Phil Aasen Double-Crossing No Good Swindler

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Phil Aasen Double-Crossing No Good Swindler is the Dark constructed list Phil Aasen posted on DeckTech.[1]

Deck info

Decklist

Objective

Character

Device

Weapon

Starship

Vehicle

Location

Effect

Interrupt


The post also lists 2x Jabba the Hutt or Mighty Jabba, which matches no known card; it is shown as posted and counted in the published total.

Original post

Double-Crossing No Good Swindler

  • Author: Phillip "Karrdeshark" Aasen
  • Published: February 28, 2001
  • Rating: 4.0
  • Description: Creates awesome force loss for the opponent. Check it out

Strategy

Editor's Note #1 Yes, he does work. The card says, ”If Han and your Lando are at same site, opponent loses 3 force”. It doesn't say presence anywhere. I mean, if a character is at a prison, he is at that site. And just because I don't have a specific strat. for WYS, doesn't mean you have to give me a 3* rating. I am not going to take out Brangus because it really helps even if you can't find the DBs. You can still get back cards when you draw them. (you do have six)

Editor's note #2 Here's the strat. for WYS Destroy 'em in space. They won't expect all 5 ships. And you still have Mara, Snoova, Bane Malar, Djas Puhr, 4-LOM and others to hold the ground. If they deploy a Lando, KILL HIM And continue.

Editor's note #3 If you have problem or questions, don't rate me bad, d-mail me and ASK me about it and then decide.

Okay, start off by getting Lando BEFORE you activate 1st turn. remember to use IAO

each turn to get a docking bay. Double Crossing-No Good Swindler makes the opponent

lose force up the Wazoo. Now here's the machine Deploy Lando as the escort first turn.

Search for Brangus with the AC. (get it with the Obj. first turn. If you draw him, get

Jabba. Use IAO to get the CC DB first turn). By second or third turn you should have a

DB-NGS. Play it and trade a DB for it. IAO will keep up your DB supply. It's unique, so

as soon as it's the opponents turn, play it again. Even if they grab it, you have four copies,

so they'll still lose force. As soon as you flip, do this and retrieve it with the Obj., or battle

and retrieve. Brangus makes it work awesomely. In one game, (the opponent couldn't

find their grabber) I made them lose TWENTY-FOUR force just to the interrupts. Heh

heh. Now then, here are reasons for various cards

Starship mix can't be ignored. Anti-EBO if they play Deadbolt and such.

Bad Feeling Have I and Imperial Barrier Helps prevent the EPP Beatdown.

First Strike Retrievel and can stuff their interrupts.

YCHF Numbers Protection.

Hutt Influence Prevents them canceling your drains.

D-C,NGS Duh

Jabba's Through With You Adds a Battle Destiny

Twi'lek Advisor let's you get out your effects.

<> DBs and the extra DBs Needed for Brangus

Matchups

HB Mains Keep your characters together to prevent a beatdown. other than that, play as normal.

HB X-wings Stick together in space and they won't be able to overpower you. They can't touch your ground.

EBO Swarm same thing.

EBO Mains same as HB mains.

RST Move to Endor en masse and overpower them. They can't touch your space.

QMC

QMC stinks and cannot beat this.

MWYHL

Keep them out of everything except Dagobah. Your 'Swindler should pull it out in the end.

Anything else So long, Sucker.

This deck won't give up without a fight, and can be devastating every game. Hope you enjoy it I am thoroughly open to ideas and tips. Please, give advice

Original card list

As posted on DeckTech
Objective1 CCT/MFD Characters22 Jabba the Hutt or Mighty Jabba x2 (your pick) Mara Jade, TEH Arica Boelo Ephant Mon x2 Lando Calrissian 4-LOM w/gun x2 IGGy w/gun Fett w/gun Dengar w/gun Zuckuss Djas Puhr Bane Malar Brangus Glee x2 Dr. Evazan&Ponda Baba Snoova x2 Jabba's Prize (start) Locations9 CC Carbonite Chamber (start) CC Security Tower (start) CC East Platform x2 Tatooine DB 94 x2 < > DB x2 JP Audience Chamber Starships/Vehicles6 Zuckuss in ship Fett in ship Bossk in ship Iggy in ship Dengar in ship Jabba's Sail Barge Weapons/Devices3 Mara's Stick Vibro-Ax C.C. Console (waste of a good card space. ;) (start) Effects11 YCHF IAO (start) Mob. Points (start) Power of the Hutt (start) TINT&Oppressive Enforcement (start against SAC) Hutt Influence Reactor Terminal First Strike Bad Feeling Have I S & V x2 Interrupts9 Double-Crossing, No Good Swindler x4 Jabba's Through with you Twi'lek Advisor Prepared Defenses (start) Imperial Barrier x2


See also

Sources

References

  1. ↑ Double-Crossing No Good Swindler, DeckTech (Phillip "Karrdeshark" Aasen, 28 February 2001). Preservation copies: Stephen Skilton; GitHub Pages; Wayback Machine.