Swcironecg Ralltiir Operations (ROPS)
swcironecg Ralltiir Operations (ROPS) is a Dark constructed list published on Game Players Network.
Deck info[edit]
- Player: swcironecg
- Published: 20 January 2003 (Game Players Network)
- GPN category: Standard
- Format: Premiere - Theed Palace
- Side: Dark
- Starting Card: Ralltiir Operations
- Strategy: Ralltiir Operations
- GEMP Importable deck: Download
Introduction[edit]
A basic Ralltiir Ops deck that stops your opponent's force drains.
Decklist[edit]
|
Objective Character
Weapon Starship |
Location
Effect
Interrupt
|
Strategy[edit]
Ralltiir Operations has always been one of my favorites. Even though Ounee Ta makes it less effective, I still thinks that it's fun to play. That's all that matters right? Now on to strategy. This is pretty basic; I like to keep things simple. Between IAO, Mob Points, and Ral Ops all your locations are on table by turn three. Mob Points will boost your activation once you control some docking bays, but you'll have to occupy Rendili, hence the large space force. Drop some more ships at Ralltiir and control at least one site and Imperial Decree goes into effect. Between Imp Decree and ITHOTE you can reduce your opponents force drains to next to nothing. Use Bad Feeling Have I to slow down your opponent and protect Ralltiir from a beatdown. Expand The Empire deployed on the Forest also helps to defend Ralltiir, making all your characters on Ralltiir immune to attrition. Ghhhk will save you should the beatdown come. Multiple copies of Masterful Move and Twi'lek Advisor puts Ghhhk in your hand, effects on the table, and also circulates some high destinies. Please rate this deck and let me know what you think, and thanks for reading.
See also[edit]
Sources[edit]
- Ralltiir Operations (ROPS) (Wayback, 20051102154456)
- GPN Star Wars Decks page 40 (Wayback, 20050430203312)