Local Trouble (V) (Virtual Set 2: Our Most Desperate Hour)
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Players Committee / Virtual — not a Decipher card.
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| Title | Local Trouble (V) |
|---|---|
| Side | Dark |
| Type | Interrupt — Lost Interrupt |
| Set | Virtual Set 2: Our Most Desperate Hour |
| Publisher | Players Committee |
| Era | Virtual Original |
| Uniqueness | Unrestricted |
| Destiny | 4 |
| GEMP ID | 1102_41 |
| Versions | Decipher — Local Trouble (1_256o)PC Errata — Local Trouble (PC Errata) ( 1_256)Virtual Original — this page ( 1102_41)Virtual Legacy — Local Trouble (V) ( 1210_63) |
For the Decipher card this slip modifies, see Local Trouble. Code OVS2 · GEMP id 1102_41.
Local Trouble (V) is a Dark Interrupt (Lost Interrupt) from Virtual Set 2: Our Most Desperate Hour.
Card Text
At the beginning of your battle phase, use 1 Force to initiate a battle between two Imperials and an opponent’s character present at same interior site. For remainder of turn, no other battles may occur here and opponent takes no battle damage here.
Lore
“Looks like somebody’s beginning to take an interest in your handiwork.” Imperial stormtroopers coerce local residents to assist them in the apprehension of Rebel scum.
Sources
- VirtualCards2.pdf (Players Committee Remaster sheet, Internet Archive 24 October 2007) — official text as of 4 December 2006; slip 41. Slip image and game text from this sheet.
- Lore and art: the printed Decipher card, Local Trouble.
- Full-card remaster: Virtual Set 2: Our Most Desperate Hour (fan reconstruction, 2026).