Hit And Run

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Info
TitleHit And Run
SideLight
TypeInterrupt — Lost Interrupt
SetSpecial Edition
PublisherDecipher
EraDecipher era
RarityR
UniquenessUnique
Destiny3
GEMP ID7_92
VersionsDecipher — this page (7_92)

Hit And Run is a Light Interrupt (Lost Interrupt) from Special Edition.

Card Text

Just after the weapons segment of a battle, you may move any or all of your starships there away. ('Hit' cards must still be lost.)

Lore

Many pilots for the Rebellion learned their skills using modified T- 47s and other airspeeders. Being able to weave in and out of combat has become second nature to them.


Rulings

  • Uses the 'move away' rules, meaning the starship(s) must move away via hyperspeed, sector movement, or between a system and an orbiting Death Star. No other forms of movement (no landing/taking off, embarking/disembarking, etc).[1]

Sources

References

  1. ↑ Scomp: Hit And Run; card data swccg-card-json Light.json (commit d4e661ec). Preserved copy: Internet Archive