Revelation Challenger-style TRM
Revelation Challenger-style TRM is a Light constructed list published on Game Players Network.
Deck info
- Player: Revelation
- Published: 4 August 2003 (Game Players Network)
- GPN category: Standard
- Format: Premiere - Original VS3
- Side: Light
- Starting Card: Old Allies
- Strategy: Old Allies
- GEMP Importable deck: Download (omits Wokling (V) (Virtual Set 3), Affect Mind (V) (Virtual Set 2: Our Most Desperate Hour), Escape Pod (V) (Virtual Set 2: Our Most Desperate Hour): not in GEMP)
Introduction
Combines my love of pull-chains, hard-core smacking, and high-destiny Ints (especially Used), and character regeneration. Also are some techniques I have always wanted to use. Namely, force-choke and teamwork cards.
The published list has 69 cards.
Decklist
Strategy
First Turn: Against Deal, play don?t Do That Again shield. Pull Rieekan. Activate. Deploy Rieekan to the Throne Room, he pulls the Hoth War Room. You should have a site or site-puller in hand, so put it down or use it for another site. A Tragedy Has Occurred should come out. Second Turn: Activate, Rieekan pulls Navander, Navander pulls Endor, where opponent doesn?t generate?unless EOps on table ; ). After that, track for On The Edge and beatdowns. Grab all his interrupts. Signal for all your cool effects. After your characters have dwindled when you reach the later game, drop Garbage (V) and do some more smacking. I?ve come to love Monnok/Grimtaash. In case you don?t know what the trackable interrupts are, they are Escape Pod (V), The Signal, Wesa Gotta Grand Army, and Bith Shuffle combo. Matchups:
CCT: Smack the escorter of Jabba?s Prize. And everyone else, too.
Hunt Down: Revo the Meditation chamber, if he has no bgs (unlikely, but it could happen), you can deploy there (since Holotheatre is immune to Revo, right? If it?s not, you can Revo that) and move to the Holotheatre to drain, unless that?s the site that drains ?1. I?m so confused. Anyways, Revo SOMETHING so you can drain. If Holo drains ?1 AND is immune to Revo, then Revo the Med Chamber to deploy there, then Revo back to drain. Anyways, smack Vader.
ROps: Invade Ralltiir. Revo Ralltiir. Revo the Forest for some immunity of your own!
ISB: Revo the Coruscant site and raid it. If it?s Coruscant system, Revo that, too, and just choke him.
EOps: Assuming this is a D2 deck. Revo the bunker AFTER Moff Jerjerrod shows up there, then beat him down.
BHBM: Revo the D2 db, and invade the Throne Room.
AOBS: Revo Coruscant system and choke him.
Watto: Totally fight at Mos Espa, fighting at the junkyard isn?t much use.
Senate: INVADE THE SENATE! Too bad it isn?t the U.S. Senate, but anyways, use destiny adders to wipe out the Senators.
Combat: Kill the DJs.
TDIGWATT: Revo a couple CC sites, and just fight him off CC.
COTVG: Revo the AC, if you can turn 1, so he doesn?t get that alien in. Dungeon also makes a good Revo. It shouldn?t be too hard to kill BHers.
IO(V): Revo his sites, so his limited activation becomes even worse.
SYCFA: Lose, I reckon. In case you?re thinking of saying this isn?t a good matchup strategy?you?re right. But who plays SYCFA, anyway? >:-P
See also
Sources
- Challenger-style TRM (Wayback, 20051102154456)
- GPN Star Wars Decks page 20 (Wayback, 20050430203312)