Vader 1000 There is Good in Him
Vader 1000 There is Good in Him is a Light constructed list published on Game Players Network.
Deck info
- Player: Vader 1000
- Published: 14 February 2003 (Game Players Network)
- GPN category: Standard
- Format: Premiere - Original VS1
- Side: Light
- Starting Card: Endor: Chief Chirpa's Hut
- Strategy: Endor: Chief Chirpa's Hut
- GEMP Importable deck: Download (omits Han's Heavy Blaster Pistol (V) (Virtual Set 1: Legacy), Sai'torr Kal Fas (V) (Virtual Set 1: Legacy): not in GEMP)
Introduction
This deck uses the power of +2 force generation and the ability of ewok force drain bonuses. Meanwhile eliminating the opponent's characters and force draining elsewhere.
The published list has 58 cards.
Decklist
Strategy
In Space... Dantooine can be occupied by Home One but is the deployment location for all four of the ships in the deck. Admiral Ackbar is the only pilot aboard Home One. At Kessel, Red Squadron 1 with Wedge Antilles and X-wing Laser Cannon as well as Tala 1 with Colonel Cracken aboard as force draining for 3 force!!! If things get sticky the combo Star Destroyer! and Intruder Missile should take care of the threat. Also, if the opponent has Endor system on table, Tala 1 might want to make a little visit over there to cause some force loss. Lastly, the two Kessel Runs should be completed by Ralltiir Frieghter Captain as the target. Gold Squadron 1 is the ship with General Calrissian and Nien Nunb piloting with LE-BO2O9 and RFC passengers. They can go from either Ralltiir (suggested)or from a lower parsec planet. On Land... Naboo: BNC and Coruscant: JCC are just there for force generation. Traffic Control, Goo Nee Tay, and Bacta Tank are given effects. Jar Jar and Brisky Morning Munchen can be a deadly combo and even Jar Jar and Bacta Tank! With Chewie, Han, Panaka, and Qui-Gon needing their weapons, Sai-torr Kal Fas is in the deck. Order To Engage may cause come major force loss on the opponent because of either a loss in battle or every time they don't start the battle! Han+Weapon, Chewie+Weapon, Panaka+Weapon, and Qui-Gon+Weapon don't need to be anywhere specific. Except for Chewie and Panaka who would do best at the forest. If Chewie gets Obi-Wan's Cape, let him loose to kill some enemies! If the opponent uses 4-LOM w/ concussion rifle, Disarm him or just kill him quickly because he can really hurt guys like Qui-Gon or Obi-Wan. If Obi-Wan gets Yoda's Gimer Stick and Lightsaber Proficiency, you've almost won!!! Power 8, Ability 6, Immune to all attrition, and has a permenant lightsaber!!! Projection is only for if you are in a tight spot as well as Han's Dice and It Could Be Worse. Insertion Planning and It's Not my fault have good destiny numbers but INMF has an awsome game text! Nabrun Leids is if someone has used another planet against you that doesn't have a docking bay. Graak is cheep, has a force drain enhancement, and is immune to all attrition at the forest! Leia, Rebel Princess with Mercenary Armor and Naboo Blaster Rifle is Power 6, Immune to attrition of <5 and can fire the destiny +2 weapon for free!! Lastly, probably one of my favorite parts of this deck, the Out of Commissions. Just keep placing things out of play so that the opponent can't even think of getting back his DV or Emperor or Executor!!(Times 2)!! As for the Objective... Try to eliminate any imperial at the Landing Platform so that you can generate 4 force at the Hut. Also try to get Luke captured by anyone but Vader so that they loose 2 force each turn. Hopefully if it is Vader, you have built up enough cards under I Feel The Conflict both to boost the destiny draw but also to lesson your opponents life force. Any flaws??? Please email me and Good Luck!!!
See also
Sources
- There is Good in Him (Wayback, 20051102154456)
- GPN Star Wars Decks page 37 (Wayback, 20050430203312)