Jeff Heinz E B O Competitive and fun

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Jeff Heinz E B O Competitive and fun is the Light constructed list Jeff Heinz posted on DeckTech.[1]

Deck info

Decklist

Character

Starship

Vehicle

Location

Effect

Interrupt


Original post

E B O Competitive and fun

  • Author: Jeff "Jazz" Heinz
  • Published: February 10, 2001
  • Rating: 4.0
  • Description: It has the drains, it has the strength, and yes, it has rontos.

Strategy

Note take out sense and alter and put in one nebulan frigate and kiffex.

O.k. start by getting E.B.O. out by the second turn. You should get a signal in your starting hand to pull garrison out. If not, pull it and war room out with secret base. Deploy the rouges (hobbie,or zev)and then draw up. Second turn pull out final echo site and ebo and any systems you have. Third turn start spreading out in space, a nebulon-b with pilot on should take care of early engagements. Get out bacta tank early and hold a control in hand to stop alters. Clean your deck of locations as soon as possible so you don't have to worry about them in battles. If opponent plays ground don't worry, just start deploying rontos. Power three, destiny 5, and can't be battled is a great combo. Feel free to plop down ability four characters and battle (not many bad destinys' so don't worry you should start clearing the site) Use the tank and Houjix's whenever you lose and warriors courages to make the opponent pay for battling. You may lose battles but it will hurt your opponent more in the long run. Always lose your character to the tank and leave the ronto at the site. Put figran in your war room or aboard a nebulon-b and start retreiving your one a turn. It may not sound like much, but getting anything back is great. Soon battles and drains will wear away at your opponent. Remember to keep the signals cycling with traffic control if you have it out, their ability if it isn't.

Court

Start ebo and then deploy ability four characters on tatooine. Use Houjix and Warriors Courage to do damage yet take none, and use tank. Your drains will overcome.

Hunt Down

Not a problem. Keep luke in the air. corran horn and transmission terminated to take out visage, but ONLY when vader is out. Pop characters down kill vader whenever you can. Drains should kill opponent.

Big Blue- can be a problem. Load ships with pilots for forfeit fodder and mass at a few sites. You may lose the battles but the attrition should take a bigger toll on opponent. Don't make bad mistakes and you'll do fine. Your big destiny's will win the day.

TIE retreival- this can hurt, but it will be a fun battle and if you lose, it shouldn't be by much.

This deck has not lost a game yet which doesn't mean it won't, but at least it is fun for you and keeps your opponent wondering and being cautious. Go Rontos

Original card list

As posted on DeckTech
Starting Hoth Main Power Generators Hoth North Ridge The Signal A New Secret Base Locations Kiffex Corulag Sullust Kessel Mon Calamari Hoth Echo Docking Base Hoth Echo Corridor Hoth Echo War Room Starships Outrider Spiral Red Squadron 1 Liberty Nebulon-B Frigate x8 Characters Leia with Blaster Rifle Wedge Antilles, RSL Kal'Falnl' C'ndros Corran Horn Luke With Lightsaber Zev Senesca Melas Figran D'an Luke Skywalker Dash Rendar Tawass Khaa Derek 'Hobbie' Klivian First Officer Thaneespi Vehicals Ronto x4 Effects Bacta Tank Echo Base Operation Traffic Control Echo Base Garrison Interrupts The Signal x4 Control x3 Warriors Courage x2 Houjix & Out of Nowhere x2 Sense Alter It Could Be Worse Out of Commision & Transmission Term. 60 cards


See also

Sources

References

  1. ↑ E B O Competitive and fun, DeckTech (Jeff "Jazz" Heinz, 10 February 2001). Preservation copies: Stephen Skilton; GitHub Pages; Wayback Machine.