Ryan French Hidden Base The Age of Aquaris v1 1

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Ryan French Hidden Base The Age of Aquaris v1 1 is the Light constructed list Ryan French posted on DeckTech.[1]

Deck info

Decklist

Objective

Character

Weapon

Starship

Location

Effect

Interrupt

Admiral's Order

Defensive Shields

These cards were posted as Defensive Shields outside the 60. They do not count toward the 60.

Ten Defensive Shields posted under '-Shields' in the starting group, outside the 60.

The post also lists 1x Hidden Base Indicator, which matches no known card; it is shown as posted and counted in the published total.

Original post

Hidden Base The Age of Aquaris v1 1

  • Author: Ryan "Shadow 13" French
  • Published: February 7, 2002
  • Rating: 4.5
  • Description: A flipping HB space deck featuring Red Squadron ships, pilots, and X-wing Cannons. Great drain potential, plus some damage from a few different sources. Updated to address some difficulties it may have had...

Strategy

Simple space drain/power deck. you are able to pull your one battleground site, the Asteroid Cave, so control it as long as you can, hopefully with houjix and A Jedi's Resilience in your hand just in case your opponent lands a beatdown. once you have a foot in this site, get Battle Plan on the table, because you should be generating enough force to cover your major force drains anyway, backed up by Strikeforce. and when you flip, it really hurts your opponent to pay 9 to drain 1...

Space

With 2 Cannons on Luke in Red 5, weapons display, and AO on table...13 power right there, then throw in organized attack, rebel artillery, direct assault and power pivot...you just won yourself a nice battle, caused some damage, hopefully played Legendary Starfighter. Don't let the opponent live long enough to probe more than a few systems, but you'll win even without the objective. always deploy Kessel last. Kessel Run from Aquaris or even Coruscant if your opponent is out of space, make it early if you've got Leebo out, otherwise wait until you really need it...same with Rycar's Run. these two help out with retrieval, but they're basically in to give Leebo some punch. wait until you need the drain cancelers to flip, and when objective's flipped, don't forget to make the opponent use Force to draw...

if Security Precautions hits the table, draw till you get It's A Hit and It Could Be Worse, then be ready to stop that force loss. it helps to have your anti-sense sheild out when this happens, so at least if it gets sensed your opponent has to lose some force too. this is very important, unless you're absolutely sure your opponent doesn't have Security Precautions, don't use these two cards for anything else.

cool weapon engine Rapid Fire to deploy them during a battle, then forfeit them to Used with SuperDamage, lose them to Force drains or any other damage, then redeploy them from Lost Pile with Weapons Display (which is why The Signal makes an appearance). And those cannons rock anyway, especially on Hobbie. Favorite strategy get two on one Xwing to get the power bonus, then forfeit one and you've still got one to shoot in the next battle. it's not great, but it does work.

some people think non-uniques work better in this kind of deck. well they're wrong IMHO. let's think objectively. two non-unique xwings 4 deploy, 8 forfeit, 2 ability, 6 power, you have to actually draw both to get them both out. Red 10 and Theron Nett 4 deploy (2 to Ord Mantell), 9 forfeit, 2 ability + immune < 4, 5 power + a destiny to power, you only have to draw one to get the other out with Squad Assigns, plus drain +1 at Ord Mantell. sure with non-uniques you can do nifty retrieval, but they are incredibly weak and rely on cards like Hyper Escape and Organized Attack to win. Uniques can stand alone at a system and hold their own in battles. i prefer uniques.

with the proper setup, you'll drain 3 at kessel, 3 at coruscant, 2 at ord mantell with Red 10 and 2 wherever you put Gray Squad 1....total of 10, plus legendary starfighter and Leebo for 14 optimum total force loss every turn, which is nothing to sneeze at.

thanks for checking this out...

Ryan French

Rebel Strike Team founder

http//www.decktech.net/43

Original card list

As posted on DeckTech
Starting(8) An Unusual Amount Of Fear -Shields -Battle Plan -Dont' Do That Again -both SAC Shields -A Close Race -A Tragedy Has Occured -Aim High -Ounee Ta -Ultimatum -Another Pathetic Lifeform Hidden Base/Slippery Systems Rendezvous Point (Hidden Base Indicator) Heading For the med frigate Superficial Damage Menace Fades Squadron Assignments Locations(7) Coruscant Aquaris Ord Mantell Roche Kessel Big One Big One Asteroid Cave Characters(14) Qui-Gon With Lightsaber Obi-Wan With Lightsaber Han With Blaster Leia With Blaster Chewie, Enraged Lando Calrissian, Scoundrel Corran Horn Dash Rendar Leebo Theron Nett Admiral Ackbar Wedge Antilles, RSL Luke Skywalker (premiere) Kin Kian Ships(8) Han, Chewie & The Falcon Outrider Home One Red Squad 1 R2-D2 in Red 5 Red 6 Red 10 Gray Squadron 1 Weapons(4) X-Wing Laser Cannons x4 Interrupts(13) It's A Hit It Could Be Worse Houjix & Out Of Nowhere A Jedi's Resilience x2 Rebel Artillery Life Debt The Signal Rapid Fire Direct Assault All Wings Report In & Darklighter Spin Organized Attack Power Pivot Effects(5) Strikeforce Weapons Display Legendary Starfighter Kessel Run Rycar's Run AO(1) Concentrate All Fire


See also

Sources

References

  1. ↑ Hidden Base The Age of Aquaris v1 1, DeckTech (Ryan "Shadow 13" French, 7 February 2002). Preservation copies: Stephen Skilton; GitHub Pages; Wayback Machine.