Thehooky SUPER LU(V)!!

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thehooky SUPER LU(V)!! is a Light constructed list published on Game Players Network.

Deck info

  • Player: thehooky
  • Published: 21 November 2004 (Game Players Network)
  • GPN category: Standard
  • Format: Premiere - Original VS7
  • Side: Light
  • Starting Card: Local Uprising (V) / Liberation (V)
  • Starting Interrupt: Heading For The Medical Frigate
  • Strategy: Local Uprising (V)
  • GEMP Importable deck: Download (omits Local Uprising (V) / Liberation (V) (Virtual Set 4), Luke Skywalker (V) (Virtual Set 1), Tawss Khaa (V) (Virtual Set 7), General Carlist Rieekan (V) (Virtual Set 4), Romas "Lock" Navander (V) (Virtual Set 4), Echo Base Trooper Officer (V) (Virtual Set 4), Wokling (V) (Virtual Set 3): not in GEMP)

Introduction

and i like it like that!

The published list has 59 cards.

Decklist

Objective

Character

Device

Starship

Vehicle

Location

Effect

Interrupt

The starting list has a bare 'starting effect' line (no card named) and names no shields.

Notes

  • Original-era (V): Luke Skywalker (V) (Virtual Set 1); Wokling (V) (Virtual Set 3); General Carlist Rieekan (V), Romas "Lock" Navander (V), Echo Base Trooper Officer (V) (Virtual Set 4); Tawss Khaa (V) (Virtual Set 7).
  • Qty 59 as published (no section counts); the 'starting effect' line names no card and is not dested.
  • Posted 'LU(V)' dested Local Uprising (V) / Liberation (V) (the title is 'SUPER LU(V)!!'). Maneuvering Flaps is posted 'non V' and Bright Hope is unmarked, so both are the printed cards.
  • Posted north ridge / war room / power generators / 3rd marker / 2nd marker dested the Hoth sites; tigran jamira dested Tigran Jamiro.

Strategy

this is a really odd deck! ok i have played this deck and i have really made it better then my first proto-tipe! this deck has flipped on the first turn quite a few times and draind on the 2nd turn useing T-47! this deck has some majer beat downs in it.

take a look at a silly droid called asp-707, your vehicles deploy - 1! rebel snowspeeders deploy for free now! useing maneuvering flaps non V and incom corporation, your speeders are power 5 and deploy for 1 or free! and make power 6 and ammune, if you use attack pattern delta!!

cal alder is not that great of a card but if you deploy a wrist comlink on him and he is pullable by crix, now all your beefy free speeders can move to a battle! and pound on the dark side!

incom engineer makes all your destenys +2 and sens almost every desteny in the deck is 3 it now becomes a 5! or higher!

wokling can pull incom corporation and then you can place it out of play to get back a card that you may really need!

your force activation in this deck is totaly crazy!! 8 on the first turn and how ever many force icons the dark side give you!

basicly what this deck dose is, reacting super speeders that deploy for free and force drain for a lot!! + when you flip you can pull any card into hand and stop alot of direct damig!

this deck has not lost a game yet even to my deal the beat deck! if you come to hoth you die! if you dont come to hoth you die! no other way!

i know there are a few other cards out there that can make this deck better but not totaly sure what they are. i really dont like the maching speeder pilot decks so i made a better one that is alot more flexable. please give me any ideas that would make this deck better.

i know its unfair but hey, i like to win and i know this deck dose just that!

update

oh yes i totaly forgot about that icebreath, it has lost but only by a few cards! and about the z-95s i did have clouds in there and took them out and i forgot to swich them out for x-wings. i did have liberty in there and will be putting it back in. and that little bantha droid is a good idea and i will see how i can fit it in. thanks

See also

Sources


References