Jeff Miller Bad Habits

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Jeff Miller Bad Habits is the Light constructed list Jeff Miller posted on DeckTech.[1]

Deck info

Decklist

Objective

Character

Weapon

Starship

Vehicle

Location

Effect

Interrupt

Original post

Bad Habits

  • Author: Jeff "crushhawk" Miller
  • Published: June 23, 2001
  • Rating: 4.0
  • Description: The bad habit of gambling to be exact. Lando, and his bad habit to be even more exact.

Strategy

This deck starts as a common QMC, but once flipped changes over into a sabacc-playing madness.

Start out quickly, making sure to control the Casino at all costs. Flip as quickly as possible, and by now you should have either a Lando or a Devaronian at the Casino by now. If not, use KTEOF

to search for one. Drain, and retrieve via Off the Edge, CC Celebration, or, especially, Sabacc, using the Casion's gametext.

Devaronians are good for their power bonus on CC, and they are gamblers with special gametext. There are lots of Landos to get him down then to use for Sabacc wild cards. Pick your fights carefully, and use force wisely. Use It Can Wait and Rebel Barrier to slow down the opponent's attack on the Casino.

The key of this deck, obviously, is the sabacc. Get them out using KTEOF, and play them at key moments, especially late game. Here's some example situations (Bob is dark, Joe is light)

1. Bob generates a lot of force (as he has been saving it), and plans to deploy a large force to battle Joe. He leaves just 3 cards in his reserve deck, enough for a lightsaber and battle destiny. After declaring the battle, Joe plays a sabacc, thus taking away a chunk of Bob's reserve deck, forcing to choose what weapons/destinies he can use. Joe wins the battle, as Bob couldn't make full use of the weapons.

2. It is late into the game, and both sides are low on force. Bob has Vader in his hand, and will deploy him this turn, but Joe plays Sabacc in Bob's activation phase, and therefore removing the needed force to generate. Joe sweeps up the remaining Imps and wins.

3. Bob is tracking a 6 and Joe knows it. When it comes to the top, Joe plays sabacc to get it back to the used pile. Now Joe attacks, and instead of a 6, its a 1 for Bob. Joe wins again.

These are just some of the great situations where Sabacc comes in handy. The damage from each card can be great, for if you win a card from the opponent, and retrieve 3, it is a card differential of 5 And it can be played every turn It also is great to use their own cards against them.

Just remember to play the Sabaccs wisely, retrieve, avoid any unwanted conflicts (such as duals) unless you are ready, and watch out for grabbing cards. If you follow these guidelings, you should be great. I mean, I have always wanted to see Han fly Slave I . . .

See you at the Sabacc table

Original card list

As posted on DeckTech
Objective (1) Quiet Mining Colony / Independent Operation Starting (6) Heading For The Medical Frigate Keeping the Empire Out Forever Do, Or Do Not Do & Wise Advice Squadron Assignments Bespin Cloud City Casino Locations (5) Bespin Cloud City Cloud City West Gallery Cloud City North Corridor Cloud City Downtown Plaza Cloud City Guest Quarters Vehicles (3) Cloud Car x3 Starships (6) Z-95 Bespin Defense Fighter Millenium Falcon Home One Gold Leader In Gold 1 Red Leader In Red 1 Outrider Effects (4) Bacta Tank I Feel the Conflict Cloud City Celebration Menace Fades Weapons (1) Anakin's Lightsaber Interrupts (14) Smoke Screen Path of Least Resistance Rebel Barrier It Can Wait The Signal Off the Edge Cloud City Sabacc x7 A Jedi's Patience Characters(20) Lando Calrissian x2 General Calrissian Lando With Blaster Pistol Chewie With Blaster Rifle Chewbacca Boushh General Solo Han Solo Son of Skywalker Luke Skywalker, Jedi Knight Devaronian x5 Qui-Gonn Jinn Kal'Falnl C'ndros Obi-Wan With Lightsaber Dash Rendar


See also

Sources

References

  1. ↑ Bad Habits, DeckTech (Jeff "crushhawk" Miller, 23 June 2001). Preservation copies: Stephen Skilton; GitHub Pages.