Icebreath Resistance Is Futile...

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icebreath Resistance Is Futile... is a Light constructed list published on Game Players Network.

Deck info

  • Player: icebreath
  • Published: 27 November 2003 (Game Players Network)
  • GPN category: Standard
  • Format: Premiere - Original VS3
  • Side: Light
  • Starting Card: Watch Your Step
  • Strategy: Watch Your Step
  • GEMP Importable deck: Download (omits Chewbacca (V) (Virtual Set 3), Luke Skywalker (V) (Virtual Set 1: Legacy), For Luck (V) (Virtual Set 3): not in GEMP)

Introduction

... oh wait, Lobot's just a cyborg, not THE Borg. My mistake. WYS

Decklist

Objective

Character

Device

Weapon

Starship

Location

Effect

Interrupt

Admiral's Order

Strategy

As soon as Lobot (V) was spoiled, I knew I had to build this deck!

The basic theme of the deck is damage prevention/retreival combined with some big damage hits (drains on the ground and at Kessel, along with some nasty battling). Lobot (V) provides a great defender for the docking bay... throw Leebo and Murr Danod there as well for the flipside destiny adder, 'react' to any battles there by dropping Lando with ax (for FREE), and even play a Surreptitious Glance (V) to cause even more damage to your opponent for battling you! In space, you've got a Life Debt and a Don't Get Cocky to add some battle destinies (probably best to have Falcon and Red 5 holding the Kessel system that way).

Retrieval in this deck is awesome, and extremely varied. Farmboy (V), Noble Sacrifice, Tatooine Celebration, and the Flash Of Insight (V)'s give you plenty of retrieval options for any situation. Damage prevention is just as varied with Cyborg Construct to protect against hand damage (a la Senate), Control & Tunnel for drain cancelling, Glance (V) to soak up an extra 2 Force loss each, Strike Blocked to stop a Dark Strike or You Are Beaten, It Could Be Worse for outright prevention, It's A Hit to cancel a drain (or to cancel It's Worse), Houjix combo for battle damage protection (and/or the added destiny), Free Ride combo for anti-Occupation, Bith Shuffle combo for screwing around with tracking and cancelling Barrier, OOC combo to POOP cards or cancel Visage/TPM, Tank for saving some characters, Savrip for soaking up battle damage/attrition, Battle Plan combo for possible drain cancelling and keeping the opponent limited in what they play during battles, and Goo to keep them from playing too many beats characters at once.

I think that also pretty much covers the "card choices" section as well, so I'll leave it at that. >:)

Enjoy!

David Kangas

Shadow 31

Ophidian Agent

Vancouver, WA

See also

Sources


References