Will Price Jawa Power Nap v0 0

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Will Price Jawa Power Nap v0 0 is the Light constructed list Will Price posted on DeckTech.[1]

Deck info

Decklist

Objective

Character

Device

Weapon

Vehicle

Location

Effect

Interrupt

Original post

Jawa Power Nap v0 0

  • Author: Will "enhasa" Price
  • Published: October 2, 2001
  • Rating: 4.5
  • Description: this is just a rep deck I cooked up using the new jawas. Its pretty fun, and I did not make it to be a seriously competitive deck. thanks for reading

Strategy

EDIT

Well, I am pretty surprised that I have gotten such a great response to this deck. Since it is actually #2 right now (was #1) I am going to post up a list of some of the cards I would like to have but don't have room for.... yet.

1. figrin Dan for retrieval

2. Sunsdown, tatooine and the power droid to make my jawas power 6

3. CZ-4 cause he is old school tech that would rule in this deck (lets me deploy characters as a react, my jawas deploy for free)

4. Maybe some lukes with sticks for a little extra power.

5. More R*kik D*nec's, cause he is a pimp.

END EDIT

First off, props to everyone who has posted up their Jawa decks and giing me some great ideas for this deck. Also, keep in mind this is not meant to be an extremely competitive deck. Its just supposed to be %#@* fun Anyways, heres the strat. Also, this is a preliminary version of this deck, and I am posting it to get some advice. There are probably some cards that would be very useful in here that I don't know about.

The starting effects are pretty basic. I have DODN/WA because all my effects except the starters can be altered, and its better to make them lose if I am going to lose. Also, WA lets my effects go to the used pile so i can always signal for them again.

Anyways, first turn activate and try to deploy Bo Shuda to audience chamber. Doing this first is key because

1. You dont want to get a whoopin at the AC, and

2. You can see what is not in your reserve i.e. you know what important cards you activated.

Try to get your rep to the AC first turn, or if you cant find him at least get Aved Lun there since she can pull ANY jawa during your control phase. The basic idea is to get your rep (kalit), Aved Lun and Tessek to the AC. Tessek adds to your drains and makes your jawas deploy for free. Aved Lun lets you draw jawas, and Kalit makes your jawas power +2 (for a total of power 4). Equally as important, Kalit makes Jawa Siesta non-unique and doubled and free to deploy. So therefore, if I get all five of my Siestas out, i have power four, forfeit 11 aliens that deploy for free. Now thats pretty cool. I threw in the landos caus he draws an extra destiny and thedit cause he adds a destiny with a Jawa. Here are some of my interesting card choices.

Bacta Tank I know it not rare to see, but its not a commonly played card. If a forfeit an 11 jawa, i might as well be able to take him back into hand if i have to lose two, I can put one in the tank and then retrieve the other next turn with my objective. Works well in this deck.

Sandwhirl An all around cool card for this deck, since jawas are immune to its effects. if maul is sittin at his landing site, why not just make him missing? Then deploy a garrison of jawa's there to wait for the search party The only downside is that neither geezum or lando are immune so i have to be careful.

Negative Polarized Power Cupplings + Visored Vision + Thrown Back this little combo makes for some nice direct damage. play the cupplings to see their used, use thrown back to discard cards from their hand (also doubles as a reactor terminal) and then play visored vision once or twice (used or lost depending on circumstances) and do some damage.

Jawa Ion Gun Read the article “R*kik D*nec my hero” and read what makes this a good card. Also, R*kik is a jawa pimp

Magnetic Suction Tube + Kalit*s Sandcrawler + Sandcrawler Loading Bay This is sort of a side attraction to the deck, but if I can get it to work its pretty sweet. Basically, suck up some low ability character to the loading bay during your control phase, then deploy a mess of jawas and do some serius damage.

My Sites The Hutt Canyon is just insane. With jawas there, opponent gets no destiny. That means they have to overpower me, which wont be easy with power 4 guys. Jundland Wastes gives me a force drain of three, and Jawa Camp gives me some forfeit bonuses.

Anyways, please give me a fair review. If you think this deck blows (keep in mind its not supposed to win me tournaments) then at least support your opinions. Thanks for taking time to read this deck. If anyone wants me to review theirs in return, just drop me a d-mail.

Original card list

As posted on DeckTech
Starting (8) Agents In The Court/No Love for The Empire Jabba's Palace Audience Chamber Tat Hutt trade route Yarna d garna Heading For The Medical Frigate uh oh Draw Their Fire Do or Do Not/Wise Advice characters (19) jawa (coruscant) x10 Geezum x1 Tessek x1 Aved lunn x1 Kalit x2 Rkik Dnec, dominatrix of the dune sea x1 Thedit x1 Lando with Vibro Axe x2 interrupts (14, all are used) You will take me to jaba now x4 Narshada wind chimes x3 Visored vision x3 The signal x4 effects (12) Jawa Siesta x5 Polarized Negative Power Cupplings x1 Thrown Back x1 Bargaining Table x2 Sandwhirl x1 Bacta tank x1 Bo Shuda x1 Items (2) Jawa Ion Gun x1 Magnetic suction tube x1 vehicles (1) Kalit's Sandcrawler x1 Sites (4) Tat Jundland Wastes x1 Tat Hutt Canyon x1 Tat Jawa Canyon x1 Sandcrawler Loading Bay x1


See also

Sources

References

  1. ↑ Jawa Power Nap v0 0, DeckTech (Will "enhasa" Price, 2 October 2001). Preservation copies: Stephen Skilton; GitHub Pages; Wayback Machine.