Rebel Leadership (V) (Virtual Set 12: Martyrs & Magistrates)
Jump to navigation
Jump to search
Players Committee / Virtual — not a Decipher card.
« Precise Hit (V) (Virtual Set 12: Martyrs & Magistrates) ·Virtual Set 12: Martyrs & Magistrates · Red Squadron 7 (V) (Virtual Set 12: Martyrs & Magistrates) »
| Title | Rebel Leadership (V) |
|---|---|
| Side | Light |
| Type | Interrupt — Used Interrupt |
| Set | Virtual Set 12: Martyrs & Magistrates |
| Publisher | Players Committee |
| Era | Virtual Original |
| Uniqueness | Unique |
| Destiny | 4 |
| GEMP ID | 1112_19 |
| Versions | Decipher — Rebel Leadership (9_54)Virtual Original — this page ( 1112_19)Virtual Legacy — Rebel Leadership (V) (Virtual Block 3) ( 1230_109)Virtual Modern — Rebel Leadership (V) ( 203_17) |
For the Decipher card this slip modifies, see Rebel Leadership. Code OVS12 · GEMP id 1112_19.
Rebel Leadership (V) is a Light Interrupt (Used Interrupt) from Virtual Set 12: Martyrs & Magistrates.
Card Text
Take an admiral or a non-Jedi general into hand from Reserve Deck; reshuffle. OR Once per game, deploy a war room from Reserve Deck; reshuffle. OR If your admiral or non-[Episode I] general is in battle, may add one battle destiny or prevent opponent from drawing more than one battle destiny (that destiny draw may not be canceled).
Lore
In times of greatest need, the Rebellion relies on the brilliant leadership provided by commanders fighting for freedom.
Sources
- VirtualCards12.pdf (Players Committee Remaster sheet, Internet Archive 24 October 2007) — official text as of 9 January 2007; slip 19. Slip image and game text from this sheet.
- Lore and art: the printed Decipher card, Rebel Leadership.
- Full-card remaster: Virtual Set 12: Martyrs & Magistrates (fan reconstruction, 2026).