 1 additional Force for each Beru Lars, Owen Lars or Hydroponics Station on table. | |
| Cantina Brawl | Interrupt | R1 | 5 | Use 2 Force to cause a fight to break out in the Cantina. Both players draw destiny. All characters in Cantina with an ability number matching either destiny draw are lost. | |
| Collision! | Interrupt | C2 | 4 | Use 1 Force if opponent has at least two starships present at same system or sector. Draw destiny. If destiny < number of those starships, opponent must lose one of them. | |
| Combined Attack | Interrupt | C2 | |||
| Don't Get Cocky | Interrupt | R1 | 5 | If Luke and Han are in a battle together, you may add two battle destiny. OR If opponent just initiated a battle at a system or sector, choose one TIE/ln present to be lost. | |
| Don't Underestimate Our Chances | Interrupt | C1 | 4 | If an opponent has just initiated a battle, triple the resulting battle damage for the eventual loser. OR Triple the result of You Overestimate Their Chances. | |
| Droid Shutdown | Interrupt | C2 | 6 | Cancel an attempt by opponent to target your droid to be stolen, 'hit,' lost or captured. Droid is protected from all such attempts for remainder of turn. | |
| Escape Pod | Interrupt | U2 | 6 | If your capital starship is about to be lost, relocate your characters aboard to any one planet site. | |
| Friendly Fire | Interrupt | C2 | 4 | An accident occurs at the beginning of a battle at any site where opponent has at least two characters and one weapon. Draw destiny. If destiny < number of opponent's characters at that site, one is lost. (Opponent's choice.) | |
| Full Throttle | Interrupt | R2 | 4 | If your pilot (or permanent pilot) is defending a battle alone at a system or sector, add one battle destiny. OR If Luke is defending a battle alone at a system or sector, add 1 to power and add one battle destiny. | |
| Gift Of The Mentor | Interrupt | R1 | 5 | If Luke and Obi-Wan or Yoda are in a battle together, you may add two battle destiny. OR Use 1 Force to search through your Reserve Deck and take any one lightsaber into your hand. Shuffle deck, cut and replace. | |
| Han's Back | Interrupt | U2 | 3 | If Han is lost, use 1 Force to retrieve him from the Lost Pile. OR Use 3 Force to search through your Reserve Deck and take Han into your hand. Shuffle deck, cut and replace. | |
| Han's Dice | Interrupt | C2 | 3 | If one of your characters of ability > 2 is in a battle, use 1 Force to draw another battle destiny instead of the one you just drew. | |
| Hear Me Baby, Hold Together | Interrupt | C2 | 5 | If opponent just targeted your starship with a starship weapon, subtract 2 from each of that weapon's destiny draws. | |
| Help Me Obi-Wan Kenobi | Interrupt | R1 | 3 | If Obi-Wan is at a site you control, he may apply any amount of his ability toward drawing a battle destiny at any other location. Ability he uses this way cannot be used again this turn. OR One Rebel may move as a 'react' to an adjacent battle site. | |
| How Did We Get Into This Mess? | Interrupt | U2 | 4 | If one of your droids is at the Dune Sea or where there is a Scomp link, use 1 Force to discard your entire hand to your Used Pile. Draw the same number of cards from your Reserve Deck. Draw one extra card if droid is C-3PO or R2-D2. | |
| Hyper Escape | Interrupt | C2 | 5 | If a battle was just initiated at any system or sector, move all your starships and vehicles there away. | |
| Into The Garbage Chute, Flyboy | Interrupt | R2 | 6 | If Trash Compactor is on table, cancel any battle just initiated at another Death Star site by moving (for free) all your characters involved to the Trash Compactor. | |
| It Could Be Worse | Interrupt | C2 | 4 | If you must lose Force for any reason, reduce the loss by X amount by using X Force. | |
| I've Got A Bad Feeling About This | Interrupt | C2 | 4 | If you just initiated a battle at a location where you have less power than the opponent, double opponent's battle damage if you win the battle (if Han is present at the battle location, triple opponent's battle damage). | |
| Jedi Presence | Interrupt | R1 | 3 | If one of your Jedi is present during any battle, use 1 Force to cause all other Rebels there to battle at double power. | |
| Krayt Dragon Howl | Interrupt | R1 | 4 | If Obi-Wan is defending a battle alone at a site, add 1 to power and add one battle destiny. OR If any other Rebel with ability > 2 is defending a battle alone at a site, add one battle destiny. | |
| Leia's Back | Interrupt | U2 | 3 | If Leia is lost, use 1 Force to retrieve her from the Lost Pile. OR Use 3 Force to search through your Reserve Deck and take Leia into your hand. Shuffle deck, cut and replace. | |
| Luke's Back | Interrupt | U2 | 3 | If Luke is lost, use 1 Force to retrieve him from the Lost Pile. OR Use 3 Force to search through your Reserve Deck and take Luke into your hand. Shuffle deck, cut and replace. | |
| Move Along... | Interrupt | R1 | 3 | Use 1 Force to temporarily suspend a battle just initiated at a site where one of your Jedi is present. Draw destiny. That number of opponent's characters with ability = 1 (your choice) must move away (for free), or are lost. Battle continues. | |
| Nabrun Leids | Interrupt | U2 | 4 | At any time (except during battle), target any or all of your characters at one site to 'transport' (relocate) to any one other site. Draw destiny. Use that much Force to 'transport,' or place Interrupt in Lost Pile. | |
| Narrow Escape | Interrupt | C2 | 5 | If opponent just initiated battle at a site where you have a Rebel of ability > 2 present, move all of your cards with ability there away (using their landspeed). | |
| Noble Sacrifice | Interrupt | R2 | 3 | If opponent just deployed a character, sacrifice (out of play) from table one of your characters with the same power (even a captured character). You may retrieve Force from Lost Pile equal to your sacrificed character's forfeit value. | |
| Old Ben | Interrupt | C2 | 3 | Use 1 Force if any of your characters (except Obi-Wan) was just forfeited from a Tatooine site. Mysterious 'crazy wizard' steps in and revives (returns from Lost Pile) that character back to same site. | |
| On The Edge | Interrupt | R2 | 2 | Use 1 Force and target one Rebel (on table) of ability > 2. Choose a number from 1 to 6. You may retrieve that amount from your Lost Pile if you now draw destiny > chosen number. If you fail, Rebel is lost. | |
