LordHoban Destroyer Court 2: Viable Reconstruction

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LordHoban Destroyer Court 2: Viable Reconstruction is a Dark constructed list published on Game Players Network.

Deck info

  • Player: LordHoban
  • Published: 2 June 2003 (Game Players Network)
  • GPN category: Theme/Fun
  • Format: Premiere - Original VS1
  • Side: Dark
  • Starting Card: Court Of The Vile Gangster
  • Strategy: Court Of The Vile Gangster
  • GEMP Importable deck: Download (omits Darth Vader (V) (Virtual Set 1: Legacy), Assault Rifle (V) (Virtual Set 1: Legacy), Blaster Rack (V) (Virtual Set 1: Legacy): not in GEMP)

Introduction

One Card has brought new light to this deck, and now, prepare to be OVERRUN! The droids will come, they will see, and all will behold their might! Now who is the foolish one? Muhahahaha! -(I'm getting better at it)

The published list has 58 cards.

Decklist

Objective

Character

Weapon

Starship

Location

Effect

Interrupt

Strategy

This deck got a lot better with Location (v) pulling the sites I needed to make the deck work more consistently. Now, I can pull Jabba's Palace, which pulls the workshop and Lower Passageways. I can also pull CC: Incinerator and Cantina, respectively, since they are battlegrounds.

--Also, I want to add 1 Fett, Bounty Hunter and 1 EPP Dengar, so please make suggestions on what to take out in the Ratings Feedback thread of here if you haven't rated the deck yet. This is meant to be a fun deck.

First turn, deploy Executor Docking Bay from deck and quickly see if any key cards are in your Force pile by scanning your deck (Incinerator, Workshop, EV-9D9, Tat: JP, 4-Lom, Sense/Uncertain, Nute, We Must Accelerate our plans, or Dr. E/Ponda combo are your major finds to get into your hand quickly).

Then, if nothing good was in the Force pile, deploy either Dr. Evazan/Ponda Baba or Arica from reserve unless you have them in hand. Might want to throw in a Dannik (nonV) for fun, since he can eat the characters you shoot. If you have a high destiny in hand and P-59, you might decide to drop that instead. Bast is also a good quickie cheap character you can put out and get his matching weapon from Reserve (the almighty virtual Assault Rifle), with the high destiny on your Colo Claw Fish, you'll be able to waste just about any one character that comes after you.

Get a couple locations out and start setting up drains (preferably Incinerator with a couple droids backing EV). Don't forget your pinging with the Objective, build up your sites, use Evanzan and the Assault Rifle to the fullest. Track your 5's, 6's and the 7, if you have to, use your extra weapons at the site on lower calibre characters to get your higher destiny on the Claw.

For space, of course be careful. Get your droid draining set up and try for Maul and Vader (v) in the Infiltrator, or any of the BH ships as you can deploy them from Reserve. Why no EPP Maul in here? Because Tat Maul works best in this deck, and can pull his Double Bladed Saber, which is great for doing fast damage against your opponent towards endgame. Also, Maul adds 2 to power when piloting his ship, EPP Maul adds 0. Blaster Rack being already set up, might as well use it. I tend to be the kind of player that likes keeping his mains in play, so that's how I play, but I'll suicide bomb when the time is right.

Anyway, if you face a ground deck, it should be fun and interesting to play. I tested it out, and lost because I made a foolish play which completely turned everything around (I was doing good), and then towards end game I messed up the tracking of the 7 and 6s. I hate tracking. On the plus side, I drew Dengar in ship for destiny and killed Qui-gon with a 1 attrition. :) Good ol 4-Lom. This game was also famous for the Leia Rebel Princess who kept dying but ended up coming back more times than I can count (Bacta Tank, but I finally per her down while she was in the Tank with a good ol Alter). Needless to say, I lost the game by 5, but mainly for my big game defining mess up putting P-59 against Jedi Luke (but I DID Disarm him first, too bad Chewie of Kash popped up and made me lose a bunch of force). I also messed up several tracking attempts, as said above, which hurt really bad, but I learned my lesson a lot better for my 2nd game with this deck below.

I just played this (for fun) against a Darkside Lightsaber Combat Destroyer Deck. It was literally Destroyer Droid vs. Destroyer droid, except he had the greater number of Destroyers. Highlights of the game; nearly got program trapped, but we forgot about Aurra (she was hiding, and was opponent's)... in fact, I could give her a big smooch for being there, saving my Vader/Evanzan combo/IG with Gun, and 4-Lom with gun. A short time later, Sidious, who was also present in the infamous duel that 'almost' killed everyone, went bye bye for his naughty beating up Vader in lightsaber combat (won by 1), took his immunity, then slapped him with some mean damage (well, not that mean, but it wasted all his characters present).

Then my Tatooine Maul came down against a Destroyer and Nute for a tagteam, and though, I think, if I recall (its slipping), I drew very poorly for both swings, I think I drew Maul's ship, and he drew Aurra's gun... so everyone got wiped out, which was good, cool, and bad at the same time. No one deployed there for the rest of the game.

Just remember, if used well, Colo Claw Fish has the potential to be a god in this deck. Nothing cooler than taking out small guys, swapping the card to get the higher destiny but still kill the little guy, then go after the big guy. In these games, I have truly seen the light, and why many people complain about the card (also using it in a Set Your Course deck is great).

Back to game, other highlights. His Maul with saber was stuck on Tatooine practically the whole game (we each could use 1 of each unique guy, though I think this only happened with Maul), and because Vader was making his home on Theed, his EPP Maul couldn't force drain or initiate battle. Real nasty. Lots of cool little battling, including a Droid Shutdown to cancel Precision Targetting on 4-Lom, which made my life easy because all I had to do was then cancel the text of the 3rd Destroyer he had out. I love the Evanzan Combo, he frickin rocks, 6 forfeit? Awesome! And he draws BD if not able to otherwise and operates... what's not to love?

Endgame, I managed to take him out my final turn with the drain of 4, plus battling with First Strike and hitting a ressurrected Aurra with my Destroyer (he had that card to retrieve force out from theed when deployed on a location I just force drained, didn't want that to happen). Oh, and I had just Disarmed his nasty Maul (like it mattered), but the point was, it was a blast... If he'd drawn up, I'd have probably only gone around 13-15, but I managed to put down a few cards to get it up to 20.

We were probably both drained from long days, but I think I played really well considering I hadn't slept during the night at all, and am still up. I'd say it was one of the funnest games I've had in quite awhile.

Suggestions always welcome, but keep in mind, it's meant to be fun.

See also

Sources


References