Pointy-eared green dude Fondor Operations
pointy-eared green dude Fondor Operations is a Dark constructed list published on Game Players Network.
Deck info
- Player: pointy-eared green dude
- Published: 5 June 2003 (Game Players Network)
- GPN category: Standard
- Format: Premiere - Original VS2
- Side: Dark
- Starting Card: Spaceport Docking Bay
- Strategy: Spaceport Docking Bay
- GEMP Importable deck: Download (omits Stormtrooper (V) (Virtual Set 2: Our Most Desperate Hour): not in GEMP)
Introduction
Okay guys, this deck is a little bit different. Just imagine it as a slice, dice, and serve ‘em nice kind of deck, and I think you will enjoy it. I chose Fondor as a base of operations to begin my Imperial campaign of terror. Let me know what you think!
The published list has 61 cards.
Decklist
|
Character
Weapon Starship
|
Location
Effect
Interrupt |
Strategy
So this deck has no objective…so what? I wanted to try something different. Maybe you guys think I am nuts…maybe you guys think me genius. Whatever, I just wanted to be different. Here goes nothing… :D
First Turn: Pull Gall or Executor (whichever you may not have). If you do not have either, I suggest pulling Gall for the namesake of having some more room for space deployment. You can get the Executor later. Also pull <> Spaceport Docking Bay and deploy it to Fondor.
Second Turn: Pull another docking bay. I suggest Endor: Landing Platform (Docking Bay) for the namesake of free transit. Quickly take over the two planets you should have out with some space that should be provided with Combat Response, DS-181-4, Commander Brandei, or Short Range Fighters/Watch Your Back!. Make sure you get control of a planet sites and two systems so that you can play Imperial Decree.
The Rest Of The Story: My choice of interrupts is mainly just so I can really annoy the opponent. Ever try to Tallon Roll Saber Squadron? How about after they have been Darkly Maneuvered? The Watch Your Backs and All Power To Weapons are more beatdown insurance. Snipers, Trooper Assaults, and End This Destructive Conflict greatly enhance my chances on the ground.
Reactor Terminal is a great cylcer/tracker card for some high destinies and wanted cards. It also gets the garbage out of your hand. Pinned Down could really kill a QMC deck if used in good timing and Imperial Training Academy just further boosts my use of troopers. Drop D’an and Onith in the Executor and let them do their thing. I know retrieval could be slow, but it is better than no retrieval at all.
My use of Gall just really puts the mortar to the bricks of demolition in my deck. Blasters, two sabers, and Snipers, along with a mysterious M’iiyoom Onith can really put the hurt on the opponent’s characters. I’m hoping for an onslaught. :D
I hope that you at least enjoyed my deck. It may get a one, but I have really enjoyed piecing it together. I wanted to build a deck WITHOUT a purple card objective. Any feedback would be appreciated. Thanks!
See also
Sources
- Fondor Operations (Wayback, 20051102154456)
- GPN Star Wars Decks page 23 (Wayback, 20050430203312)