Spooky:) Well Handle Mk2:)
Spooky:) Well Handle Mk2:) is a Light constructed list published on Game Players Network.
Deck info
- Player: Spooky:)
- Published: 11 June 2003 (Game Players Network)
- GPN category: Standard
- Format: Premiere - Original VS3
- Side: Light
- Starting Card: We'll Handle This
- Strategy: We'll Handle This
- GEMP Importable deck: Download (omits Sai'torr Kal Fas (V) (Virtual Set 1: Legacy), Wokling (V) (Virtual Set 3), Rycar Ryjerd (V) (Virtual Set 2: Our Most Desperate Hour): not in GEMP)
Introduction
This is another version of my deck changed after comment's of players and game experience:)
The published list has 51 cards.
Decklist
|
Objective Character
Weapon Starship Location |
Effect
Interrupt
Epic Event |
Strategy
The basic strategy for this deck reamains the same as in the last i'v posted but i added few useful card's Like nabrun leid's since most of the character's in this deck aren't Rebels so you do not need to weary about Ota-gota-Solo:) and you can easli transfer your character beetwen site's to beat up dark side:) (especialy where They win this round is placed). This Deck Includes leia's blaster rifle (with high destiny in this deck you schuld be able to hit and make lost most of your opponent's). Also this deck includes Higher Ground... with The Phantom menace Maul is hard to hit but with this card he is power -4 and this card has another benefit:) use 3 force to cancel oponent's batle destiny:) Also you shuld use it could be worse to minimize your force los from card's like Target The Main power generator:) Have a nice day:) With this deck you shuld not be afreaid of Duel deck's:) and with high dreain you schuld get an edge ageainst any other deck:) And use Jedi Council chamber And 2 jedi masters there to control destiny draws:)
See also
Sources
- Well Handle Mk2:) (Wayback, 20051102154456)
- GPN Star Wars Decks page 23 (Wayback, 20050430203312)