Ivan Kanner DSII Closed Enviroment
Ivan Kanner DSII Closed Enviroment is the Dark constructed list Ivan Kanner posted on DeckTech.[1]
Deck info
- Player: Ivan Kanner
- Published: 30 October 2000 (DeckTech)
- Published title: DSII Closed Enviroment
- Format: Premiere - Death Star II
- Side: Dark
- Starting Card: Endor Operations
- Starting Interrupt: Prepared Defenses
- GEMP Importable deck: Download
- Strategy: Great deck for the DSII closed tourneys. Utilizes scouts with a compliment of scout based effects and interrupts.
Decklist
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Objective Character
Weapon Starship |
Vehicle
Location
Effect
Interrupt
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Original post
DSII Closed Enviroment
- Author: Ivan "ZippyDaJedi" Kanner
- Published: October 30, 2000
- Rating: 3.5
- Description: Great deck for the DSII closed tourneys. Utilizes scouts with a compliment of scout based effects and interrupts.
Strategy
First off, you're not going for the flip. This is a straight battle deck. If they don't battle you, drain away. If you didn't get Aratech Corp in your opening hand, dump You Cannot Hide Forever and go get it. Also, if you didn't get Carida in your opening hand, use Mobilization Points to grab that as well. You should have some Scouts and bikes in your opening hand. In this type of tourney, most (if not all) light side players will be playing RST and have the Rebel Landing Site out. This will give you 6 Force on turn 1. Deploy bikes and scouts to the RLS to nullify their game text. If they come down to battle you, 'react' with Scout Blasters, and an assortment of Interrupts. Game should be over in about 2-3 turns.
Card specifics Avarik on a bike and Elsek - adds 3 to your battle destiny and covers all attrition and battle damage Dresolyn & Irol - adds a destiny Misik - adds to Blaster draw; adds to power when with Barich Oberk - can capture a missing character (tough to do, but possible though) Grond - Scout chump Barich - destiny reducer Relentless Tracking - make 'em lose Force. Nobody is using Honor Of The Jedi in this format Don't Move - Trooper variation of Hidden Weapons Freeze - instant Perimeter Patrol and a semi-You Are Beaten all in one. High-Speed Tactics - add a destiny Hot Pursuit - cancel a react Pitiful Little Band - add a destiny (and if you can capture a spy of ability < 3, sacrifice them at the Bunker and retrieve double their forfeit. Sneak Attack - pile on the destiny total
This deck has proved quite good for me, going undefeated in DSII closed tourney play.
Original card list
DSII Enviroment
[STARTING CARDS]
Endor Operations
Prepared Defenses
Imperial Arrest Order
Mobilization Points
You Cannot Hide Forever
Endor
Endor Bunker
Endor Landing Platform (Docking Bay)
Characters
9x Biker Scout Trooper
1x Captain Sarkli
1x Colonel Davod Jon
1x Corporal Avarik
1x Corporal Drelosyn
1x Corporal Misik
1x Corporal Oberk
1x Lieutenant Grond
1x Sergeant Barich
1x Sergeant Elsek
1x Sergeant Irol
Effects
1x Aratech Corporation
1x Perimeter Patrol
1x Relentless Tracking
Interrupts
1x Don't Move
1x Freeze
1x Ghhhk
2x High-speed Tactics
1x Hot Pursuit
2x Monnok
1x Pitiful Little Band
3x Sneak Attack
Locations
1x Carida
1x Endor Dark Forest
1x Endor Dense Forest
1x Endor Forest Clearing
Starships
1x Dominator
3x Scythe Squadron TIE
1x The Emperor's Shield
1x The Emperor's Sword
Vehicles
5x Speeder Bike
Weapons
3x Scout Blaster
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See also
Sources
- DSII Closed Enviroment, decktech.net
- DSII Closed Enviroment, stephenskilton.com
- DSII Closed Enviroment (GitHub Pages)
- DSII Closed Enviroment (Wayback of decktech.net)
References
- ↑ DSII Closed Enviroment, DeckTech (Ivan "ZippyDaJedi" Kanner, 30 October 2000). Preservation copies: Stephen Skilton; GitHub Pages; Wayback Machine.