Matt Wehner V-Cards Sucky or UnSucky

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Matt Wehner V-Cards Sucky or UnSucky is the Light constructed list Matt Wehner posted on DeckTech.[1]

Deck info

Decklist

Objective

Character

Device

Weapon

Starship

Location

Effect

Interrupt

Defensive Shields

These cards were posted as Defensive Shields outside the 60. They do not count toward the 60.

The post names Grabber, Do Or Do Not, Wise Advice, Aim High, Podracing One, Ultimatum 'and the other good ones'; the four that are Defensive Shields are dested outside the 59 (Grabber and Podracing One match no known shield).

Original post

V-Cards Sucky or UnSucky

  • Author: matt "Tasa" wehner
  • Published: March 12, 2002
  • Rating: 4.0
  • Description: A lightside mains and toys that abuses ONE of the new V-Cards...the only GOOD one...

Strategy

Okay, here's a little strat.

First, use the Obj to start the Farm. That's some good starting activation, plus you can pull your docking bay at no additional cost of a starting effect.

You'll want to get the Tosche Station and City Outskirts down together (pull a Jedi and move him over for activation...hell yeah).

Lars Farm is in there for the obvious force retrival, try waiting to deploy this untill you have your Harvest ready and in need of retrieval.

Also, note that all the sites (cept Tosche) are two icons on your side, meaning with Nar Shadda, you'll get good drains and with Arden down you'll get even better ones.

Also, Farm can pull the first Hydroponics STation.

Character selection is pretty simple. Ben is a hoss, so is Jedi Luke. Remember to use Sai'torr each time you deploy someone, and if you're cautious you can use the Objective's text to look for a diamond site before you go looking for someone's matching weapon.

Boushh sucks, sure, but she's good against force drains, much like her RIII counter part, each can weild Ani's stick.

Han, Chewie and Falcon are there for air support if someone doesn't think you have space and leaves an unprotected ship thinking they can hold a drain at Tatooine or something.

The interrupt choices are clear, I think. Everything is just sorta supposed to "mess" with your opponent and be good for the cheap retrieval. I don't like It Could Be Worse at all, but I needed something to fend against Combat's drains and something to make the opponent waste their grabber so Harvest runs free.

Use the Mindful's to get out Tosche and City Outskirts.

The effects are here for amusement pretty much. They all pack their own power, but you can use and lose these to your delight for retrieval.

Mechinical Failure is always fun and surprising for any deck, and it's a decent destiny to toss away to retrieve if they have no Blizzards.

Goo Ney Tay could come out since the Bo'Marrs give up force, but, at the same time, early game it's good...

I wanted a third starting effect, but honestly couldn't find one.

I konw there are only one of each of the main's weapons, but that should do really. If Harvest can get through ungrabbed, you wouldn't need more than one of the sabers. Just make sure to use Gui Gon's original, as the effect can pull it right out once he's deployed, so you don't need a high destiny one. Also, this one adds to drains.

The Hydroponics Station and Vaporator are a personal fav dating back to the days of Maelstrom. These here have a force drain bonus and a drawing bonus, not too shabby.

If you feel like you need any room to put in "better" cards, take out GOo Ney Tay and the Devices, they are permenite to winning.

MatchUps

I have no idea what you'alls environment is, so I'll just match what I think used to be strong.

Combat

yeah I know, the Jedi's can't drain. But with It Could Be Worse you can "block" drains and use your other characters (Leia, Lando, Chewie, Han, Arden, Bo'Marrs, EPP Luke) to drain on Tat and protect yourself with Barriers, Sorry Bout The Mess, and Glancing Blow. Do your best to weaken their side and attack their weakest location.

Bring Him

BeFore Me - This deck should be able to handle BHBM. It's a toss up for giving up Luke, you'd have to make that decision based on how good you think your opponent is. Glancing Blow and Disarmed mess up Vader pretty bad, but watch out for the D*II Emperor.

Invasion - This obj gets a lot of play in our area because of it's easy flip, good start, and cheap deploy. Use Boush to blow drain(s) on Naboo and try to use It Could Be Worse/Harvest to stay alive. With the devies and Arden and Bo'Marr you should be able to out drain.

Hunt Down - Who doesn't feel this. I'm not sure how this game would go, but if you don't deploy Bo'Marrs you give up very little force, making Hunt Down create their own. This is a frightening obj to get matched against with almost any deck (cept maybe Combat), so, play your best and keep your fingers crossed. Focus again on messin up Vader, look out for Maul, and use those Barriers/It Could Be Worse's as best as possible.

Original card list

As posted on DeckTech
Local Uprising Locations6 Tatooine Tousch Station Lars Moisture Farm Tat City Outskirts Farm SpacePort Docking Bay Characters 19 Lando, Scoundral Jedi Luke EPP Han Ardon Vapor Crell x2 Ben Kenobi x2 EPP Obi Wan Owen and Beru Lars x2 Chewbacca, Enraged Bomarr Monk x2 Jedi Luke x2 Boussh RIII Leia Enhanced Qui Gon Qui Gon (Tat) Starships 1 Han, Chewie, and The Falcon Interrupts 19 Nabrun Clash of Sabers Sorry About The Mess/Blaster Profiecency Glancing Blow Harvest x4 The Signal Mindful of the Future x2 It Could Be Worse x3 Rebel Barrier x2 Life Debt x2 Heading For The Medical Frigate Effects 6 Mechanical Failure Thrown Back Disarmed Goo Ney Tay Sai'torr Kal Fas = Starting Another Pathtic Lifeform = Starting Weapons4 Obi's Stick Anakin's Stick Luke's Stick QuiGons Stick (tat) Devices3 Hydroponics Station x2 Vaporator Defensive Shields Grabber Do Or do Not Wise Advice Aim High Podracing One Ultimattium and the other good ones....


See also

Sources

References

  1. ↑ V-Cards Sucky or UnSucky, DeckTech (matt "Tasa" wehner, 12 March 2002). Preservation copies: Stephen Skilton; GitHub Pages; Wayback Machine.