Kessel Run (V)
Jump to navigation
Jump to search
Players Committee / Virtual — not a Decipher card.
| Title | Kessel Run (V) |
|---|---|
| Side | Light |
| Type | Effect |
| Set | Virtual Set 13 |
| Rarity | R2 |
| Uniqueness | Unique |
| Destiny | 5 |
| card_uid | 213_46 |
| Version | virtual |
| Printings | Virtual Set 13 — this page |
For the Decipher card, see Kessel Run.
Kessel Run (V) is a Light Effect from Virtual Set 13.
Card Text
Deploy on Kessel; draw 'coaxium' destinies, stacking face up here until total > 12 (cannot deploy otherwise). During each move phase, if your smuggler here, move a 'coaxium' card from here to Used Pile. If no 'coaxium' cards here, retrieve 4 Force; place Effect out of play.
Lore
Planet Kessel has infamous glitterstim spice mines attracting smugglers and pirates. A 'Kessel run' is a long, dangerous hyper-route they must travel quickly.
Rulings
- When this card's text places itself out of play, this Kessel Run is 'completed' (e.g. for purposes of Captain Lando Calrissian, Leebo, etc).[1]
- If Light exhausts their Reserve Deck stacking destinies but the total is still not > 12, all of the following apply:All of the stacked destiny cards are returned to Reserve Deck in their original order.Any destiny cards that were not stacked (e.g. taken into hand, lost, etc) are not returned.This Kessel Run (V) card returns to the owner's hand.Kessel Run (V) may not attempt deployment again this turn.
- If Light attempts to deploy this with an empty Reserve Deck, it will return to Light's hand and it may not attempt deployment again this turn.
- Cards that are 'destiny +X when drawn for destiny' (e.g. Tobias Beckett) do not apply that destiny bonus while stacked here.
Pulled by
Canceled by
- Oo-ta Goo-ta
- Solo?
See Also
Sources
- Virtual Set 13 card list at res.starwarsccg.org
- Virtual slips at starwarsccg.org — Light: Kessel Run (V)
- Scomp Link Access
References