Hit And Run
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| Title | Hit And Run |
|---|---|
| Side | Light |
| Type | Interrupt — Lost Interrupt |
| Set | Special Edition |
| Publisher | Decipher |
| Era | Decipher era |
| Rarity | R |
| Uniqueness | Unique |
| Destiny | 3 |
| GEMP ID | 7_92 |
| Versions | Decipher — this page (7_92) |
Hit And Run is a Light Interrupt (Lost Interrupt) from Special Edition.
Card Text
Just after the weapons segment of a battle, you may move any or all of your starships there away. ('Hit' cards must still be lost.)
Lore
Many pilots for the Rebellion learned their skills using modified T- 47s and other airspeeders. Being able to weave in and out of combat has become second nature to them.
Rulings
- Uses the 'move away' rules, meaning the starship(s) must move away via hyperspeed, sector movement, or between a system and an orbiting Death Star. No other forms of movement (no landing/taking off, embarking/disembarking, etc).[1]
Sources
- Star Wars CCG cardlists index at Decipher.com (archive, 25 December 2008)
- Complete Card List (Decipher PDF, archive 28 September 2007) — Light Interrupt: Hit And Run, Special Edition, R
References
- ↑ Scomp: Hit And Run; card data swccg-card-json Light.json (commit d4e661ec). Preserved copy: Internet Archive