Shewski Bravo Beatdown (HB)

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Shewski Bravo Beatdown (HB) is a Light constructed list published on Game Players Network.

Deck info

  • Player: Shewski
  • Published: 15 December 2003 (Game Players Network)
  • GPN category: Standard
  • Format: Premiere - Original VS3
  • Side: Light
  • Starting Card: Hidden Base
  • Strategy: Hidden Base
  • GEMP Importable deck: Download (omits Luke Skywalker (V) (Virtual Set 1: Legacy), Red 5 (V) (Virtual Set 3), Rycar Ryjerd (V) (Virtual Set 2: Our Most Desperate Hour): not in GEMP)

Introduction

This deck aims to win through direct damage and epic battles in space. Your heroes this time around are the members of Episode I's Bravo Squadron!

The published list has 66 cards.

Decklist

Objective

Character

Weapon

Starship

Location

Effect

Interrupt

Admiral's Order

Strategy

This is a more fun than serious variant of matching pilot Hidden Base. The Bravos are not used too much IMO, so they make a great candidate to build a deck around. You can drain enough in space in case you get into a race, but you should be able to smack around anyone brave enough to challenge the Bravos.

RP (V) helps you get flipped faster. Basically you want to deploy 2 systems per turn until you can flip. I include 3 systems under the SE so you can have a different HB marker for every game. You can run less, but it is best to use at least 1 of the 3 systems to speed the flip.

I used every Bravo except 5, since I didn't like that card's GT as much as the other ships/pilots, since it helps vs droids ships mainly. I also include other Ep1 Ships for some flavor (and Lat Dmg immunity!). Rounding out space are some strong classic ships.

Characters are pretty understandable- Rayc is to help w/ the Run, Artoo BLD is to cancel destinies, and I included a small ground force in case the opponent thinks I'm all space. Red 5 (V) costs more than combo, but it lets me cancel that jerky Mist Hunter's GT.

A fun side strat uses Proton Torps to cause direct damage. Rebel Artillery is the easiest way, but you can couple them with the AO Let's Go Left (Thanks, DDM!) to cause 2 damage w/ every Torp hit. Take This! Makes it easier to get the right destiny draw.

You can rack up the power by using some of the trickery interrupts but also by using various personas of Ric and destiny adders like SWM.

The rest of the interrupts are pretty standard space fare.

Have fun with it! Thanks for looking!

EDIT

Wow, I can't believe how lax I've been in editing this deck. First, thanks to you who reviewed it!

Cam, Advance Prep would be funny to do, SYCFA isn't that big in my area. =)

Wedge, you caught one of my big errors! I've changed that, as you can see in my revised deck above. Good ideas w/ the damage prevention. I'll have to play w/ them and try to fit them in.

Hoth, I think you will like my edits. Thanks for the review!

My changes so far are:

+

Rayc Ryjerd (V)

Red 5 (V)

On The Edge

Kessel Run

Flash of Insight (V)

Honor of the Jedi

Pulsar Skate

-

BoShek (V)

Artoo in Red 5

Rebel Artillery

Take This!

Slight Weapons Malfunction

I'll Try Spinning

Targeting Computer

Landing Claw

I was actually at 61, so now I'm legal! Yay!

See also

Sources


References