Tom Meade Phat Destiny Huntdown from the Havens of Northern CO

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Tom Meade Phat Destiny Huntdown from the Havens of Northern CO is the Dark constructed list Tom Meade posted on DeckTech.[1]

Deck info

  • Player: Tom Meade
  • Published: 6 May 2001 (DeckTech)
  • Published title: Phat Destiny Huntdown from the Havens of Northern CO
  • Format: Premiere - Reflections II
  • Side: Dark
  • Starting Card: Hunt Down And Destroy The Jedi
  • Starting Interrupt: Prepared Defenses
  • GEMP Importable deck: Download
  • Strategy: The deck is built on the idea that you can blind duel and win. This is not a beatdown deck, but I have won many games with it. Their are about 22 4 to 7 destiny cards in the deck, along with the 20 0 to 3 destany cards.

Decklist

Objective

Character

Weapon

Starship

Location

Effect

Interrupt

Epic Event

Original post

Phat Destiny Huntdown from the Havens of Northern CO

  • Author: Tom "Divebum101" Meade
  • Published: May 6, 2001
  • Rating: 4.5
  • Description: The deck is built on the idea that you can blind duel and win. This is not a beatdown deck, but I have won many games with it. Their are about 22 4 to 7 destiny cards in the deck, along with the 20 0 to 3 destany cards.

Strategy

Using your starting interupts get the locations

out soon. Most of the time you will have a

vader in your opening hand, and with enough force

from your opponent you should be able to flip on

the first or second turn. Of course if you didn't

draw up Vader, get him soon. Use the other

characters in the Deck at your leisure. You may

not want to keep Vader alone, but if he is on

Cloud City, with Crush he is safe from big

beatdowns, and is able to get the almighty "I Have

You Now." Also, with the dueling cards and a

lightsaber, Vader can sit back and chill. Never get

vader out of play (or I hunt you down and beat you P)

Keep Visage alive with HoloNet Transmission, and

if it dies, deploy another one. Visage is God in

this deck due to its destiny, the physical effects

on the opponents deck, and the physcological

effect on the opponent when they have to lose the

force. There are a lot of cards and strategies

in the deck to go against all types of Lightside

decks. Suggested strategies against certain decks

are

Hidden Base- deploy ships and Security Precations

and the base

TIGIH scouts- capture Luke with someone besides

vader, flip your objective, transfer

Luke to Vader and do the duel

Hidden Mains- Duel a lot, and cancel retrival

Jedi testing- Use Gall to invade Dagobah

WYS- cancel retrival and play off the stupidity

of their objective

any deck that is based on Tatooine- go there and

kill stuff

EBO- focus on you objective and try direct damage

space battles

any other decks- most other decks are stupid and I

don't want to explain the simplicity

of beating them.

Cards you may be confused on

Sense your worst enemy is Glancing Blow

Shut Him Up Or Shut Him Down

Cancel Stuff

This Is Some Rescue Cancel Stuff

Point Man Cancel Stuff

Operational As Planned Put Stuff Back

Masterful Move Cancel Stuff

Get Visage protection

Get Visage

Put a 6 destiny back when there are

are no Holograms

Final words on deck

It works for me tournaments. Just trie to keep the

small destinies out while keeping the big ones in.

Do not be afraid of the blind duel.

Original card list

As posted on DeckTech
Starting (9) Hunt Down And Destroy The Jedi/ Their Fire Has Gone Out Of The Universe Prepared Defenses Executor Holotheatre Visage of the Emperor Executer Meditation Chamber Epic Duel Crush The Rebellion Imperial Arrest Order Mobilization Points Locations(3) Gall Cloud City East Platform (Docking Bay) Executor Docking Bay Characters (12) Lord Vader x4 Grand Moff Tarkin Mara Jade, The Emperor's Hand Emperor Palpatine Grand Admiral Thrawn Sim Aloo Janus Greejatus Guri 4-Lom With Concussion Rifle Starships (3) Dengar in Punishing One Chimaera Zuckuss in Mist Hunter Weapons (3) Mara Jade's Lightsaber Vader's Lightsaber x2 Effects (9) Visage of the Emperor x4 Security Precautions Come Here You BIg Coward There'll Be Hell To Pay Something Special Planned For Them Lateral Damage Interupts (21) The Circle Is Now Complete x2 Vader's Obsession x2 Masterful Move x2 Shut Him Up Or Shut Him Down This Is Some Rescue Young Fool Force Lightning I Have You Now x2 Operational As Planned Point Man Imperial Command Weapon Levitation Sense Focused Attack HoloNet Transmission Control x2


See also

Sources

References

  1. ↑ Phat Destiny Huntdown from the Havens of Northern CO, DeckTech (Tom "Divebum101" Meade, 6 May 2001). Preservation copies: Stephen Skilton; GitHub Pages.