| Out Of Nowhere | Interrupt | U2 | 5 | If opponent just initiated a battle at a system or sector where you have a starship with maneuver > 3, use 1 Force to add one battle destiny. | |
| Panic | Interrupt | U1 | 4 | If opponent just initiated a battle where opponent has more than double your power, reveal up to 3 cards from your Reserve Deck. Of those 3, deploy anywhere (for free) any characters, starships, vehicles, devices or weapons. Any others are lost. | |
| Radar Scanner | Interrupt | C2 | 3 | If you have at least one vehicle or starship on table, use 1 Force to glance at the cards in the opponent's hand for 10 seconds. You may move each Jawa (except Dathcha) and Tusken Raider you find there to opponent's Used Pile. | |
| Rebel Barrier | Interrupt | C2 | 4 | Use 1 Force to prevent any character or starship just deployed by the opponent from battling or moving for the remainder of this turn. | |
| Rebel Reinforcements | Interrupt | C1 | 4 | If opponent outnumbers you in total characters and starships on table, use 1 Force to draw destiny. That number of Rebel Troopers and/or Y-Wings, may be retrieved from Lost Pile. | |
| Return Of A Jedi | Interrupt | U2 | 3 | If Obi-Wan is lost, use 1 Force to retrieve him from the Lost Pile. OR Use 3 Force to search through your Reserve Deck and take Obi-Wan into your hand. Shuffle deck, cut and replace. | |
| Scomp Link Access | Interrupt | C2 | 3 | If one of your 'R' unit droids is at any Scomp link, you may: glance at the cards in any Reserve Deck for 20 seconds. Shuffle, cut and replace. OR If also at a Death Star site, cancel We're All Gonna Be A Lot Thinner or Boring Conversation Anyway. | |
| Sense | Interrupt | U1 | 3 | Cancel one Interrupt (or one 'react') by drawing a destiny < ability of your highest-ability character on table. OR Cancel one Alter card just played. | |
| Skywalkers | Interrupt | R1 | 5 | If Luke and Leia are in a battle together, you may add two battle destiny OR Cancel Imperial Barrier or Wrong Turn or Retract The Bridge. | |
| Solo Han | Interrupt | R2 | 4 | If Han is defending a battle alone at a site, add two battle destiny. OR If your alien is defending a battle alone at a site, add one battle destiny. | |
| Spaceport Speeders | Interrupt | U2 | 6 | Sell one of your vehicles or droids at Mos Eisley or same site as Wioslea. Draw two destiny (three destiny if vehicle is Luke's X-34 Landspeeder). The total is the 'offer,' which you must accept. Activate that much Force; then vehicle or droid is lost. | |
| Surprise Assault | Interrupt | C1 | 3 | Use 1 Force to cancel a Force drain at one location. Draw one destiny for each character, starship and vehicle the opponent has present. Compare your destiny total to opponent's power total. Player with lowest total loses Force equal to the difference. | |
| Thank The Maker | Interrupt | R2 | 3 | Use 1 Force during opponent's control phase if you have a droid on the table and were drained of at least 5 Force. Draw destiny. That number of cards are randomly selected and retrieved from your Lost Pile. | |
| The Bith Shuffle | Interrupt | C2 | 5 | Shuffle any player's Reserve Deck or Lost Pile or Used Pile. | |
| The Force Is Strong With This One | Interrupt | R2 | 5 | If Luke and an Imperial with ability > 2 are involved in the same battle, you may add one battle destiny (add 2 if Imperial is Vader). | |
| This Is All Your Fault | Interrupt | U1 | 4 | Lose a droid to cancel all attrition against you at same site this turn. OR Re-target an opponent's weapon to one of your droids at same site as target. If droid is 'hit', use original target's forfeit number. | |
| Utinni! | Interrupt | R1 | 4 | If one of your Jawas is at the same location as any Utinni Effect, 'steal' that Utinni Effect into your hand, to use or lose as your own. OR Cancel any Interrupt or Effect with 'Jawa' in the card name. | |
| Warrior's Courage | Interrupt | R2 | 4 | If your warrior is defending a battle alone at a site, add one battle destiny. OR If Leia is defending a battle alone at a site, add two battle destiny. | |
| We're Doomed | Interrupt | C2 | 5 | If you have less than 15 Life Force, play during opponent's control phase. For remainder of turn, each time you must lose Force, the loss is cut in half (round up). If R2-D2 or C-3PO on table, round down. |
Location
| Image | Card | Type | Rarity | Destiny | Game text |
|---|---|---|---|---|---|
| Alderaan | Location | U2 | 0 | Subtract 1 from each of opponent's battle destiny draws here. | |
| Dantooine | Location | U1 | 0 | Your capital starships deploy -2 and your starfighters deploy -1 here. | |
| Death Star: Detention Block Control Room | Location | U2 | 0 | If you control, Force Drain +1 here and all imprisoned characters on Death Star are released. | |
| Death Star: Docking Bay 327 | Location | C2 | 0 | Your docking bay transit from here requires 1 Force. | |
| Death Star: Trash Compactor | Location | U1 | 0 | You may deploy here without presence. If you control, Force drain +1 here. | |
| Kessel | Location | U2 | 0 | If you control, Force drain +1 here. | |
| Tatooine | Location | C2 | 0 | If you control, for each of your starships here, your total power is +1 in battles at Tatooine sites. | |
| Tatooine: Cantina | Location | R2 | 0 | Your aliens here are each power +1. | |
| Tatooine: Docking Bay 94 | Location | C2 | 0 | Your docking bay transit from here requires 1 Force. | |
| Tatooine: Dune Sea | Location | C1 | 0 | Total ability of 6 or more required for you to draw battle destiny here. | |
| Tatooine: Jawa Camp | Location | C1 | 0 | Your Jawas deploy here for 1 Force from you only, for free if Sandcrawler present. | |
| Tatooine: Lars' Moisture Farm | Location | C1 | 0 | Beru Lars and Luke deploy -1 here. | |
| Tatooine: Mos Eisley | Location | U2 | 0 | During your control phase, you may move free from here directly to Cantina (or vice versa). | |
| Tatooine: Obi-Wan's Hut | Location | R1 | 0 | Obi-Wan is deploy -3 here. | |
| Yavin 4 | Location | C2 | 0 | If you control, for each of your starships here, your total power is +1 in battles at Yavin 4 sites. | |
| Yavin 4: Docking Bay | Location | C1 | 0 | Your docking bay transit from here is free. | |
| Yavin 4: Jungle | Location | C2 | 0 | A Rebel alone here battles at power +2 and is immune to attrition. | |
