Swcironecg Hidden Base (version 2) (HB)

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swcironecg Hidden Base (version 2) (HB) is a Light constructed list published on Game Players Network.

Deck info

  • Player: swcironecg
  • Published: 30 January 2003 (Game Players Network)
  • GPN category: Standard
  • Format: Premiere - Original VS2
  • Side: Light
  • Starting Card: Hidden Base
  • Strategy: Hidden Base
  • GEMP Importable deck: Download (omits Bo Shek (V) (Virtual Set 1: Legacy), Fusion Generator Supply Tanks (V) (Virtual Set 1), Escape Pod (V) (Virtual Set 2: Our Most Desperate Hour): not in GEMP)

Introduction

Hidden Base with matching pilots and scouts.

The published list has 59 cards.

Decklist

Objective

Character

Device

Weapon

Starship

Location

Effect

Interrupt

Admiral's Order

Strategy

Strategy: Use Hidden Base and Insurrection to pull the systems and the docking bay. BoShek (V) should be the first fighter you put on table, he is considered a "matching pilot" for any of the Special Edition fighters, so he gets the immunity to attrition from their game text. Use him to get out the Fusion Generator Supply Tanks (V), deploy it on the docking by once you get some scouts out to protect it. Use Signal to get out your effects. Strikeforce protects your drains, Bacta Tank saves scouts, and Thrown Back is for desitiny stacking. Once you control the docking bay and at least one system, with Hidden Base flipped and Menace Fades on table you should be able to limit the damage your opponent can do. Multiple copies of Take The Initiative and Fallen Portal allow you to easily defend the docking bay. Insurrection adds to forfeit of most characters. Midge and I'll Take The Leader can add to your drain at the docking bay. Panic pulls the X-Wing Laser Cannon and provides a fighter 'react' in a pinch. The Gold figher pilots add to drains at Anoat and Kashyyyk. Basically just drain in space and limit the damage opponent does with Hidden Base and Menace Fades. Let me know what you think.

Shewski: I don't have Madine or else I might put him in, but doing that would mean I wouldn't be able to play Take The Initiative because Madine is not a scout. Maybe I could use General Calrissian and the Gold Falcon? I don't have a Jedi Luke, but does it matter if I don't have his lightsaber (all Jedi Luke does without it is have a better destiny)? I prefere the add power draw of the SE fighters to the destiny draw of the Premiere ones. Two SE fighters at one location tends of have alot of power that way.

DarthVader,AOE: I'm glad you think this deck looks fun to play! Leia, Rebel Princess is good, but I don't have her, and since she is not a scout I couldn't use Take The Initiative if I had her out (though I would probably use her to attack alien-heavy decks instead).

big_chief04: Check Madine again, he is not a scout. I don't deny he would be good in this deck, but I don't have him. I also don't have any copy of Red 5 or the DS/AWRI combo, so I can't play Luke (V), if I did have them he would deffinately be in my deck. Glad to see someone else likes SE fighters, too! As for the overflow of chacters, you're probably right.

See also

Sources


References