Pyry Nystrom Lightning Menace

From SWCCG Wiki
Jump to navigation Jump to search

Pyry Nystrom Lightning Menace is the Dark constructed list Pyry Nystrom posted on DeckTech.[1]

Deck info

Decklist

Objective

Character

Weapon

Starship

Vehicle

Location

Effect

Interrupt

Admiral's Order


Original post

Lightning Menace

  • Author: Pyry "Blizzard" Nystrom
  • Published: February 21, 2001
  • Rating: 3.5
  • Description: Fatal and fast deck using SYCFA with extreme power of the darkside.

Strategy

Okay the idea of this deck is to them hard and heavily. You have big pile of mains to do

this. Also there is no shortage of combat related interrupts.

Activation is exellent as in most SYCFA Decks. So to get most of this there is two Miiyoms.

This deck is no manipulator and should not played as. Activation also helps to give your

opponent a good beatdown.

Starfleet is quality over quantity. Use it wisely and you can punish most decks at space too.

Also many of the mains are pilots too, so you can play them to space if necessary.

If Falcon is your nightmare, play GURI to space(Executor will really do the job).

If X-wings are coming, keep your ships together. Together they can combo and should be able

to hold against their swarm. If guns are possible, keep your guys in capitals.

Battle deployment with Thrawn is iron here(-2 to power of each X-wing).

Dont play too many ships on your low parsec systems as Kessel might pop up You CAN move DS if necessary to get there.

Your drains are not huge, and the idea is that you go where opponent hangs around. If opponent

goes space SAD will hurt him.

You shoud be able to fight and probably punish them anywhere. So this deck is built to be SOLID

Alright then here comes the matchups

MWYHL

Drain heavily and battle. When they are about to do JT5, screw thier tracking with

uncertain is the future

EBO Fight in space, rule the ground and drain. Walkers can storm Hoth if necessary. Degree will help.

WYS Take space, use Guri there if necessary. Grap their key interrupt. Conquer ground, Thrawn and Battle deployment will do wonders in your conguest for Tatooine. Their smugglers cant compete with your powerfull mains

RTP Rule space, fight in ground. Try cancel bacta tank and kill the princess(many times).

"Shut him up or shut him down" will be their death.

QMC

Take Bespin=win, so A LOT OF FORCE THERE

Mains

Battle and drain. Miiyom will hurt them much. You will out power them.

Agents in court Start Battle order. Aliens and droids can strike them. Imperials will probably have to move to JP. Walkers can attack to sandstormed sites.

HP Get SAD ASAP. Rule ground. Play carefully with your fleet.

Profit

Put Mara and Dr E & PB to AC. Send more guys ASAP. Drain them from space. Crush them

in ground.

Thanks for revievsTell me what went wrong(if any)

Original card list

As posted on DeckTech
Starting(8) SYCFA/TUPITU Death Star Alderaan DSDB Preb.defences Mob.points Imp.Arr.Order Oppressive enforcement Locations(5) Rendili CCDB EndorDB CoruscantDB DSWar room Characters(19) 2xMiiyom onith 2xVader with saber 2xLord Vader 2xGrand moff Tarkin Prince Xizor Guri 2xMara Jade TEH 2xThe Emperor Grand admiral Thrawn Boba Fett with Blaster Dr Evazan & Ponda Baba Sim Aloo Janus Greejatus Starships(6) Executor Chimaera Dominator Bossk in HD Zuckuss in MH Dengar in PO Vehicles(2) Blizzard 2 Tempest 1 Effects(7) Imperial degree Secret plans Battle order Blast door controls Search and destroy Therell be hell to pay First strike Interrupts(10) The circle is now complete Masterfull move Monnock You are beaten Set for stun 2xSense & Uncertain is the future Shut him up or shut him down Weapon levitation Sniper & Dark strike Weapons/Devices(2) Vaders saber Maras saber Admirals ordes(1) Battle deployment


See also

Sources

References

  1. ↑ Lightning Menace, DeckTech (Pyry "Blizzard" Nystrom, 21 February 2001). Preservation copies: Stephen Skilton; GitHub Pages; Wayback Machine.