Robert Parker It's your deck Profit from it

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Robert Parker It's your deck Profit from it is the Light constructed list Robert Parker posted on DeckTech.[1]

Deck info

Decklist

Objective

Character

Weapon

Location

Effect

Interrupt

Epic Event

Podracer

Original post

It's your deck Profit from it

  • Author: Robert "Sparky" Parker
  • Published: July 15, 2001
  • Rating: 4.0
  • Description: This deck starts fasts, deals out damage, and has never lost a podrace. Did I mention that it is an activation engine as well?

Strategy

Sorry, take out POAS for HOTJedi I have been searching for a way to get around the problem of low activation in a profit deck for a while now, and thanks partly to the great idea of Peter "Jeeps" Jacobson, a TD in my home state of MN, I've found it. This deck gets set up fast from increased force, is able to deal damage, and retrieve well.

As I said in my description, I've never lost a podrace with this deck. It has 21 destinys of 4 or higher, more than 40% of my deck after my starting stuff is taken out. The four A Step Backwards only help matters. I included I Did It because it was an extra four force back and the manipulation of the opponent's force saving capibilities was helpful even though I didn't have the steady 1 force a turn retrieval.

The first thing you do is start the podrace during your opponent's first turn. In some cases it actually helps to have them start Sebulba's pod since you will be drawing 3 destinys (being able to choose 2) almost the whole way. Actually, the "Very" first thing you do, after thinking about it, is pull Crix before you activate. Most of the time you will hold him and maybe draw one or two on your first turn. Second turn, deploy Crix, take Geezum or Chewie (Chewie is choice 1) and deploy either of them to Crix's site. Also, deploy what characters you have to your sites. If they started two aliens, wait for a sizable force and move over to the AC, or just Naburn and kick the snot out of them. You don't want to wait until they're totally set up before you flip, because that might be too late. If you can't retrieve all ten, your other retrieval will still work and you will get an earlier start on Direct Damage and draining.

The three *cards are really tech that I can't believe people don't use as often. The Crix/Geezum strategy really boosts activation, Caldera is a total pain in the A$$ except with Darth Maul, and really helps against big drain decks. Finally, Harc Seff is a a pain in the A$$ times 2. I've canceled as much as a total force drain of 7 with this guy, three and four at the two different sites. He is really an equalizer. The Artoo/A Gift combo is helpful but not crucial.

This deck is solid and works very well, try it and see

Questions and advice is very welcome

Original card list

As posted on DeckTech
Starting 9 YCEPBT/OBD Jabba's Palace Audience Chamber Han Solo PP Podrace Arena Ani's Racer Boonta Eve Podrace Strike Planning Locations 4 T Mos Espa T Cantina T City Outskirts T Mos Eisely Characters 21 Qui-Gon Jinn x3 Luke Skywalker, Jedi Knight x2 Chewbacca Of Kashyyyk Han With Heavy Blaster Pistol General Solo Leia With Blaster Rifle x2 Lando With Ax Obi-Wan Kenobi, Padawan Learner General Madine Corran Horn Tawss Khaa Jar Jar Artoo Padme Naberrie Geezum Caldera Righim Harc Seff Effects 7 A Gift Goo Nee Tay POAS Mantellian Savrip What Was It? The Camp Uncontrollable Fury Interrupts 16 A Step Backward x4 Rebel Barrier x2 Nabrun Leids x2 Control/Tunnel Vision x2 Jedi Levitation Noble Sacrifice It Could Be Worse OOC/TT Somersault Weapon Levitation Weapons 2 Anakin's Saber Qui-Gon's Saber Epic Events 1 I Did It


See also

Sources

References

  1. ↑ It's your deck Profit from it, DeckTech (Robert "Sparky" Parker, 15 July 2001). Preservation copies: Stephen Skilton; GitHub Pages.