Joe Horbey Horbey's Huntdown Machine - 2 0

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Joe Horbey Horbey's Huntdown Machine - 2 0 is the Dark constructed list Joe Horbey posted on DeckTech.[1]

Deck info

Decklist

Objective

Character

Weapon

Starship

Vehicle

Location

Effect

Interrupt


Original post

Horbey's Huntdown Machine - 2 0

  • Author: joe "brangus" horbey
  • Published: February 3, 2001
  • Rating: 4.0
  • Description: This is an updated version of, Horbey's Huntdown Machine. I took the advice of several reviews that I received, and came up with this.

Strategy

Monnok

Twi'lek Advisor

Force Lightning

Sniper Dark & Dark Strike

Effects [8]

Visage Of The Emperor x2

Come Here You Big Coward

No Escape

Battle Order

Lateral Damage

Search & Destroy

=This is the second damn time my deck has been chopped off, and here is the killer; my tech rating is going down for 5 star reviews...what the f.u.c.k. is wrong with this site?

This deck underwent several changes since the last post, one such being protection against TT/OOC. Since I already had 2 Masterful Moves in the deck, 2 Holonet Transmissions were natural add-ins. The second part of my deck that required changing was characters. I had a weak selection of characters previously, but I added in Snoova, Dr. E & Ponda Baba, and 4-lom with Concussion Rifle to further my dominance of the ground. In addition, I changed my ship selection around since I took out Admiral Thrawn, by removing the Devastator and Avenger for Boba Fett In Slave 1 and Dengar In Punishing One. A few minor changes occurred in the Interrupts and Effects, like changing Secret Plans to CHYBC, since CHYBC is more versatile as it can cancel drains.

A few card that I have been experimenting with are

Imperial Supply - Assure a first turn Vader.

Space - I thought about adding in a space package since most light decks can't handle the dark side in space, unless it is a focused light space deck.

I updated the strategy section as well, so read below.

Early Game

Pull Carida before you activate. First turn search for a battle ground docking bay if you have enough force to get Vader out, otherwise, pull the Executor Docking Bay. Second turn you will most likely have Vader, and you deploy him to one of your docking bays.

Mid Game

When your opponent deploys, crush him. This deck has tons of beat down capability, and should be able to handle anything that comes your way.

Late Game

There is no late game with this deck. Your going to pound your opponent rather quickly.

Now for specific strategy

VS. HB Mains

This game is fairly simple. When he deploys, you stomp him. Well tracked destiny helps in this matchup; though I think it's nearly impossible for the light side to handle a focused beatdown deck such as this. Remember that You Cannot Hide Forever reduces luke and obi's defense value by 1. Also, don't battle at the Docking Bays with your ability 2 characters unless you are 100% sure that your opponent is not holding a Fallen Portal.

VS. Profit

Start Mara and Snoova. Take over the AC and prevent the flip. Develop a presence at Carida and drain at your docking bays with walkers. Your opponent can't win if he can't drain you.

VS. Agents In The Court - Aliens

Please; if they are not getting Captured, Choked, Blasted, Shocked, or Excluded, then they are going down to your High Destiny. Play smart and win.

VS. Agents In The Court - Mains

Play the same way as HB Mains.

VS. Watch Your Step

Take control of kessel and you win. No combination of Smugglers are strong enough to hold up against this deck. If Palace Raiders are prevalent in your area, play Guri to control the insane battle destiny.

VS. MWYHL Testing

Set up drains, get S+D going. You will kill him in most cases before he completes his training, or will have crippled him enough to where it doesn't matter.

VS. Falcon Deck

If your opponent is dumb enough to leave Leia on the falcon, so be it. He won't be able to drain or battle. If he doesn't, then just pound the damn thing. Easy win.

I usually give a more detailed strategy section, but this deck isn't very hard to play. I would almost go so far as to say it plays itself.

- Joe Horbey

Original card list

As posted on DeckTech
Starting [8] Hunt Down And Destroy The Jedi/Their Fire Has Gone Out Of The Universe Executor Meditation Chamber Visage Of The Emperor Executor Holotheatre Prepared Defenses Imperial Arrest Order Mobilization Points You Cannot Hide Forever Locations [5] Carida Death Star Docking Bay Cloud City Docking Bay Cloud City Downtown Plaza Executor Docking Bay Characters [17] Darth Vader, Dark Lord Of The Sith x3 Lord Vader x2 Emperor Palpatine x2 Mara Jade, The Emperor's Hand x2 Janus Greejatus Sim Aloo Snoova Boba Fett With Blaster Rifle IG-88 With Riot Gun 4-Lom With Concussion Rifle Commander Igar Dr. Evazan & Ponda Baba Weapons [4] Vader's Lightsaber x2 Mara Jade's Lightsaber Vibro-Ax Starships [5] Boba Fett In Slave 1 Chimaera Dengar In Punishing One Zuckuss In Mist Hunter Boskk In Hounds Tooth Vehicles [2] Blizzard 2 Tempest 1 Interrupts [11] Operational As Planned x2 Masterful Move x2 You Are Beaten Holonet Transmission x2


See also

Sources

References

  1. ↑ Horbey's Huntdown Machine - 2 0, DeckTech (joe "brangus" horbey, 3 February 2001). Preservation copies: Stephen Skilton; GitHub Pages; Wayback Machine.