| Yavin 4: Massassi Throne Room | Location | R1 | 0 | If this is your starting location, Light Side goes first in game. | |
| Yavin 4: Massassi War Room | Location | U2 | 0 | If you control, with a leader here, all Stormtroopers and TIEs on table are forfeit -1. |
Starship
| Image | Card | Type | Rarity | Destiny | Game text |
|---|---|---|---|---|---|
| Corellian Corvette | Starship | U2 | 1 | May add 3 pilots, 4 passengers and 1 vehicle. Has ship-docking capability. Permanent pilot aboard provides ability of 1. | |
| Gold 1 | Starship | R2 | 3 | May add 2 pilots or passengers. Must have pilot aboard to use power, maneuver or hyperspeed. | |
| Gold 5 | Starship | R2 | 4 | May add 2 pilots or passengers, and 1 astromech. Must have pilot aboard to use power, maneuver or hyperspeed. | |
| Millennium Falcon | Starship | R1 | 2 | May add 2 pilots and 2 passengers. Immune to attrition < 5 if Han, Chewie or Lando piloting. Has ship-docking capability. Must have pilot aboard to use power, maneuver or hyperspeed. | |
| Red 1 | Starship | U1 | 2 | May add 1 pilot. Must have pilot aboard to use power, maneuver or hyperspeed. | |
| Red 3 | Starship | R2 | 3 | May add 1 pilot and 1 astromech. Must have pilot aboard to use power, maneuver or hyperspeed. | |
| X-wing | Starship | C2 | 2 | Permanent pilot aboard provides ability of 1. | |
| Y-wing | Starship | C2 | 3 | May add 1 pilot or passenger. Permanent pilot aboard provides ability of 1. |
Vehicle
| Image | Card | Type | Rarity | Destiny | Game text |
|---|---|---|---|---|---|
| Lift Tube | Vehicle | C2 | 6 | May carry 4 passengers. Deploy and move only at interior mobile sites. May move without presence aboard. Also, may move as a 'react' only to a battle or Force drain (if within range). | |
| Luke's X-34 Landspeeder | Vehicle | U2 | 3 | May add 1 driver and 2 passengers. Moves free if Luke aboard. May move as a 'react.' | |
| Sandcrawler | Vehicle | R2 | 2 | Deploys only to a Tatooine site. May add 1 driver and 7 passengers. Cannot move to mobile sites. Adds 1 to forfeit of each Jawa at same exterior site. | |
| SoroSuub V-35 Landspeeder | Vehicle | C2 | 4 | May add 1 driver and 3 passengers. Moves free if Owen Lars, Beru Lars or Luke aboard. May move as a 'react'. |
Weapon
| Image | Card | Type | Rarity | Destiny | Game text |
|---|---|---|---|---|---|
| Blaster | Weapon | C2 | 3 | Use 1 Force to deploy on your warrior. May target a character, creature or vehicle using 1 Force. Draw destiny. Target hit if destiny > defense value. | |
| Blaster Rifle | Weapon | C1 | 3 | Use 2 Force to deploy on your warrior. May target a character, creature or vehicle using 2 Force. Draw destiny. Target hit if destiny +1 > defense value. | |
| Han's Heavy Blaster Pistol | Weapon | R2 | 2 | Use 1 Force to deploy on Han, or 3 on your warrior. May target a character, creature or vehicle using 1 Force. Draw destiny. Target hit if destiny +1 > defense value. If hit by Han, target's forfeit = 0. | |
| Jedi Lightsaber | Weapon | U1 | 2 | Use X Force to deploy on your warrior where X = (7 - warrior's ability). May add 1 to Force drain where present. May target a character or creature by using X Force. Draw two destiny. Target hit if total destiny > defense value. | |
| Leia's Sporting Blaster | Weapon | U1 | 5 | Use 1 Force to deploy on Leia, or 2 on your warrior. May target a character, creature or vehicle for free. Draw destiny. Target hit if destiny -1 > defense value. If hit by Leia, target's forfeit = 0. | |
| Obi-Wan's Lightsaber | Weapon | R1 | 1 | Deploy on Obi-Wan. May add 1 to Force drain where present. May target a character or creature for free. Draw two destiny. Target hit, and its forfeit = 0, if total destiny > defense value. | |
| Proton Torpedoes | Weapon | C2 | 4 | Use 1 Force to deploy on your X-wing, Y-wing or B-wing. May target a starship using 1 Force. Draw destiny. Target hit if destiny > defense value. | |
| Quad Laser Cannon | Weapon | U1 | 4 | Use 2 Force to deploy on your Corellian Corvette or Falcon. May target a starship using 1 Force. Draw destiny. Add 1 if targeting a starfighter. Target hit if total destiny > defense value. | |
| Tagge Seeker | Weapon | R2 | 3 | Deploys for 1 Force to an unoccupied site. Deploys and moves like an undercover spy. When present with Tagge (or warrior) of ability < 3, choose one to be immediately lost (treat as an 'all cards' situation). Seeker is also lost. | |
| Tarkin Seeker | Weapon | R2 | 3 | Deploys for 1 Force to an unoccupied site. Deploys and moves like an undercover spy. When present with Tarkin (or alien) of ability < 3, choose one to be immediately lost (treat as an 'all cards' situation). Seeker is also lost. | |
| Timer Mine | Weapon | C2 | 2 | Deploy on opponent's side at same site as one of your mining droids. 'Explodes' at beginning of your next turn. Draw destiny. That number of opponent's characters there are immediately lost (owner's choice). Timer Mine is also lost. |
Dark Side
Character
| Image | Card | Type | Rarity | Destiny | Game text |
|---|---|---|---|---|---|
| 5D6-RA-7 (Fivedesix) | Character | R1 | 2 | Power +1 if at same site as Motti or Yularen. Deploy +1 for all opponent's droids (and your 'mouse' droids) at same location. Immune to attrition during 'nighttime conditions.' | |
| Admiral Motti | Character | R2 | 1 | Deploys -2 if at least two Imperial starships on table. Adds 2 to power of anything he pilots. Subtracts 1 from forfeit of Rebel pilots at same system. | |
| Chief Bast | Character | U1 | 2 | Adds 2 to power of anything he pilots. Power +1 if at same site as Tarkin. If a battle was just initiated at a system where Bast is present with your non-droid character aboard a starship, may 'evacuate' (relocate) both to a related site. | |
| Colonel Wullf Yularen | Character | U1 | 2 | Power +1 if at the same site with Tarkin, Chief Bast or General Dodonna. | |
| Commander Praji | Character | U2 | 2 | Adds 2 to power of anything he pilots. When piloting Devastator, also adds 1 to hyperspeed. Where present, cancels game text of C-3PO or R2-D2. | |
| Darth Vader | Character | R1 | 1 | When in battle, adds 1 to each of your battle destiny draws. Adds 3 to power of anything he pilots (or 4 to power and 3 to maneuver if Vader's Custom TIE). Immune to attrition < 5. | |
| Dathcha | Character | U1 | 2 | To deploy, requires 2 Force from each players' Force Pile. Cannot deploy otherwise. Deploy only on Tatooine, but may move elsewhere. Power +2 at non-Tatooine sites. | |
