Matt Sherrington Hunt Down Version 2 0

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Matt Sherrington Hunt Down Version 2 0 is the Dark constructed list Matt Sherrington posted on DeckTech.[1]

Deck info

Decklist

Objective

Character

Weapon

Starship

Location

Effect

Interrupt

Original post

Hunt Down Version 2 0

  • Author: Matt "MalixSolosar" Sherrington
  • Published: April 12, 2001
  • Rating: 4.5
  • Description: After many games, I've realized that dueling really isn't the way to go, since most LS decks have ways to counter it nowadays.

Strategy

Before I begin, I want to add that I do NOT have Grand Moff Tarkin or a second Emperor Palpatine.

The strategy is rather simple. I have two different beat down forces One consists of Vader, Mara, Sim Jim, Janus, and Emperor, where as the other has Mighty Jabba, Xizor, 4-LOM, and Boba Fett. These obviously can be intertwined if needed.

First turn, if you have the force, deploy Vader to either DS Docking bay or CC docking bay and flip. Dont forget to grap an I Have You Now while you are getting your docking bay. Depending on what deck I'm playing against and how much force they start with, deploy Rendilli using Mob. Points.

The whole strategy changes if I play against Jedi Training. Then I start with Broken Concentration, which destroys any Jedi Deck. And since you add 8 to any sense and altar destinies, you cannot cancel it. If they start with Mind What You Have Learned and don't start with The Way of Things or Wise advice, either they are stupid or they aren't going to train, so I don't deploy Broken Concentration.

Against and space deck Get Vader down fast and Search and Destroy down fast. That way they are losing two force every turn (yours and theyres). Use you ships wisely. Don't underestimate the power of Emperors shuttle with Emperor and Sim aboard. Plus, you can play I have You Now to add a third destiny and if you have another ability two ship present (dominator, Dengar in PO, Bossk in HT) you can get a fourth destiny from ability (Emperor and Sim don't add ability because they are not pilots).

Its true I've lost some space battles, but only because of REALLY bad destiny draws or if he reacted a lot.

I hate to say "just play smart and you'll win" because that has to be the dumbest saying I've ever heard, but if you battle against a lone X-wing when your opponent has 15 cards in his force pile, you deserve to lose.

Comments are welcome.

Thanks

Original card list

As posted on DeckTech
Starting (8) Hunt Down and Destroy the Jedi Exe Holotheatre Exe Meditattion Chamber Visage of the Emperor Prep. Defenses Imperial Arrest Order Crush the Rebellion Mob. Points Locations (4) Rendilli Cloud City East Platform Death Star Docking Bay 327 Exe Docking Bay Characters (15) Vader w/ Saber 4x Darth Vader, DLOTS Lord Vader Mara Jade 2x Emperor Palpatine Janus Greejatus Sim Aloo Prince Xizor 4-LOM w/ Concussion Rifle Boba Fett w/ rifle Mighty Jabba Starships (6) Bossk in Hounds Tooth Zuckass in Mist Hunter Dengar in Punishing One Emperors Personal Shuttle Accuser Dominator Weapons (1) Maras Saber Effects (7) No Escape Reactor Terminal Visage of the Emperor Bad Feeling Have I Search and Destroy Broken Concentration Secret Plans Interrupts (19) Point Man Shut him up or Shut him down Weapon Levitation Operational As Planned Twilek Advisor You Are Beaten Defensive Fire/Hutt Smooch Force Lightning Holonet Transmission 2x Sniper/Dark Strike 2x Masterful Move 3x Evader/Monnok 2x I have you Now 2x Corrections Swap Defensive Fire/Hutt Smooch for Lateral Damage.


See also

Sources

References

  1. ↑ Hunt Down Version 2 0, DeckTech (Matt "MalixSolosar" Sherrington, 12 April 2001). Preservation copies: Stephen Skilton; GitHub Pages.