Jedimaster Training To Train
jedimaster Training To Train is a Light constructed list published on Game Players Network.
Deck info
- Player: jedimaster
- Published: 12 March 2003 (Game Players Network)
- GPN category: Standard
- Format: Premiere - Theed Palace
- Side: Light
- Starting Card: Mind What You Have Learned
- Strategy: Mind What You Have Learned
- GEMP Importable deck: Download
Introduction
My first Training deck. All opinons/suggestion welcome. Thanks in advance.
The published list has 63 cards.
Decklist
|
Objective Character
Creature
Device Weapon Location |
Effect
Interrupt
Jedi Test |
Strategy
I know I need to add Def. Shields and Luke's Backpack. I plan on adding a couple more retrival cards ((V) Rebel Reinforcements, maybe a couple On The Edge). Prob gonna add another Stone Pile too.
I'm looking for some constructive critisim I would like to get this deck tournament ready.
You all know how Training decks work, so I won't waste your time explain that. I will however, go and explain some of the odder card choices. Here we go..
Hiding In The Garbage + Jedi Levitation + Tunnel Vison = You can always get the cards you need, this becomes more true with MWYHL/SYIC and the completion of Jedi Test #4
Anger, Fear, Agression = I plan to add more of these (up to 4). The idea was to play an avoid deck while I train Luke, then go on a beatdown. While I was training I might as well do some damage. Since DS cannont easily deploy to Dagobah, this should be an easy 4 force loss. (Resistance Def. Shield cuts this to two)
Oola = use Encampment to get her on Dagobah, then keep putting opponents characters back in Used Pile. Annoying.
Other Characters = these are almost all of my heavy hitters, suggestions about better ones, would be greatly appreciated.
It Could Be Worse = pretty obvious. If captured the remaining can be used to satisfy force drains or you may wanna keep a couple
Bog-wing = If DS happens to get to Dagobah, these critters will keep them busy for a while (carries character up to two sites away)
Vine Snake = God sends these little buggers are. Drop them on some low-ability character of your opponents and have lunch. These little buggers can chew up guys pretty quickly.
Nudj = another staple in this deck (planning on adding a couple more prob just 2 or 3). These little buggers can prevent your opponent from occupying his own sites. They cancel a force icon on the DS side of table. If they have no Force icons, then they cannont deploy, as a lack of force icons, makes the site a non-battleground. Nice for trapping characters at a site by blocking of the adjacent site(s).
Electrobinoculars = track and get cards you need. Filler for now. Don't really need it.
Disprutor Pistols = nice little weapons, prob gonna get replaced in the next version. For now, they are just nice to stick on warriors. (destiny > ability target immediatley lost)
Open to suggestions. Thank for reading. BTW if you have any of the cards I need just email me Thanks Again
See also
Sources
- Training To Train (Wayback, 20051102154456)
- GPN Star Wars Decks page 34 (Wayback, 20050430203312)