| Death Star Trooper | Character | C2 | 3 | Deploy only on Death Star, but may move elsewhere. Power -1 at a site other than a Death Star site. | |
| Djas Puhr | Character | R2 | 1 | Power +1 for each [Dark Side Force] present, +2 under 'nighttime conditions.' Immune to attrition < 3. | |
| Dr. Evazan | Character | R2 | 3 | Adds 2 to power of anything he pilots. The not-so-good doctor may 'operate' on any other character present that was just 'hit' or just Disarmed; 'patient' is lost. | |
| DS-61-2 | Character | U1 | 2 | Adds 3 to power of anything he pilots. When piloting Black 2, also adds 1 to maneuver and may draw one battle destiny if not able to otherwise. | |
| DS-61-3 | Character | R1 | 2 | Adds 3 to power of anything he pilots. When piloting Black 3, also adds 1 to maneuver and may draw one battle destiny if not able to otherwise. | |
| EG-6 (Eegee-Six) | Character | U2 | Adds 1 to power of each of your droids present, except power droids. *Destiny equals zero, but if drawn as a battle destiny where you have less power than opponent, your total power present is doubled (once per battle). | ||
| Feltipern Trevagg | Character | U1 | 4 | While no droid present with Trevagg, to initiate battles at same location as Trevagg, player must use X Force, where X = total number of [Dark Side Force] and [Light Side Force] present. | |
| Garindan | Character | R2 | 4 | When at same location as a Rebel of ability > 2, deploy -1 there for any Imperials, and during your move phase, Imperials at an adjacent site may move there for free. | |
| General Tagge | Character | R2 | 1 | Tagge's forfeit +1 for each Imperial trooper, of any kind, present with him at a site. | |
| Grand Moff Tarkin | Character | R1 | 1 | Adds 2 to power of anything he pilots. When with Vader in a battle, once per battle may cancel one opponent's destiny just drawn. | |
| Imperial Pilot | Character | C2 | 3 | Adds 2 to power of anything he pilots. | |
| Imperial Trooper Guard | Character | C2 | 3 | Power +4 when defending a battle. Cannot move. | |
| Jawa | Character | C2 | 3 | To deploy, requires 1 Force from each players' Force Pile. Cannot deploy otherwise. Deploy only on Tatooine, but may move elsewhere. | |
| Kitik Keed'kak | Character | R1 | 2 | Immediately lost if at same site as overprotective mother, Kal'Faln C'ndros. Cannot board starfighters or enclosed vehicles. | |
| Labria | Character | R2 | 3 | Once each turn, during your control phase, you may reveal the top card of your Reserve Deck to both players. If it is a vehicle or starship, card is immediately lost. Otherwise, return it to the top of your Reserve Deck, Force Pile or Used Pile. | |
| Lieutenant Tanbris | Character | U2 | 2 | Deploy -1 for starship weapons of any starship he pilots. Adds 2 to power of anything he pilots. Subtracts 1 from maneuver of any starfighter he pilots. | |
| LIN-V8M (Elleyein-Veeateemm) | Character | C1 | 3 | At any time during your turn, may use 1 Force to 'defuse' (lose) any one mine at same site. | |
| M'iiyoom Onith | Character | U2 | 3 | Once during each of your control phases, may reveal opponent's hand by using X Force, where X = number of cards in opponent's hand. All unique (•) male Rebels and unique (•) male aliens there are lost. | |
| MSE-6 'Mouse' Droid | Character | U1 | 0 | Deploy on any Character targeted by an Utinni Effect. Move 'mouse' droid, instead of that Character, to pick up Utinni Effect and bring back to be fulfilled or canceled. Landspeed = 3. Upon delivery, 'mouse' droid returns to your hand. | |
| Myo | Character | R2 | 3 | Power +1 if present with Lirin Car'n or any bounty hunter. If lost or forfeited as a result of a battle, Myo 'regenerates' (place on top of your Used Pile). | |
| Ponda Baba | Character | U1 | 3 | Power +3 when battling at same site as Dr. Evazan, unless opponent has a lightsaber present. Adds 2 to power of anything he pilots. | |
| Prophetess | Character | U1 | 2 | If you initiate a battle where present, you must predict the winner before the battle starts. If correct, randomly retrieve one lost card. If incorrect, lose 1 Force. Immune to attrition < 3. | |
| R1-G4 (Arone-Geefour) | Character | C2 | 3 | When aboard a capital starship, adds 1 to power and hyperspeed, and that starship is immune to attrition < 3. Too large to go aboard a starfighter. | |
| R4-M9 (Arfour-Emmnine) | Character | C2 | 4 | While aboard a non-creature vehicle, adds 1 to power, maneuver and landspeed. May drive transport vehicles. | |
| Stormtrooper | Character | C3 | 1 | Deploys free to same site as one of your Imperials with ability > 2. | |
| Tonnika Sisters | Character | R1 | 2 | Twice during each of your control phases, may use 2 Force to draw 2 destiny for 2 chances at a destiny = 2. If successful, may steal or destroy up to 2 weapons or 2 devices present. | |
| Tusken Raider | Character | C2 | 2 | Deploys only on Tatooine. Power +1 if another non-unique Tusken Raider present. If you have four or more non-unique Tusken Raiders present, your total power here is +2. | |
| WED15-I662 'Treadwell' Droid | Character | R2 | 3 | Adds immunity to attrition < 2 to all your vehicles and droids at same location. Also, if 'treadwell' droid is at a docking bay, adds immunity to attrition < 3 to all your starfighters at the related system and related sectors. | |
| Wuher | Character | U2 | 3 | If at the beginning of your control phase any weapons or droids are present at same site, all of them are lost. If in the Cantina, all weapons and droids there are immediately lost. |
Device
| Image | Card | Type | Rarity | Destiny | Game text |
|---|---|---|---|---|---|
| Blaster Scope | Device | U1 | 4 | Deploy on [Dagobah] 4-LOM's Concussion Rifle or on your blaster weapon card. Allows that weapon to target at an adjacent site. | |
| Caller | Device | U2 | 6 | Deploy on Imperial or Jawa. During your control phase, may steal one droid at same site if it is controlled by a Restraining Bolt. After droid is stolen, Restraining Bolt returns to owner's hand. | |
| Comlink | Device | C1 | 3 | Use 1 Force to deploy on any character. If opponent has just initiated a battle or Force drain at Comlink's location or an adjacent site, you may 'react' by deploying cards (at normal use of the Force) to that battle or Force drain location. | |
