Peter Tenneson Joe Gun

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Peter Tenneson Joe Gun is the Light constructed list Peter Tenneson posted on DeckTech.[1]

Deck info

Decklist

Objective

Character

Starship

Location

Effect

Interrupt

Admiral's Order

Podracer

Defensive Shields

These cards were posted as Defensive Shields outside the 60. They do not count toward the 60.

Posted '(10 defensive shields)' under Effects, outside the 60; the strategy names 'close race, grabber, aim high, don't do that again, do or do not, ounee tay, ultimatum, any 3 others'. 'grabber' is printed as written (more than one Light shield fits); the other 3 are unnamed.

The post also lists 1x hidden base system, which matches no known card; it is shown as posted and counted in the published total.

Original post

Joe Gun

  • Author: Peter "Han Solo." Tenneson
  • Published: January 3, 2002
  • Rating: 4.0
  • Description: Hidden Base.

Strategy

This deck can be either a beat down or drain making it a little more versatile. Start 3 effects; strike planning, squad ass, and either menace fades or insight, depending on what dark side's playing. Get out your systems and some ships to them early. Coruscant slows his deployment and it's a nice drain system. If security precautions is on table and they have air take it out before you flip or else they can probe like mad and not take battle damage. ote helps if they keep running away. On the ground keep harrassing them with your mains and then put your guys in the tank so they can come back 4 more. If you lose a valuable card early get it back with tibrin's text then retreive the 3 cards you exchanged with on the edge. Liberty is in here for forfeit fodder since it can keep coming back after you forfeit it.

Match-ups

TDIGWAT Start menace fades as the third effect. Use signal to get bacta tank and keep making suicide runs with your mains. In the air control his bespin and his cloud city to slow him setting up dark deal and cco.

HDADTJ Start insight and get honour. Cancel his visage with ooc/tt and kill his vader and make sure vader doesn't come back. After that just drain in space.

Combat

Try to avoid combatting whenever possible. The rest of the game is just draining.

Walker Garrison

Start menace fades. Put projection of a skywalker on his 3rd marker. Never leave your starships alone at hoth since he can get a star destroyer out there with prepare for a surface attack. If you can keep menace fades working you should be alright. This game will most likely become a drain race.

Defensive shields are close race, grabber, aim high, don't do that again, do or do not, ounee tay, ultimatum, any 3 others

Original card list

As posted on DeckTech
objective(1) hidden base/swstyf locations(9) kessel kiffex tatooine endor tibrin coruscant forest rendezvous point hidden base system characters(15) luke w/ stick obi w/ stick x2 quiggy w/ stick x2 officer dolphe ric olié,bl tycho celchu general calrissian nien nunb wedge,rsl mirax terrik dash rendar corran horn keir santage effects(10) projection of a skywalker ote honour bacta tank docking and repair facilities squad ass strike planning menace fades insight unusual amount of fear (10 defensive shields) interrupts(13) hftmf it's a hit out of nowhere houjix jedi's resilience darklighter spin the signal icbw barrier ooc/tt a few maneuvers on the edge run luke run ships(10) gold squad 1 red squad 1 red squad 7 green squad 3 outrider bravo 1 bravo 2 pulsar skate liberty spiral admiral's orders(1) i'll take the leader racers(1) anakin's pod


See also

Sources

References

  1. ↑ Joe Gun, DeckTech (Peter "Han Solo." Tenneson, 3 January 2002). Preservation copies: Stephen Skilton; GitHub Pages; Wayback Machine.