Rypcord Kline Senate Deck of DOOOOOOOM 2 Version 1 6

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Rypcord Kline Senate Deck of DOOOOOOOM 2 Version 1 6 is the Dark constructed list Rypcord Kline posted on DeckTech.[1]

Deck info

Decklist

Objective

Character

Weapon

Starship

Vehicle

Location

Effect

Interrupt

Defensive Shields

These cards were posted as Defensive Shields outside the 60. They do not count toward the 60.

Posted 'SHIELDS [10]' outside the 60; all ten are named. Each dested to its Reflections III Defensive Shield page (the '(Dark)' page where an older Dark Effect has the plain title).

Original post

Senate Deck of DOOOOOOOM 2 Version 1 6

  • Author: Rypcord "Rypcord" Kline
  • Published: December 14, 2001
  • Rating: 3.5
  • Description: My latest version of the all-mighty senate.

Strategy

The deck works pretty smoothly. Key thing is to remember which Senators do what, and when to use them, and how to use them.

For example, EVERY turn use Yeb Yeb. He is possibly the second best Senator. What he does is simple, he looks at the opponent's top card, you can either replace it, or lose a force and the opponent loses a force.

And Speaking of Lotti Doddi....

Back to the Senators....

Lott Dodd is the best Senator EVER. He is a Tunnel Vision every turn. Almost ALWAYS use him, the deck can activate a good amount of force, so you are destinied to get something good each time you use him, if you don't get anything good, you always have the possibility of getting a The Point is Conceded, which allows you to activate a force {replacing the one you just drew}, then track it and use that 6 for good purposes. Lotti Doddi can be used in so many situations, hes great.

Orn Free Ta is a great senator, for the fact that he deploys for 1, and though his game text is slightly limited, still useful. If you just drew the Emperor, and need him, take him into hand, or if you just drew the ONE ZERO in the deck {the Naboo site} then take it into hand, so you don't have that zero floating around anymore. Also, the ability to use X force, where X equals the number of cards in opponent's force pile during there deploy phase to take him back into hand is extremely versatile as well. If they save the one force to battle, and you fear a beat-down, at the very end of their deploy phase, use 1 force, {they must use 1 force}, and he goes back into hand, and then you can just deploy him next turn for 1 force.

Aks Moe is a decent senator.

Baskol is also good when you late game drop the Naboo Generator, and a roody-poo character there, she allows you to deal one additional damage.

The Unsalvageable is decent, its a good way to cancel Out of Commission, and once I add the Starships in my next version, a good way to protect them from Power Pivot.

I wish I had more Coruscant Mauls, but since I have none, I will do with the 3 Tatooine Mauls.

As you can probably tell this first started out as an Episode 1 Deck, as it slightly leans towards the EP1 portion of SW rather then the normal Universe.

Squabbling Delegates lets you go get a Senator {usually will be Lott Dodd unless you have him}.

How your first turns should "progress"

Turn 1 Hope to draw a Senator with Blockade {hopefully Lotti Doddi} or a Squabbling Delegates. If you draw the Delegates go grab one of the 3 Dodds. Then hopefully either drop Orn Free or Yeb Yeb. Then search for a Political Effect.

Turn 2 Use Yeb Yeb if you deployed him. Use Lotti Doddi if you deployed him to check your force pile. If your able to, make em drop 2 random cards. Then, search for a Political Effect. Save alot of force.

Turn 3 Yeb Yeb and Lotti Doddi again. If able to, use the obj. to drop 2 from their hand. Now you should be set to attempt to deliver a beat-down, and the opponent should have dropped something by now.

Turn 4 Commence beatdown. First use Lotti Doddi to get another key card. Use Yeb Yeb to make sure they get no good destiny. Then if able to, make em drop 2. Then commence the beat down.

The deck basically runs that simply.

Ummm.... this deck did just recently beat Drew Scott's Profit deck that went undefeated at Worlds, so the deck is decent.

Original card list

As posted on DeckTech
Start [8] My Lord, is that Legal? Tatooine Desert Landing Site Coruscant Galactic Senate The Phantom Menace Crush the Rebellion Imperial Arrest Order / Secret Plans Fear is my Ally Prepared Defenses SHIELDS [10] You've Never Won A Race? A Useless Gesture Oppresive Enforcement Battle Order You Cannot Hide Forever Come Here You Big Coward Do They Have a Code Clearance? Secret Plans There is No Try Allegations Of Corruption Locations [2] Death Star II Docking Bay Naboo Theed Palace Generator Core Mauls [3] Tatooine Darth Maul x3 Weapons [3] Maul's Double Bladed Saber Vader's Saber Mara's Saber Vehicles [1] Blizzard 4 Political Effects [3] This is Outrageous Accepting Trade Federation Control Our Blockade is Perfectly Legal Droids [2] U-3PO 4-Lom w/Rifle Starships [3] Zuckuss in Mist Hunter Bossk in Hounds Tooth Boba Fett in Slave One Aliens [2] Mara Jade, The Emperor's Hand Boba Fett, Bounty Hunter Lost Interrupts [5] I Have You Now x2 Control x3 Used Interrupts [6] Squabbling Delegates x3 The Point is Conceded x2 Unsalvageable Imperials [4] Darth Vader x2 Lord Vader Janus Dark Jedi Masters [1] Emperor Palpatine Republic Characters [1] Keder the Black Senators [12] Lott Dodd x3 Orn Free Ta x2 Yeb Yeb Adem'Thorn x2 Toonbuck Torra Baskol Yeesrim Edcel Bar Gane Tikkes Aks Moe


See also

Sources

References

  1. ↑ Senate Deck of DOOOOOOOM 2 Version 1 6, DeckTech (Rypcord "Rypcord" Kline, 14 December 2001). Preservation copies: Stephen Skilton; GitHub Pages; Wayback Machine.