Thehooky Deal the beat down!

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thehooky Deal the beat down! is a Dark constructed list published on Game Players Network.

Deck info

Introduction

turn one, the deal is in!

Decklist

Objective

Character

Starship

Vehicle

Location

Effect

Interrupt

Starfighter

No Defensive Shields listed.

Notes

  • Posted 'CC:docking bay' dested Cloud City: East Platform (Docking Bay); 'cloud city subacc' Cloud City Sabacc; 'Dark maneuvers combo' Dark Maneuvers & Tallon Roll; 'lando calrissian' the Dark Cloud City Lando. Dark Deal x3 as posted.
  • Original-era (V) slips: Mist Hunter (VS5), Zuckuss (VS7), Tarkin/Sergeant Major Bursk (VS4), Captain Bewil (VS6).
  • Original-era printing corrected: Tarkin (V) (Virtual Set 4) -> Tarkin (V) (Virtual Set 3) (an earlier dest had linked the modern virtual card of the same name).

Strategy

this is a screw ball deck! it sets up on the frist turn alot! just really depends on what you have in hand. it is alot of janky and cheap guys but it is realy power full! it has only been beaton by JON HAWKINS. i have played it in 27 games so far. the only reason i lost to jon was becouse i used Imperial supply and lost the docking bay off the top on my first turn!! i know that there are better troopers out there but these are the ones that i had. the only thing that hurts this deck is when they make you pay for force drains! yes i know that there are cards like manecefades, honer of a jedi and so on but when deal sets up on turn 1 or mabey turn 2! there really is not alot that they can do to stop i big drain! and i would happely pay for them to lose that much force! and as many troopers as there are in the deck i beg for them to deploy to cloud city! this deck looks cheep and easy and there are alot of ways to stop it but if you are a good player and play smart and fast nothing can stop this deck! this deck is alot about timeing. you dont give away alot of force, and the more force they give you...the better off you are giveing beat downs!!

i really dont want to go into all the card combos so if you want to win, make this deck play it a few times get the feel for it and then you can make changes, if you see any thing that i can do better please let me know, if played right this deck sets up and hurts the other player so fast that they can not recover even if they do stop your drains!

the reason i am starting with AMN is so i have something good to drop down at the cloud secter and i can have super duper lando playing sabacc, almost every one pulls out the anti sabacc sheild!

i have sevrel other cards that make people play all there sheilds early, just makes me feel better when they have them all out on table.

one little thing, take a look at Dark maneuvers combo, dont think of it as getting rid of some one! think of it as stoping a force drain and then escapeing from a battle! then you arr tracking a 6 and you only lost one card insted of more!

please rate this deck and let me know what i can do better(i dont have all the troopers and i know that some of them would make this deck better!)

See also

Sources


References