| Droid Detector | Device | C2 | 5 | Deploy at any interior site. Cannot be moved. Droids may not deploy to same site. Following the turn this device is deployed, all droids present are lost at end of any turn. | |
| Fusion Generator Supply Tanks | Device | C2 | 4 | Deploy on your starship at a system or sector where a related docking bay is on table. Adds 1 to hyperspeed, power and maneuver. | |
| Observation Holocam | Device | U2 | 3 | Deploy on a site. Adds 1 to the total weapon destiny of each of your automated weapons at same and adjacent sites. During battle, may add the power of one of your characters at an adjacent site you control to your total. | |
| Restraining Bolt | Device | C2 | 6 | Deploy on any droid at any site. Droid cannot move and cannot utilize its 'game text.' During your deploy phase, Restraining Bolt may be transferred (for free) to another droid at same site. | |
| Stormtrooper Backpack | Device | C2 | 5 | Deploy on your trooper. May use any number of weapons and devices. Trooper is immune to attrition < 3 when at a planet site. | |
| Stormtrooper Utility Belt | Device | C2 | 4 | Use 1 Force to deploy on any Imperial or alien. Character's power and forfeit are +1. If on Death Star, power and forfeit are +2. |
Effect
| Image | Card | Type | Rarity | Destiny | Game text |
|---|---|---|---|---|---|
| A Disturbance In The Force | Effect | U1 | 3 | Once per game, during your deploy phase, 'insert' (face down) into opponent's Reserve Deck; reshuffle. When effect reaches top it is immediately lost, but opponent may not activate any more Force that turn. (Immune to Alter.) | |
| Baniss Keeg | Effect | C2 | 5 | Deploy on your non-pilot character (except droids) to give that character [Pilot] skill. Adds 2 to power of anything that character pilots. OR Deploy on your pilot. Adds 1 to power of anything that character pilots. (Immune to Alter.) | |
| Blast Door Controls | Effect | U2 | 5 | Deploy on your side of table. Cancels: Into The Garbage Chute, Flyboy; Narrow Escape; Blast The Door, Kid!; and Rebel Barrier. | |
| Blaster Rack | Effect | U1 | 3 | Deploy on your side of table. At any time, you may transfer one of your character weapons from any site to the Blaster Rack. During your deploy phase, weapon may be transferred to your character on table for an expenditure of Force equal to the weapon's deploy cost. | |
| Dark Hours | Effect | U2 | 4 | Deploy on a site under 'nighttime conditions.' One at a time, target each non-droid character here and draw destiny. If destiny > ability, character 'sleeps' (power, forfeit and ability = 0, 'game text' is canceled, and may not pilot, drive, or move). At the end of your next turn, lose effect and restore targets (if on table) to normal. | |
| Death Star Sentry | Effect | U1 | 3 | Use 2 Force to deploy on any Death Star site. Declare one of the following to affect that site and adjacent sites while 'sentry' present: Opponent's deploy +1. OR Opponent's ability required for battle destiny +1. OR Your total power +1. | |
| Disarmed | Effect | R1 | 5 | If both players have a character with a weapon present at same site, deploy on that opponent's character during any control phase. Character loses all weapons, is power -1 and may no longer carry weapons. (Immune to Alter.) | |
| Expand The Empire | Effect | R1 | 3 | Deploy on any site. 'Expands' your 'game text' for that site to add to your 'game text' at the adjacent sites. | |
| Fear Will Keep Them In Line | Effect | R2 | 4 | Deploy on any capital starship. When that starship is at a system or sector you control, your total power is +1 in battles at related sites. | |
| I Find Your Lack Of Faith Disturbing | Effect | R1 | 5 | Use 1 Force to deploy on one of your Dark Jedi. Opponent's total ability at same location is reduced by 2, unless an opponent's Jedi is also present. | |
| I've Lost Artoo! | Effect | U1 | 5 | Use 1 Force to target a starship's [Nav Computer] or astromech. Draw destiny. If destiny > 1, [Nav Computer] or astromech is lost. If starship's [Nav Computer] is lost, place Effect on starship (may add 1 astromech); otherwise, Effect lost. | |
| Jawa Pack | Effect | U1 | 3 | To deploy (on your side of table), requires 3 Force from both players' Force Piles. Cannot deploy otherwise. All your Jawas are forfeit +1. | |
| Juri Juice | Effect | R2 | 4 | Deploy on any alien if Cantina, Mos Eisley or Jabba's Sail Barge on table. That alien may not use ability in battles (if Kabe, she also cannot 'steal'). Utinni Effect canceled by moving that alien to one of those sites without 'driving' a vehicle. | |
| Ket Maliss | Effect | C2 | 4 | Deploy on any non-warrior character (except droids) to give that character [Warrior] skill. OR Deploy on any warrior. That character is power +1. (Immune to Alter.) | |
| Lateral Damage | Effect | R2 | 4 | Deploy on any system. Target an opponent's starship. Target's power and forfeit = 0. When target reaches Utinni Effect, target draws one destiny. Utinni Effect canceled if destiny > 2. Otherwise, draw again next move phase, etc. | |
| Luke? Luuuuke! | Effect | U1 | 4 | Deploy on any Tatooine site. Target any Rebel. Target is power and forfeit -1 (-3 if target is Luke). If Rebel's forfeit reaches zero, Rebel is lost. Utinni Effect canceled when reached by target. | |
| Macroscan | Effect | C2 | 3 | Use 2 Force to deploy near opponent's Reserve Deck. At any time, you may use 1 Force to peek at the top card of that deck. If 'nighttime conditions' exist anywhere on table, you may peek at the top three cards. | |
| Molator | Effect | R1 | 3 | Deploy on your side of table. For each unit of ability you have present during a battle, you may use 1 Force to raise your total power by 1. Ability used in this way cannot also be used to draw destiny. | |
| Organa's Ceremonial Necklace | Effect | R1 | 4 | Deploy on any Yavin 4 site. Target one Imperial. When Imperial reaches target site, 'steal' necklace. Whenever necklace is present during Force drain: add 1 to Force drain and may then pass (for free) to an adjacent site you control (if any), and so on. | |
| Presence Of The Force | Effect | R1 | 2 | Deploy on any location to add one [Dark Side Force] and one [Light Side Force]. | |
| Reactor Terminal | Effect | U2 | 3 | Use 1 Force to deploy on your side of table. During your control phase, you may return any cards from your hand to the top of your Used Pile. | |
