Nate Meeker MWYHL Help tourament incomming

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Nate Meeker MWYHL Help tourament incomming is the Light constructed list Nate Meeker posted on DeckTech.[1]

Deck info

Decklist

Objective

Character

Device

Weapon

Starship

Location

Effect

Interrupt

Jedi Test


Original post

MWYHL Help tourament incomming

  • Author: nate "number 1" meeker
  • Published: February 26, 2001
  • Rating: 4.5
  • Description: A mwyhl deck, I need some suggestions for this new deck that I plan to play this weekend, if all goes well.....

Strategy

please only make suggestions that make sense and dont say to add 6 more jedi lukes because I dont have them. make your suggestions reasonable because I am going to play this this saterday. destiny layout after I pull everything I can

02

112

23

39

49

511

61

as you can see, the destiny is good, so the tests are easy to do.

MOD take out the smoke screen and add another landing claw card choices

1. the three different lukes I use all different ones because they all have good abilities at dirrerent times.

2. gold leader in boat he draws a destiny and you can add a pilot if they cancel landing claw.

strat

basicly this is a deck that sits around untill it gets a good hand. you need to get a good hand first, then you should be able to end the game with a few battles.

matchups

vs ties this is the hardest matchup but you can still pull it off. you have to get out the claw early and latch on to a destoyer. get your sites out and drain away. they will only have a few drains with out the mods and your two projections. you should have them in the late game if you can get sites out. if they dont have weapons, load up the outrider and get it going.

vs court go to the chamber, use a lot of interrups and kill them early. easy as most ground decks are.

vs hunt down if you can get down a jedi early, dont cancel visage because it hurts him too, vader is your @#$% with the right hand, take him out and keep him gone, game over.

vs bring him before me ha, this is the most over-rated and played deck, give luke to vader, then give him the all-time beat down. repeat. this is not a hard game, your interrupts will come in handy.

vs isb wait for them to deploy and then take out their ground characters, again your interrupts come in handy, go to space with the landing claws. you should win this matchup.

again these are the ONLY decks that are begin played around here, when states comes around, ill mod then but right now I am playing to win here and need a win this tournament or second to keep first in my area.

so please guys, make some helpful comments about this deck, tell me what to change and thanks again

Original card list

As posted on DeckTech
Starting6 mwyhl dagoba hftmf wise advice squad assig insurrection locations5 the hutt training area tat doc bay cantina jundland wastes characters15 daughter of skywalker yoda dash rendar lando w/ axe orrimaarko corran horn han w/gat chewie protector x2 luke w/stick master luke luke jedi knight ben x2 obi w/stick blue2 gold leader in gold 1 outrider green3 obis stick lukes stick landing claw jedi tests 2 great warrior a jedis strength effects10 projection of a skywalker x2 bacta tank draw their fire traffic control goo nee tay disarmed order to engage frozen assets x2 interrupts17 smoke screen nabrun leids jedi presance x2 out of commission/ TT x2 weapon levitation x2 the signal x3 ive got a bad feeling about this x2 gift of the mentor clash rug hug glancing blow


See also

Sources

References

  1. ↑ MWYHL Help tourament incomming, DeckTech (nate "number 1" meeker, 26 February 2001). Preservation copies: Stephen Skilton; GitHub Pages; Wayback Machine.