Mare Tino Colo Proton Claw

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Mare Tino Colo Proton Claw is a Dark constructed list published on Game Players Network.

Deck info

Introduction

Tallon Rolls, Laser Cannons, Overload, High Destinies and a Proton Bomb

The published list has 61 cards.

Decklist

Objective

Character

Weapon

Starship

Location

Effect

Interrupt

Admiral's Order

Strategy

This deck has beaten LSC, Senate, QMC, WYS, EBO, RST... It has only been defeated by a Hidden Base deck.

Retrieval and Damage prevention keeps this deck alive where others fail.

Plain Simple, just TIEs. Just spread and drain and beat them down when they come.

It’s got Tallon Rolls, Laser Cannons, Proton Bombs, Overload and High Destinies.

If they go for the Docking Bay then do the Death Star shuffle. Deploy a TIE to Death Star (retrieve), deploy a TIE to D*: DB (retrieve), initiate battle. If the draw a destiny > 0 then your TIE goes to the Used Pile and you land your other TIE. Else you let your TIE stay put.

Cards to prevent your lone being beaten:

- 2 Mindtricks Don’t Work On Me

- Ghhhk! & TRWEU

- Imperial Barrier (they don’t always have a counter in hand)

- Reacting Squadrons with All Power To Weapons

- TIE Laser Cannon with enough force left.

Collapsing Sites:

- 5 Bombers and two Short-Range Fighters

- 1 Proton Bomb and two I Can’t Shake Him

- Naboo for Lightsaber Combat and Underwater sites

- No Coruscant in the deck because I don’t expect many LS Senate decks.

- Collapse the Death Star sites (drain for 0 on Death Star) if they have taken them both and you cannot use Come Here You Big Coward.

Overload:

- Remove those pesky X-wing cannons

- Remove an EPP by tracking a TIE Bomber or maybe a planet.

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References