| Send A Detachment Down | Effect | R1 | 4 | Use 2 Force to deploy on any Tatooine site (except docking bay). Target any trooper on Death Star. When target reaches Utinni Effect, attrition +1 against opponent in all Tatooine battles as long as target remains at same site as Utinni Effect. | |
| Sunsdown | Effect | U1 | 3 | Deploy on any planet system to cause 'nighttime conditions' at related sites. During battles there, both sides add one destiny to power only. Spies deploy free to sites under 'nighttime conditions.' | |
| Tactical Re-Call | Effect | R2 | 4 | Deploy on any Yavin 4 site immediately after winning a battle elsewhere. Target a warrior involved in that battle. Target's power and forfeit are -2 (-3 if Leia) until target reaches this Utinni Effect (which is then canceled). | |
| Wrong Turn | Effect | U1 | 3 | Use 3 Force to deploy on opponent's side of table. All opponent's warriors are deploy +1. | |
| Your Eyes Can Deceive You | Effect | U1 | 5 | Deploy beside either player's Lost Pile. That pile is turned face down. Cards from that player's Life Force may not be viewed when they are lost. |
Interrupt
| Image | Card | Type | Rarity | Destiny | Game text |
|---|---|---|---|---|---|
| Alter | Interrupt | U1 | 4 | Cancel one Effect (or Utinni Effect) by drawing a destiny < ability of your highest-ability character on table. OR Cancel one Sense card just played. | |
| Boring Conversation Anyway | Interrupt | R1 | 5 | Cancel either: Report To Lord Vader, Scomp Link Access, Rebel Planners, Rebel Reinforcements, Gift of the Mentor, Panic, Don't Get Cocky, Skywalkers, Demotion, Combined Attack or Surprise Assault. | |
| Charming To The Last | Interrupt | R2 | 5 | If Tarkin and a Rebel with ability > 2 are involved in the same battle, you may add one battle destiny (add two destiny if Rebel is Leia). | |
| Collateral Damage | Interrupt | C2 | 4 | An accident occurs at the beginning of a battle at any site where opponent has at least two characters and one weapon. Draw destiny. If destiny < number of opponent's characters at that site, one is lost. (Opponent's choice.) | |
| Counter Assault | Interrupt | C1 | 3 | Use 1 Force to cancel a Force drain at one location. Draw one destiny for each character, starship and vehicle the opponent has present. Compare your destiny total to opponent's power total. Player with lowest total loses Force equal to the difference. | |
| Dark Collaboration | Interrupt | R1 | 5 | If Tarkin and either Tagge or Motti are in a battle together, you may add two battle destiny. OR Cancel Restricted Deployment or Rebel Barrier. | |
| Dark Jedi Presence | Interrupt | R1 | 3 | If one of your Dark Jedi is present during any battle, use 1 Force to cause all other Imperials there to battle at double power. | |
| Dark Maneuvers | Interrupt | C2 | 6 | Add 2 to maneuver and 1 to power of any starfighter for the remainder of this turn. If it has hyperdrive, also add 2 to hyperspeed. (Interrupt may even affect the result immediately after a destiny draw targeting the starfighter's maneuver.) | |
| Dead Jawa | Interrupt | C2 | 5 | If two or more Stormtroopers are present where the opponent has Jawas, target as many Jawas there as desired. Draw destiny. If destiny > the number of Jawas you targeted, they are immediately lost. | |
| Elis Helrot | Interrupt | U2 | 4 | At any time (except during battle), target any or all of your characters at one site to 'transport' (relocate) to any one other site. Draw destiny. Use that much Force to 'transport,' or place Interrupt in Lost Pile. | |
| Emergency Deployment | Interrupt | U1 | 3 | If opponent just initiated a battle where opponent has more than double your power, reveal up to 3 cards from your Reserve Deck. Of those 3, deploy anywhere (for free) any characters, starships, vehicles, devices or weapons. Any others are lost. | |
| Evacuate? | Interrupt | U2 | |||
| Full Scale Alert | Interrupt | U2 | 3 | Use 2 Force. Draw Destiny. If destiny < number of Stormtroopers on the table, all opponent's movement is blocked for the remainder of this turn (except for smugglers and the starships they are aboard). | |
| Gravel Storm | Interrupt | U2 | 3 | Strikes at Dune Sea, Jundland Wastes, Beggar's Canyon, Lars' Moisture Farm, Jawa Camp, or Mos Eisley. Target opponent's character present at that site. Draw destiny. Target lost if destiny > ability. | |
| I Have You Now | Interrupt | R2 | 5 | If a Dark Jedi and a Rebel with ability > 2 are involved in the same battle, you may add one battle destiny (add two destiny if Rebel is Luke). | |
| Imperial Barrier | Interrupt | C2 | 4 | Use 1 Force to prevent any character or starship just deployed by the opponent from battling or moving for the remainder of this turn. | |
| Imperial Code Cylinder | Interrupt | C2 | 4 | If any Imperial leader is present with a Scomp link, you may: Glance at the cards in any Reserve Deck for 20 seconds. Shuffle, cut and replace. OR If also at a Death Star site, cancel Scomp Link Access or Into The Garbage Chute, Flyboy. | |
| Imperial Reinforcements | Interrupt | C1 | 4 | If opponent has more total characters and starships on table than you have, use 1 Force to draw destiny. Retrieve that number of Stormtroopers and/or TIE/lns. | |
| It's Worse | Interrupt | C2 | 6 | If It Could Be Worse was just played, it is canceled and you may use X Force to raise damage against opponent by X amount. OR If opponent just lost Force from a battle, play to increase loss by 1 Force. | |
| I've Got A Problem Here | Interrupt | C2 | 4 | Use 1 Force to target opponent's starfighter with maneuver at a system or sector where a battle just finished. Draw destiny. Starfighter lost if destiny > maneuver. | |
| Kintan Strider | Interrupt | C1 | 3 | If opponent just forfeited or lost a character, use 1 Force to regenerate one of your own characters. Retrieve the character closest to the top of your Lost Pile into your hand. | |
| Limited Resources | Interrupt | U2 | 5 | If the opponent has two cards or less in hand, opponent must immediately lose 2 Force (4 Force if it is your turn). If the opponent has Fusion Generator Supply Tanks aboard a starship, loss is reduced by 2. | |
| Local Trouble | Interrupt | R1 | |||
| Lone Pilot | Interrupt | R2 | 4 | If your pilot (or permanent pilot) is defending a battle alone at a system or sector, add one battle destiny. OR If Motti is defending a battle alone at a system or sector, add two battle destiny. | |
