Mark Kloida Draino Rallops

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Mark Kloida Draino Rallops is the Dark constructed list Mark Kloida posted on DeckTech.[1]

Deck info

Decklist

Objective

Character

Weapon

Starship

Vehicle

Location

Effect

Interrupt


Original post

Draino Rallops

  • Author: Mark "yodarth" Kloida
  • Published: August 14, 2000
  • Rating: 4.5
  • Description: A Rallops deck with big drain potential and enough resources to deal damage.

Strategy

Well, pretty standard Rallops here, some slight changes for higher drains. Your activation potential is 21, drain potential of 13, quite high for Rallops. Start Decree, Opressive Enforcement, and Arrest Order. If you're playing Hidden Base start You Cannot Hide Forever instead, usually in place of Opressive Enforcement, which will let you take Security Precautions out quick. I use 2/0 locations as opposed to Mobilization Points and controlling Executor, D*II, and Coruscant bays. I prefer this, which lets you keep all of the effects I like, you dont need to keep guys at the docking bays, allowing them to stick on Ralltiir or pilot. Use the standard AT-STs and pilots to control 3 Ralltiir sites and flip. Then set up your drains. Use the 2 during your control phase which will let you fetch Imperial Commander, if you haven't already deployed him from the deck before you flipped, Expand The Empire, Palpy, and Overseeing It Personally. Drop Overseeing It Personally on Palpy and Expand the Spaceport City, so while your Imp Commander is on Ralltiir your drains are +1 there and both adjacent sites. Since Expand and Overseeing It Personally are both not immune to Alter you could be hurting there, but remember Opressive Enforcement will bring them to the used pile, and the objective will pull them right back. If they're going really heavy SA you may want to drop Hell To Pay for that. If they're in space with Lateral Damage and some of the best ships you should be able to take care of them. Against heavy drain decks you probably want to control Ralltiir and either Coruscant or the Death Star to set up Decree. Vader/Tarkin/Mara will most likely be used in beatdown. Here's how I play vs. many popular light decks...

ROP killers/Eloms/TIGIH This is tough, but remember for their main beatdowns that they'll pay extra, the lack of Spaceport Docking Bay will protect you, and I like not having it in for that reason. Flip quick, and use your Vader/Tark/Mara on Ralltiir to protect from Eloms and pilots on the AT-STs and as forfeit fodder. If they go with a Superfalcon ZiMH and DiP1 might be able to take it, or substitute for other bounty hunters in their ships. If they play TIGIH, because you have no Docking Bay for them to get to, Jedi Luke will be stranded and uncaptured.

Hidden Base

Start You Cannot Hide Forever to pull Seucurity Precautions. Flip the objective and go for Bad Feeling Have I if you suspect main beatdowns. Otherwise go for your ships. Lateral Damage is a real killer, it'll work well against Home One or the Falcon. With their drains -1 and Coruscant converted Decree shouldn't be hard to set up, and that would leave them dead in their tracks.

Profit

Establish your drains quick. Against Superfalcons you have ships avilable. They most likely won't Nabrun over because of IAO, if they do get ready to 'react'. Send in Vader/Tarkin/Mara at Han's site and get rid of him. That'll stall them for a turn or 2, which should be enough for you to get some nice drains. If they re-deploy Han quickly then send your guys at him again.

Rebel Strike Team

Flip quickly. You should be able to flip before they manage a Bunker blow. If they're going for control of 3 sites instead start pulling ships to take Endor. Putting Vader/Tarkin or at least Vader or Mara with their saber will hurt them at the Bunker, therefore slowing them up. If they do manage to flip quickly pull Coruscant or the Death Star to set up Imperial Decree, which combined with a drain -1 will make them drain for dirt.

This is my first deck, or submission of any kind here, so I hope it's ok. Thanks for reading.

Original card list

As posted on DeckTech
Starting Stuff (6) Ralltiir Operations/In The Hands Of The Empire Ralltiir Prepared Defenses Opressive Enforcement Imperial Decree Imperial Arrest Order Locations (11) Executor Meditation Chamber Dagobah Cave Death Star Death Star War Room Coruscant Coruscant Imperial Square Hoth Wampa Cave Spaceport City Forest Jungle Swamp Characters (14) Darth Vader, Dark Lord Of The Sith Darth Vader With Lightsaber Grand Moff Tarkin AT-ST Pilot x3 Mara Jade, The Emperor's Hand Emperor Palpatine DS-61-2 DS-61-3 DS-61-4 Colonel Jendon Imperial Commander Lieutenant Arnet Starships (7) Executor Dengar In Punishing One Bossh In Hound's Tooth Thunderflare Zuckuss In Mist Hunter Boba Fett In Slave I Devestator Vehicles (7) Blizzard 2 Blizzard Scout 1 Tempest Scout 1 Tempest Scout 2 Tempest Scout 3 Tempest Scout 5 Tempest Scout 6 Weapons (2) Vader's Stick (Premiere) Mara's Stick Effects (8) Bad Feeling Have I There'll Be Hell To Pay Reactor Terminal Overseeing It Personally Expand The Empire You Cannot Hide Forever Lateral Damage Security Preautions Interrupts (5) Monnok Alter x3 Hutt Smooch


See also

Sources

References

  1. ↑ Draino Rallops, DeckTech (Mark "yodarth" Kloida, 14 August 2000). Preservation copies: Stephen Skilton; GitHub Pages; Wayback Machine.