Kyle Krueger Throne Room mains Dark Side

From SWCCG Wiki
Jump to navigation Jump to search

Kyle Krueger Throne Room mains Dark Side is the Dark constructed list Kyle Krueger posted on DeckTech.[1]

Deck info

Decklist

Character

Weapon

Starship

Vehicle

Location

Effect

Interrupt

Admiral's Order

Podracer

Posted 'Cards Starting(6+10 shields)'; the ten Defensive Shields are not named.

Original post

Throne Room mains Dark Side

  • Author: Kyle "Meto" Krueger
  • Published: November 28, 2001
  • Rating: 3.0
  • Description: I posted this deck a few weeks ago, but only got 4 reviews, so I am reposting with a few changes.

Strategy

Update 2

If they start DDTA, it might affect me, but if not I don't keep it the table long enough to be negativley effected. Besides that, this deck has no problem occupying a battleground system.

End Update

Update

I will not take out the podracer because the shield requires it. I do not want to add any more destiny ones unless I can pull them. i still have to face hidden base x-wing swarm. I don't need guri and ship, but I will consider just adding guri. I explained why I don't use the objective.

End update Please read the strat before reviewing.

I would prefer real reviews, not something that you copied and pasted.

I want your honest opinion of the deck, please tell me how you think it is weak, or what you think should be different.

Overview

Get the Emperor to his Throne ASAP.

Beatdown whatever your opponent lets you.

Play reactively until late game.

During late game, opponent should not have many characters left, so drain with whatever you have.

Before you activate Take Carida into hand with

Mob Points, take emp's power w/Throne room, and lose YCHF for Imperial Arrest Order.

Turn One

Activate your force. If you have a masterful move in hand, then play it to get the table. If not, use imperial arrest order to get a DB. While looking for a DB, check to see what is in your force pile. You want your destiny 1's in your hand asap, and you want to get the table out. Only draw if their are cards that will be useful early on.

Matchups

WYS Do not let them have Kessel. Set up in the cantina. Get battle deployment down to prevent beatdowns. Take over space with your impressive fleet. Track a phantom menace and trample Jedi Luke. Make sure to deploy dreadnaughts in pairs. Not a very tough game because most smugglers are easily trampled, and emperor's power kills in space.

HBX Auto win. Ask the Wash. State Champ.

RST Don't let them have the bunker (duh). Take thier system. Set up fighter cover. Your characters w/immunity are now more immune and hit stuff easier. Like WYS, trampling is usually easy most of the time.

Profit

Probably your toughest match-up. Deploy Doc E and Mara to the chamber. They usually don't have space, so take advantage of it. Trample whatever he puts outside. , if possible. This match-up is about out-playing your opponent.

QMC

I have not played many of these, but they usually have a modest fleet. You should be able to handle it. Be careful on the ground because of all those stupid teleport cards. Your walkers will not have many options.

Card-choices

No objective BHBM makes this deck suck. They either throw Luke at you over and over or you are losing a force on your turn.

first strike This deck initiates a lot of battles.

Nute Gunray ability 4, forfeit 6, destiny 3 all for three force. With Emperor's power he is an excellent kamikaze.

IG-88 A very nice kamikaze also. He is even better, because he can't barrier and beat me down. If you track a 7 for capturing, he is even better.

Cards that I would like to fit in

Dengar with gun I hate speeders

Maul Strikes I don't have any, or it would be in.

Vader's stick I don't think that it is worth it w/out Maul Strikes.

Original card list

As posted on DeckTech
Cards Starting(6+10 shields) Fear is my ally D2Throne Room Prepared Defenses Oppressive Enforcement YCHF & Mob. Points First Strike Locations(5) Carida D2DB Imperial Holotable CCDB EndorDb Characters(14) Emperor Palpatine x3 Darth Vader DV, DLotS Darth Maul Darth Maul, YA Mara Jade Nute Gunray Dr. E & PB P-59 P-60 Janus Greejatus IG-88 w/gun Weapons(2) Maul's Double Stick Mara's Stick Vehicles(5) Blizzard 4 Blizzard Scout 1 Tempest Scout 3 Tempest Scout 4 Tempest Scout 6 Starships(5) Dreadnaught x4 Zuckass in MH Interrupts(13) Masterful Move Masterful Move combo Omni Box combo x2 Imperial Barrier x2 Overload Weapon Lev. Force Field Trample x2 Force Lightning Nevar Yalnal Effects(6) S & D Sec Prec Imperial Arrest Order Emperor's Power The Phantom Menace x2 Admiral's Orders(3) Battle Deployment x2 Fighter Cover Podracer(1) Sebulba's


See also

Sources

References

  1. ↑ Throne Room mains Dark Side, DeckTech (Kyle "Meto" Krueger, 28 November 2001). Preservation copies: Stephen Skilton; GitHub Pages; Wayback Machine.