| Lone Warrior | Interrupt | R2 | 4 | If your warrior is defending a battle alone at a site, add one battle destiny. OR If Tagge is defending a battle alone at a site, add two battle destiny. | |
| Look Sir, Droids | Interrupt | R1 | 3 | Use 1 Force to search through the opponent's Used Pile and move any droids you find there to opponent's Lost Pile. OR Use X Force to destroy any one droid on table where X = droid's deploy cost. | |
| Moment Of Triumph | Interrupt | R2 | 4 | If Tarkin is defending a battle alone, add two battle destiny. OR If your alien is defending a battle alone, add one battle destiny. | |
| Nevar Yalnal | Interrupt | R2 | 6 | If both players have a spy at same site, draw destiny. Add 2 if opponent's spy is Undercover. Opponent's spy is lost if total destiny > 2. | |
| Ommni Box | Interrupt | C2 | 5 | Shuffle any player's Reserve Deck or Lost Pile or Used Pile. | |
| Overload | Interrupt | C2 | 4 | Target any weapon (except a Gaderffii Stick or any Ewok weapon). Draw destiny. Weapon lost if destiny < weapon's destiny number. If destiny = 0, the character or starship carrying weapon is also lost. | |
| Physical Choke | Interrupt | R1 | 3 | Cause one Rebel Trooper to be immediately lost. OR If a Dark Jedi is present at a battle you have just won, use 1 Force to attempt to choke any opposing character present. Draw destiny. If destiny > target's ability, target is lost. | |
| Precise Attack | Interrupt | C2 | |||
| Scanning Crew | Interrupt | C2 | 3 | Use 1 Force to glance at the cards in the opponent's hand for 10 seconds. You may move any one Rebel you find there to the top of opponent's Used Pile. | |
| Sense | Interrupt | U1 | 3 | Cancel one Interrupt (or one 'react') by drawing a destiny < ability of your highest-ability character on table. OR Cancel one Alter card just played. | |
| Set For Stun | Interrupt | C2 | 2 | Use 2 Force to target one opponent's character. Draw destiny. If destiny > character's ability, character immediately returns to opponent's hand. (Also, any cards deployed on character return to owners' hands.) | |
| Takeel | Interrupt | C2 | 3 | If both players just drew one battle destiny, use 1 Force to switch numbers. | |
| Tallon Roll | Interrupt | C2 | 4 | Target two starfighters (your TIE/ln and any Rebel starfighter) present at same system or sector. Each player draws destiny. Opponent totals destiny and starship's power. You total destiny, TIE's power and TIE's maneuver. Lowest total loses starfighter. | |
| The Circle Is Now Complete | Interrupt | R1 | 6 | If Vader and Obi-Wan are present at same site, use 1 Force to initiate a duel between them. Compare their power, and add 2 if that character is armed with a lightsaber. Loser (lowest total) of duel is placed out of play. | |
| The Empire's Back | Interrupt | U1 | 3 | If Vader, Tarkin, Motti or Tagge is lost, use 2 Force to retrieve one of them from the Lost Pile. OR Use 4 Force to search through your Reserve Deck and take Vader, Tarkin, Motti, or Tagge into your hand. Shuffle deck, cut and replace. | |
| Trinto Duaba | Interrupt | U1 | 5 | If there are cards in the opponent's Used Pile during your battle phase, draw one destiny. All cards there with the same destiny number are lost. | |
| Trooper Charge | Interrupt | U2 | 6 | Select one of your troopers in a battle to make a 'charge.' If that trooper is a Death Star Trooper, it is power +3 this battle. If any other trooper, power +2. However, that trooper must be forfeited at end of battle. | |
| Tusken Scavengers | Interrupt | C2 | 5 | Use 1 Force to draw destiny. If destiny < the number of Tusken Raiders on table, you may scavenge (search through) the opponent's Used Pile. All vehicles, weapons or devices you find there are lost. | |
| Utinni! | Interrupt | R1 | 4 | If one of your Jawas is at the same location as any Utinni Effect, 'steal' that Utinni Effect into your hand, to use or lose as your own. OR Cancel any Interrupt or Effect with 'Jawa' in the card name. | |
| Vader's Eye | Interrupt | R1 | 4 | If Vader is defending a battle alone at a site, add 1 to power and add one battle destiny. OR If any other Imperial with ability > 2 is defending a battle alone at a site, add one battle destiny. | |
| We're All Gonna Be A Lot Thinner! | Interrupt | R1 | 6 | Everything in Trash Compactor is crushed (lost). | |
| You Overestimate Their Chances | Interrupt | C1 | 4 | If an opponent has just initiated a battle, triple the resulting battle damage for the eventual loser. OR Triple the result of Don't Underestimate Our Chances. | |
| Your Powers Are Weak, Old Man | Interrupt | R1 | 5 | During any battle involving both Vader and Obi-Wan, you may add one battle destiny. OR Destroy (cancel) either: Return Of A Jedi, Jedi Lightsaber, Jedi Presence, or Old Ben. |
Location
| Image | Card | Type | Rarity | Destiny | Game text |
|---|---|---|---|---|---|
| Alderaan | Location | R1 | 0 | If you control, Force drain +1 here for each Death Star site on table also in your control. | |
| Dantooine | Location | U1 | 0 | Your starships may move here as a 'react'. | |
| Death Star: Central Core | Location | U2 | 0 | If you control, Force drain +1 here and Death Star Tractor Beam is canceled. | |
| Death Star: Detention Block Corridor | Location | C1 | 0 | If you control, Force drain +1 here. | |
| Death Star: Docking Bay 327 | Location | C2 | 0 | Your docking bay transit from here requires 2 Force. | |
| Death Star: Level 4 Military Corridor | Location | U1 | 0 | If you control, Force drain +1 here. | |
| Death Star: War Room | Location | U2 | 0 | If you initiate a battle here, add one battle destiny. | |
| Kessel | Location | U2 | 0 | Total ability of 6 or more required for you to draw battle destiny here. | |
| Tatooine | Location | C2 | 0 | If you control, for each of your starships here, your total power is +1 in battles at Tatooine sites. | |
| Tatooine: Cantina | Location | R2 | 0 | Your aliens here are each forfeit +1. | |
| Tatooine: Docking Bay 94 | Location | C2 | 0 | Your docking bay transit from here requires 2 Force. | |
| Tatooine: Jawa Camp | Location | C1 | 0 | All your Jawas are power and forfeit -1 here. | |
| Tatooine: Jundland Wastes | Location | C1 | 0 | Total ability of 6 or more required for you to draw battle destiny here. | |
