Jon58216 Speed MWYHL version 4

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jon58216 Speed MWYHL version 4 is a Light constructed list published on Game Players Network.

Deck info

  • Player: jon58216
  • Published: 8 June 2003 (Game Players Network)
  • GPN category: Standard
  • Format: Premiere - Original VS2
  • Side: Light
  • Starting Card: Mind What You Have Learned
  • Strategy: Mind What You Have Learned
  • GEMP Importable deck: Download (omits Han's Heavy Blaster Pistol (V) (Virtual Set 1: Legacy), Sai'torr Kal Fas (V) (Virtual Set 1: Legacy), Rycar Ryjerd (V) (Virtual Set 2: Our Most Desperate Hour): not in GEMP)

Introduction

better than before

Decklist

Objective

Character

Device

Weapon

Starship

Location

Effect

Interrupt

Jedi Test

Strategy

I'll go through it step by step for the first few turns and then basic strategy.

Turn 1: Deploy SoS(V), Yoda(V), Luke's Lightsaber, Yoda's Hope, Luke's Backpack, Test 1, and Yoda's Hut (SoS, Yoda, Backpack, Hope are from MWYHL & lightsaber from Sai'torr kal fas & test 1 from SoS) pull bionic hand with rycar ryjerd

Turn 2: During control phase complete test 1 (you only need to draw a 2). Deploy Jungle and test 2. If opponent chooses to move test 2 then move to jungle after it.

Opponents Turn: Pull test 3

Turn 3: Complete 2 (again only needing a 2). deploy 3 and it is immediately completed (Thanks to The way of things) deploy 4 and bog clearing.

Turn 4: Complete 4 (needing a 3 this time). deploy swamp and test 5. use test 4 still during control phase to pull traffic control if you don't have it yet and deploy it

Turn 5: use traffic control to place any unnecessary cards into used pile with bionic hand on top. use test 4 to pull qui-gon from reserve. complete 5 and flip objective.

Turn 6: deploy test 6 to table and qui gon to opponents site, use sai torr to pull his stick and rycar ryjerd to pull lightsaber prof. (he's now a power 9 with stick and completely immune to attrition not to mention can add 2 to a drain) pick up luke and drop down master luke

after test 6 completed pick up luke and deploy LSJK

are you noticing a pattern yet?

continue deploying characters and matching weapons and cause massive battle damage, if you tracked right that 7 on test 5 comes in handy.


any questions feel free to reply or send me an email and could somebody please move this to a deck forum it doesn't work for me.


Thanks for the comments, as for the training area, i left it out in order to keep the extra force away from the opponent and also to have more room for characters.

I also made a few changes adding in life debt and taking out the droid effect and devices.

In my area there aren't really many players and the ones here have little or no space and personally, I like having Han on the ground firing at destiny + 3 and having a stacked seven always helps.

In response to that last comment, if bionic hand is the only 7 and i stack it on test 5 then with yoda out sense and alter have to work

  • EDIT* upper plaza corridor to deploy to to build a huge beatdown then nabrun to opponent's site. if opponent tried to elis helrot over then use sense to cancel it.
  • NEW EDIT* i'm too lazy to put it in the strategy above but pull training area first turn instead and use it to pull tests throughout.

See also

Sources


References