| Tatooine: Lars' Moisture Farm | Location | U2 | 0 | Add 1 to each of your weapon destiny draws here. If you control, Force drain +1 here. | |
| Tatooine: Mos Eisley | Location | C1 | 0 | Your spies, thieves, bounty hunters and smugglers are each power and forfeit +1 here. | |
| Yavin 4 | Location | C2 | 0 | If you control, for each of your starships here, your total power is +1 in battles at Yavin 4 sites. | |
| Yavin 4: Docking Bay | Location | C2 | 0 | Your docking bay transit from here requires 1 Force. | |
| Yavin 4: Jungle | Location | U2 | 0 | An Imperial alone here battles at power +2 and is immune to attrition. |
Starship
| Image | Card | Type | Rarity | Destiny | Game text |
|---|---|---|---|---|---|
| Black 2 | Starship | R1 | 2 | May add 1 pilot. Must have pilot aboard to use power, maneuver or hyperspeed. | |
| Black 3 | Starship | U1 | 3 | May add 1 pilot. Must have pilot aboard to use power, maneuver or hyperspeed. | |
| Devastator | Starship | R1 | 1 | May add 6 pilots, 8 passengers, 2 vehicles and 4 TIEs. Has ship-docking capability. Permanent pilot aboard provides ability of 2. | |
| Imperial-Class Star Destroyer | Starship | U1 | 1 | May add 6 pilots, 8 passengers, 2 vehicles and 4 TIEs. Has ship-docking capability. Permanent pilot aboard provides ability of 1. | |
| TIE Advanced x1 | Starship | U2 | 3 | Permanent pilot aboard provides ability of 1. | |
| TIE Fighter | Starship | C2 | 1 | Deploy -1 to same system as any Imperial capital starship. Permanent pilot aboard provides ability of 1. | |
| TIE Scout | Starship | C2 | 4 | May add 1 pilot and 1 passenger, or 2 passengers. Permanent pilot aboard provides ability of 1. | |
| Vader's Custom TIE | Starship | R1 | 2 | May add 1 pilot. If Vader is pilot, Custom TIE is immune to attrition < 4. Must have pilot aboard to use power, maneuver or hyperspeed. |
Vehicle
| Image | Card | Type | Rarity | Destiny | Game text |
|---|---|---|---|---|---|
| Bantha | Vehicle | U2 | 3 | May carry 2 passengers. Bantha ability = 1/2. May move as a 'react' only to a battle or Force drain (if within range). Each Tusken Raider at same exterior site is power +1. | |
| Lift Tube | Vehicle | C2 | 6 | May carry 4 passengers. Deploy and move only at interior mobile sites. May move without presence aboard. Also, may move as a 'react' only to a battle or Force drain (if within range). | |
| Sandcrawler | Vehicle | R2 | 2 | Deploys only to a Tatooine site. May add 1 driver and 7 passengers. Cannot move to mobile sites. Adds 1 to forfeit of each Jawa at same exterior site. | |
| Ubrikkian 9000 Z001 | Vehicle | C2 | 2 | May add 1 driver and 2 passengers. May move as a 'react.' |
Weapon
| Image | Card | Type | Rarity | Destiny | Game text |
|---|---|---|---|---|---|
| Assault Rifle | Weapon | R2 | 2 | Use 3 Force to deploy on your warrior. May target a character, creature or vehicle at same or adjacent site using 2 Force. Draw destiny. Target hit if destiny +1 > defense value. | |
| Blaster Rifle | Weapon | C2 | 3 | Use 2 Force to deploy on your warrior. May target a character, creature or vehicle using 2 Force. Draw destiny. Target hit if destiny +1 > defense value. | |
| Boosted TIE Cannon | Weapon | U1 | 4 | Use 1 Force to deploy on your TIE Advanced x1. May target a starship using 1 Force. Draw destiny. Subtract 1 if targeting a capital starship. Add 1 if targeting a starfighter. Target hit if total destiny > defense value. | |
| Dark Jedi Lightsaber | Weapon | U1 | 2 | Use X Force to deploy on your warrior where X = (7 - warrior's ability). May add 1 to Force drain where present. May target a character or creature using X Force. Draw two destiny. Target hit if total destiny > defense value. | |
| Gaderffii Stick | Weapon | C2 | 4 | Use 2 Force to deploy on any Tusken Raider. If a battle has just been initiated where present, target a character for free; draw two destiny. If total destiny > 5, target's weapons are 'knocked away' (may not be used this battle). | |
| Han Seeker | Weapon | R2 | 3 | Deploys for 1 Force to an unoccupied site. Deploys and moves like an undercover spy. When present with Han (or alien) of ability < 3, choose one to be immediately lost (treat as an 'all cards' situation). Seeker is also lost. | |
| Imperial Blaster | Weapon | C2 | 3 | Use 1 Force to deploy on your warrior. May target a character, creature or vehicle using 1 Force. Draw destiny. Target hit if destiny > defense value. | |
| Ion Cannon | Weapon | U1 | 5 | Use 2 Force to deploy on your Star Destroyer. May target a starship using 1 Force. Draw destiny. If destiny +2 > defense value, all starship weapons deployed on target are lost, armor or maneuver = 0 and hyperspeed = 0. | |
| Laser Projector | Weapon | U2 | 3 | Use 2 Force to deploy on an interior site. May target a seeker (use defense value = 1), character or creature for free. Draw destiny. Target hit if destiny -1 > defense value. Laser Projector may be targeted by any weapon (use defense value = 1). | |
| Light Repeating Blaster Rifle | Weapon | R1 | 2 | Use 2 Force to deploy on your warrior. If your power droid or fusion generator present, may target a character, creature or vehicle using 2 Force. Draw destiny. Target hit if destiny +1 > defense value. May fire repeatedly for 2 Force each time. | |
| Luke Seeker | Weapon | R2 | 3 | Use 1 Force to deploy on opponent's side at any unoccupied site. Moves during your control phase, like a character, at normal use of the Force. When at same location as Luke of ability < 4 or pilot of ability < 3, choose one to be immediately lost. Seeker also lost. | |
| Timer Mine | Weapon | C2 | 2 | Deploy on opponent's side at same site as one of your mining droids. 'Explodes' at beginning of your next turn. Draw destiny. That number of opponent's characters there are immediately lost (owner's choice). Timer Mine is also lost. | |
| Turbolaser Battery | Weapon | R2 | 2 | Use 3 Force to deploy on your Star Destroyer or any mobile system. May target a starship using 2 Force. Draw two destiny. Subtract 2 if targeting a capital starship. Otherwise, subtract 5. Target hit if total destiny > defense value. | |
| Vader's Lightsaber | Weapon | R1 | 1 | Deploy on Vader. May add 1 to Force drain where present. May target a character or creature for free. Draw two destiny. Target hit, and its forfeit = 0, if total destiny > defense value. |